Not exact matches
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition
of Lacazette, the free transfer LB and the release
of Sanogo... if you look
at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state
of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid
of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy
of our time and / or investment, as such we should get rid
of anyone who doesn't meet those simple requirements, which means we should get rid
of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction
of things to come... some fans have lamented wildly about the return
of Mertz to the starting lineup due to his FA Cup performance but these sort
of pie in the sky meanderings are indicative
of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition
of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle
of the park we need to target a CDM then do whatever it takes to get that player into the fold without any
of the usual nickel and diming we have become famous for (this kind
of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack
of defensive prowess and provide him with the proper players in the
final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result
of his presence on the pitch... as for the rest
of the midfield the blame falls squarely in the hands
of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none
of the aforementioned had more than a year left under contract is criminal for a club
of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid
of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field
of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent
version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history
of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality
at the striker position falls once again squarely
at the feet
of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival
of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone
of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players
of a similar ilk to be brought on board and that wasn't possible when the business model was that
of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part
of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the
game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame
at the feet
of those who were well aware all along
of the potential pitfalls
of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Square Enix teased a Nintendo Switch
version of Final Fantasy XV today
at Gamescom, with
game producer Hajime Tabata saying Continue Reading →
The second, much longer Silent Hill 2 trailer premiered
at the Tokyo
Game Spring 2001 shows various in - game cut scenes as well as an interesting feature not seen in the final version of the game — Pyramid Head wandering the Wood Side and Blue Creek apartme
Game Spring 2001 shows various in -
game cut scenes as well as an interesting feature not seen in the final version of the game — Pyramid Head wandering the Wood Side and Blue Creek apartme
game cut scenes as well as an interesting feature not seen in the
final version of the
game — Pyramid Head wandering the Wood Side and Blue Creek apartme
game — Pyramid Head wandering the Wood Side and Blue Creek apartments!
Gamers that purchase LEGO Worlds during Early Access can update to the
final version with all
of the new, upcoming features
at no additional cost.
At 2 p.m. PT on December 15, the next Nintendo Direct will have Super Smash Bros. design god Masahiro Sakurai offering up more info about iconic
Final Fantasy character Cloud and what's next for the Wii U and 3DS
versions of the
game.
- for Sonic's 25th anniversary last year, Iizuka received a task to deliver some sort
of product - the target was «dormant fans» who used to play the SEGA Genesis, but haven't really played any
games since - Iizuka met Christian Whitehead, which lead to the creation
of Sonic Mania - there was talk
of another port, but Iizuka thought fans would desire something new from the old
games - this is the first time Iizuka partnered with a team
of devs spread across various countries - Iizuka said this team had a greater passion to create - this was in comparison to companies that set decisions on a pre-determined schedule (in meetings, etc)- the team had so many features they still wanted to add after the beta
version was complete - since there were only a few spots with text that needed to be localized, they could bring the
game to more places quicker - the
game has Japanese, English, French, Italian, German, and Spanish support - the Studiopolis stage is included due to receiving the most requests from the Sonic Mania development team - Iizuka actually considered reducing the amount
of stages
at one point in order to meet the development schedule - Sonic Mania doesn't really have much in the way
of cut content like scrapped stages - since Sonic Mania was only distributed digitally, the team was able to continue working very close leading up to launch - this let them put in practically all ideas, and there are currently no plans for DLC - Iizuka recommended Flying Battery Zone for inclusion becaues he likes the music - he also likes when the player goes inside and outside the ship - Iizuka likes Mirage Saloon because the stage structure will be different depending on the player character chosen - Puyo Puyo gameplay was added because there was a Puyo Puyo
game released in the west for the SEGA Genesis - this
game was originally called «Dr. Robotnik's Mean Bean Machine», and the team thought it would make a fun boss battle - Iizuka didn't have plans to feature Blue Sphere in the special stages - the Blue Sphere special stages were brought over to Mania as a test, but ended up staying for the
final game - the team felt the need to continuously connect stages from various eras, which is doe with the Phantom Ruby story - for Sonic Mania, it was decided that the technological limit would be set
at SEGA CD, - this is higher than the Genesis but lower than Saturn - in creating a SEGA CD - grade special stage, they would intentionally make SEGA CD - grade polygons
However, VooFoo Studios has now confirmed that the
final version of the
game will run
at a solid 60 fps
at launch.
Original Xbox designer Seamus Blackley collaborated with video
game accessory manufacturer Hyperkin for the new Xbox Duke controller, a near -
final version of which was on display
at CES 2018.
In a recent interview with Weekly Famitsu the
game's producer, Ichirou Hazama, and director, Takeo Kujiraoka, said that the only reason a console
version of Dissidia
Final Fantasy wasn't shown
at the recent
Final Fantasy 30th anniversary event was because development
of a single - player campaign has slowed things down.
Pack that in with having bought that Capcom Super Pack and having PlayStation Plus for years, and... Well, did get the PS3
version of Strider (only had Plus's with no PS4 still), some
Final Fight, and if I dip on the higher tiers, the last Lost Planet and the first RESIs (which, for as much as I've hardly if
at all played those
games, have just about everything up to 6, mostly through Plus).
