Sentences with phrase «find at a point in the game»

You will find at a point in the game that the computer AI just isn't much of a challenge anymore.
It is here where she can be found at every point in the game, apart from the final boss battle, where she is situated within the Throne Room imprisoned by Ganondorf.

Not exact matches

If you're one of the millions of people who left your childhood home, then returned at some point to find it feeling alien, «Night in the Woods» is a game you can relate to.
An important and useful element of the thinking at the time was the replacement of the earlier «control theory» approach to policy (i.e. the belief that the central point was to find an appropriate spot on the Phillips curve and to stay there), towards a «game theoretic» view, in which the critical issues related to behaviour — the interaction between the monetary authorities and the public.
Our first league game of the season, at home to West Ham, may look like a nailed on three points, especially with the way we have been playing over the last few weeks, but the Hammers are already into competitive games in the Europa League and we could find that their fitness levels are higher, so we will need to be ready for a tough game.
In the 10th game of the fourth set he found himself at match point, MacKay serving, game score 30 - 40, the U.S. trailing 4 - 5.
Manuel Pellegrini's side now find themselves five points behind Chelsea but the the Blues have two games in hand and could extend their lead to eight at the top of the table with a win over Southampton tomorrow.
Well im not in a wonderland he has his failings as we all do and great teams find a way to win good teams sit where we are 6 -5-4 but thats besides the point and it would be nice if your aunty had bolocks cause then we d be second but ive watched the games were an offensive team most the time although were terrible in the pissing rain but for the most part the game plans have worked weve created chances quality scoring chances one after the other problem is for me the finishing unless we sit back with 9 man behind the ball or ten when you push forward you will give up a goal if you lousy forwards fail to finish the set ups have been there this year but our strikers have failed to kill the games if we create quality chances and grab leads in the first 60 minutes like we have for the most part and in those games those games should of been killed even if we give a goal or two alongside the strategy but we failed to hit multiple should be goals we tried laca we'll see abou auba although hes a bit lazy so far but we'll see but we've lacked that quality in front goal a player the chances have been there im looking at the failure of the strikers and maybe that is his fault but monreal has scored as many goals recently as our strikers and thats sad our defenders or a midfielder will score and our stikers cant tally one in th first 60 mins of a game alongside them then were tired for last 40 give them hope there still only down one and we rue our missed chances while they push thats where iv been frustrated with this season not the tactics but the finishing
Using Bet Labs software, I found that second half underdogs of at least 7 - points have gone 131 - 90 ATS (59.3 %) in regular season games.
Our research found that teams who have held their opponent to under 60 - points in consecutive games have gone 64 - 34 ATS (65.3 %) including a 5 - 1 ATS record this season.
After some tinkering, we found out that it was most profitable to spotlight underdogs of at least 8 points in games in which the total was 131.5 or less.
For some time now many have suggested that the United legend can't tackle and that it's the only portion of his game he hasn't mastered during his 18 years at the club and if proof was needed to illustrate that point then it can be found in THIS VIDEO of his attempted tackle on Sergio Busquets.
«As long as he doesn't do it in the so - called bigger games, then whenever he does it against an Everton side that are trying to find their form, people are going to point their finger at the fact Everton aren't playing well.»
The Bradley Braves, so adept for so long at finding wins in the linings of their hats — 13 of their 31 victories have been by four points or fewer — came up empty Wednesday night, dropping the Missouri Valley title game to Tulsa 74 - 58.
The Flyers will put it all together in one of the games at a frothing Wells Fargo Center, at which point, message sent, the two - time defending champs will find a way to stabilize the ship.
Using our Bet Labs software, we found that NCAA tournament teams who allowed less than 60 points in their previous game have gone 262 - 214 ATS (55 %) with +35.05 units won.
Aside from the aforementioned systems involving teams coming off a blowout loss and fading elite teams in late season games, we have found that teams have gone 118 - 86 ATS (58.7 %) after allowing 42 - points in their previous game.
But since then Wenger has been slowly building this one with a few minutes at the end of a game here and few minutes at the end of the game there and then interestingly a good twenty minutes against Southampton, the more observant would have noticed that Wenger always tries to salvage something when all seems lost and in this case it was giving valuable unpressured pitch time to the young would be DM before finally starting him against Bournemouth during which he found his confidence and got better and better as that game went on to the point where we were all singing his praises at the end.
