Ramsey: probably the player that raised his
game the least today and as for playing in trainers for most of it, sliding all over the place and loosing possession cheaply, that was not good; he
finally changed his boots and
got a bit more
to grips with things.
Offering the proverbial something for everyone, Not only does it give Cube owners (and PS2 owners, if you
get the PS2 version) the chance
to get to grips with some of the lesser known, but ultimately brilliant Sonic
games of yesteryear (which are still great now), but also give the long suffering Sega masses the chance
to finally play Sonic the Fighters on a home console.
When several of them combine — like when I'm climbing a colossus, miss a jump even though I felt like I hit the buttons right, then the camera pans away so I can't see my character, then the colossus shakes and I hold R1 for a good while, then my
grip gives up and I fall
to the ground unconscious for 6 seconds, and just as I
get up the horse runs in my way as I try
to move and the colossus smacks me
with lightning bullets and I lay unconscious for another 6 seconds, and then,
finally, I
get to start over climbing it again, I wonder why people love this
game so much.