I am also very happy to see that finally VIta compatible
version of Valkyria Chronicles 2 is available
at US PSN (it was available for EU PSN but US PSN
version was PSP compatible only for some unknown reason) It is really hard to name a similar
game like Valkyria Chronicles but you may find some aspects
of it similar to
Final Fantasy Tactics (which is another great RPG classic imo)
At an event at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7 GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37 GB
At an event
at Guerrilla's Amsterdam offices this week, the developer confirmed that the final version of PlayStation 4 launch title Killzone Shadow Fall clocks in at 39.7 GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37 GB
at Guerrilla's Amsterdam offices this week, the developer confirmed that the
final version of PlayStation 4 launch title Killzone Shadow Fall clocks in
at 39.7 GB (in Europe, anyway: some localised versions of the game, needing fewer audio tracks in different languages, are closer to 37 GB
at 39.7 GB (in Europe, anyway: some localised
versions of the
game, needing fewer audio tracks in different languages, are closer to 37 GB).
Although we had a bit
of a technical issue
at the recent Tokyo
Game Show, the
final version will definitely be improved.
After the success
of the prototype
of A Normal Lost Phone
at Global
Game Jam 2016, the team has grown in order to deliver a
final version of the project.
Yes, Square Enix has announced
at Sony's PlayStation Experience event that
gamers are basically getting the PC
version of Final Fantasy VII -LSB-...]
«We're so excited to launch Clandestine on Early Access so that we can start gathering player feedback and incorporate that into the
final version of the
game», said Jonas Wæver, creative director
at Logic Artists.
Final Fantasy XV breaks with that tradition — the PC
version of the
game offered limited mod tools
at launch, and there are plans to greatly expand support in the future.
Build engineering is one
of those niche roles in
games development — put simply, a build engineer is responsible for every build the studio produces, which is essentially a working
version of the
game at any point in time, from the first prototype to the
final game.
The
final version of the kit was unveiled a year later and the name PlayStation VR was given to it
at the 2015 Tokyo
Game Show (TGS).
While only the PS4
version of the Destiny beta is running in 1080p, Bungie confirmed in an interview with GamesBeat that the
final game will run
at 1080p and 30 frames per second on both Xbox One and PS4.
We had a hands - on demo
of the Steam Controller
at the
Game Developers Conference this year, and the hardware was described as being close to the
final version.
Fans who pre-order will receive a full digital Collector's Edition
of Ancestors Legacy, which contains the original soundtrack composed by Adam Skorupa and Krzysztof Wierzynkiewicz, and a digital art book put together by the art team
at Destructive creations, in addition to a 10 % discount off its price, set
at $ 39.99 / $ 44.99 USD — the same price as for the
final base
game (without the DLC) in the PC digital
version.
First revealed all the way back in March 2014 under codename
of Project Morpheus, the
final version of the kit was unveiled a year later and the name PlayStation VR was given to it
at the 2015 Tokyo
Game Show (TGS).
At Final Fantasy XV Uncovered, Square Enix launched a demo
version of the
game entitled Platinum, which you can download now, on Xbox One or PlayStation 4, for free.
As you can see in this video published
at the end
of this news, NVIDIA has revealed that
Final Fantasy 15 Windows Edition will be released in early 2018, bringing a number
of technical improvements to the console
version of the
game.
The endings are also altered to reflect the changes in story — the Japanese
version shows the
final bosses
of the
game on a desolate planet staring into space while a shadowy figure
of Ristar looks back
at them, while the foreign
versions have Ristar jumping into the arms
of his father.
Sega World Drivers Championship — Sega's new driving
game may or may not be headed our way but it is launching in Japan this March so a near
final version of the
game should be playable
at JAEPO.
both the chinese and english
versions of final fantasy VII nes can now be played on an acekard2i on your dsi with the NesDS emulator that can be obtained
at EmuCR.com I really wish the 1997 SNES looking SQUARE - MADE
game of FF7 was available as a rom.the video
of that
game can be seen on you - tube thru vizzed.com.where incidently the english
version of ff7 nes can be had.
The
final retail build
of Metal Gear Solid V: The Phantom Pain runs
at full HD 1080p resolution on the PlayStation 4, while the Xbox One
version of the
game now runs
at sub-HD 900p resolution instead
of 720.
It's open world in the best way, encouraging and rewarding experimentation — and while some may understandably fear this means a watering down
of what made Snake's previous adventures so great, we didn't find that to be the case
at all during a dozen hours with a near -
final version of the
game.
We stopped into the K.B. Toys outlet
at Aurora Farms, and I came across the triangular boxed PC
version of Final Fantasy VII, a
game I had only ever known from the Squaresoft demo that came with my PlayStation.
Within, you'll find an in - depth look
at Pillars
of Eternity II: Deadfire, including hands - on impressions
of a near
final build, in advance
of the
game's April 3rd launch on PC, Mac, and Linux, with console
versions (PS4, Xbox One, and Switch) coming later in the year.
With the current roster now set
at 14 fighters, we decided it was the perfect time to share our thoughts on 10 characters we want to see in the
final version of the
game.
During a panel
at PAX East today (ostensibly about the Windows PC
version of the
game and mods), Square Enix outlined its roadmap for additional
Final Fantasy 15 content.
At launch, we'll be offering Xbox One X Enhanced
versions of existing Xbox One
games including Gears
of War 4, Forza Horizon 3, Minecraft, Resident Evil 7,
Final Fantasy 15, Rocket League, each upgraded to take advantage
of Xbox One X's additional performance.
Original Xbox designer Seamus Blackley collaborated with video
game accessory manufacturer Hyperkin for the new Xbox Duke controller, a near -
final version of which was on display
at CES 2018.
Including recent releases from this year such as
Final Fantasy XV, The Last Guardian, and many more, the only items excluded from the deal (
at this time) are pre-owned, pre-ordered, and digital
games, along with the PS4
version of Minecraft and Uncharted 4: A Thief's End — other than that, the eligible list
of games and titles up for grabs can be found on Best Buy's website.