Sentences with phrase «find analog sticks»

You'll find the analog sticks, four action buttons, bumpers, and triggers in the same places as before.
Let's face it, this isn't the most technical racing game, and personally I found the analog stick and trigger combination - and the way it's been tuned so far - worked perfectly for this game, where powersliding, quite ridiculously, for miles at a time is the order of the day.

Not exact matches

At first I found the control with the analog stick too difficult to manipulate.
If you are having trouble finding them and you are in the right area, remember to use your left analog stick or eagle.
If you are not to concerned about brand and live in Europe, we suggested you to take a look at Archos GamePad, new Android tablet with features analog thumb - sticks and physical buttons that can you found on the sides of a center touch screen display for fast and comfortable gaming experience, just like PlayStation Vista.
I did find it disappointing that there is no analog stick support at all for either VITA or PS3.
The game allows you to use the analog stick instead, which I found much easier.
You can still opt to use the X button if you wish (and you are still limited to a 30 degree firing angle) but I found the second analog stick gave supreme accuracy.
Even though it looks a lot like The Legend of Zelda, the way Isaac attacks is more along the lines of something you would find in Resogun, Geometry Wars, or Super Stardust HD, where the right - analog stick is used to fire projectiles in any direction.
You'll find many instances where controlling the speed of your walk with the analog stick to be invaluable for sneaking up on enemies or being able to get through menus in a flash in the middle of combat.
Some people actually found playing with the analog stick was more reliable.
I found that I could quickly navigate the mazes with using just small inputs on the analog stick.
Instead, we found that pressing the left analog stick did the trick.
I found one puzzle in particular to be nearly impossible to do with the analog stick, and had to switch to the otherwise confusing directional - pad controls to finish it.
The tiny rubber nub looks and feels like the pointing stick you'll find in many business laptops, but it's surprisingly responsive and does an admirable job handling functions that are typically performed with a right analog stick on console controllers.
Accessing the weapon wheel is rather finicky as well, as I often found myself selecting the wrong weapon while using the analog stick to choose.
While I loved steering with the Pro Controller, I found it more difficult to navigate tight corners with the Joy - Con analog stick.
Add to that the replayability through finding secret levels, collecting all of the shards in each level, and the complete mind - f *** that is the single player mode where each analog stick controls one of the characters, and you have yet another indie title that is destined to become one of the classics that PlayStation gamers will talk about for years to come.
It does work decent and it is quite speedy compared to using the analog stick, but I still mostly ended up using the analog stick to play as I found that more comfortable and accurate.
With this game requiring such precision in movement when things start to get hectic, I found that the analog stick offered the best option when controlling your robot.
It's not a one - size - fits - all system, and I would find myself accidentally hitting the right analog stick, which is a «roll» mechanic, and is not terribly helpful when done accidentally.
When playing through this mode I actually found the d - pad to be much more responsive than the DS4's analog stick.
This is done by using the trigger in combination with the analog stick, or via the touchscreen on the Nintendo Switch (a new feature found only on this platform).
You can tell the actions you do with the right analog stick, like finding secret treasures and activating rune magic, was done with the Vita's touch screen in mind, but I got used to it and it never really became a deal - breaking issue.
Unfortunately, the analog sticks on the JoyCon I find to be a small let down.
In addition to the standard analog stick controls found in Golden Abyss, PlayStation Vita's innovative control set brings a fresh feel to the well - known acrobatic and puzzle - oriented gameplay of the Uncharted game series.
The controls are satisfyingly simple and intuitively laid out — you won't find any right - analog - stick trickery here, just button and direction combinations.
You can opt to play using standard face buttons and analog sticks on either the Pro controller or the undocked console, at the cost of finding yourself significantly handicapped in higher - level play.
If you've been playing games in the twenty - first century, you'll most likely find fingers intuitively tapping triggers and face buttons, while the offset analog sticks allow for innate movement in first and third - person shooters.
While Lennox can roll with a double tap on the analog stick, you'll find him performing the maneuver more on accident than intention.
You have 2 - player co-op support (which really is going to make a difference when it comes to a hardcore game making some money on location) and the joysticks appear to be these heavy duty analog flight sticks that you can find at Suzo Happ.
I've always found this to be a more comfortable layout than Sony's Dual Shock layout, which places both analog sticks at the bottom (something Nintendo copied with the Wii Pro controller).
You'll often find yourself darting around colossi in battle, so you'll need to keep an eye on them, and that's nearly impossible to do by wrestling with the camera on the right analog stick.
The Joy - Con's analog sticks aren't as big as those on other game controllers, so you'll find it harder to aim your weapon than if you were using a Pro Controller.
These pads replace the typical analog stick or directional pad found on other controllers.
The console includes a number of new features not found in the current 3DS models, such as support for Nintendo's Amiibo toy line, reworked shoulder buttons, a second analog stick (finally!)
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