And when you do look at those goals — as I have, on my tactical breakdowns, which you can find on the site — you can see why Liverpool have dropped points, and more often than not it's because of some individual error you can not account for, such as Lovren missing the ball, Matip leaving a header, Karius not positioning himself well enough, a midfielder not tracking his man properly, or the team of officials being useless in enforcing the laws of the game.
In League One, Leeds were filled with hungry young players with a point to prove, on a mission to return Leeds from the pit of despair they found themselves in, playing at the third level of the English gamIn League One, Leeds were filled with hungry young players with a point to prove, on a mission to return Leeds from the pit of despair they found themselves in, playing at the third level of the English gamin, playing at the third level of the English game.
That set a pattern for an oft discussed poor season on the road that actually started to pick up just before Christmas when we were at least staying in games and finding ourselves unfortunate not to pick up some points.
Manchester United head into the first Manchester derby of 2013 in a position they could have only dreamed of at the start of the campaign, following Manchester City's inability to replicate their fantastic form and free flowing football of their title winning campaign last year, the red side of Manchester find themselves fifteen points ahead of Mancini's men with only eight games left to play.
Once everyone has gathered at Brooks» palatial home, the group learns that he has planned an extra special murder mystery night — with a twist: at some point, thugs will break in and grab him — and the group will have until midnight to find him before he's killed, and the game is over.
Those, however, are not inherent to the Nintendo Switch version itself but are found in all releases of the game and, despite those, it still manages to entertain, to provide a jolly good time and to even impress at times with the graphical effects it pulls off, although the graphical side of things has high and low points, notably in its draw distance at times.
The game does a poor job of pointing you in the direction of progression (so poor that it doesn't do it at all) so I would find myself cycling between the three of four characters assigned to that level testing out abilities until one finally worked.
Not only do you have the regular free ride and championship modes, but there are several mini games in which I have found at some points of the game to be even more fun then actually racing.
At one point, while Ramasan's classmates all draw pictures of home represented by houses and high streets (one of them even has drawn in a Zara store, which I found oddly hilarious), he himself draws a picture of a tank; or that at another he literalizes his inner struggle by actually switching sides in a regular local football gamAt one point, while Ramasan's classmates all draw pictures of home represented by houses and high streets (one of them even has drawn in a Zara store, which I found oddly hilarious), he himself draws a picture of a tank; or that at another he literalizes his inner struggle by actually switching sides in a regular local football gamat another he literalizes his inner struggle by actually switching sides in a regular local football game.
To address the lack of interactivity in the original program, I included quizzes and games at the end of each section that tied back to the main points found within that section.
Graph Mole Sulan Dun of Redmond, Washington, creator of this and other learning games found at FunBasedLearning.com, shares this engaging game that teaches students about, and provides practice in, plotting points on a coordinate plane.
At this point, the Magic thing is more a homage than a rip - off; frankly, as a fellow gamer I find it endearing that Takahashi was able to put then - niche gaming stuff into shonen manga, like the «Monster World» storyline in volumes 6 - 7 that's obviously based on Dungeons & Dragons.
At this stage of the game (Rookie) I've found the novels move at a higher price point with promotions sprinkled in, timed around holidays and special occasionAt this stage of the game (Rookie) I've found the novels move at a higher price point with promotions sprinkled in, timed around holidays and special occasionat a higher price point with promotions sprinkled in, timed around holidays and special occasions.
We all know Gen 2 Pokémon will be released into the wild at some point in the future, since the creatures have already been found in the game's code back in November 2016.
At other points in the game I found my abilities removed or equipment disappearing.
Case and Point was Darksiders 2, beat the game and platinumed it in about 42 hours, yet it was the best bang for my buck i got this gen honestly, found it way more fun and enjoyable than Skyrim IMO to which i have spent about 70 hrs in and can't even stand to look at the case anymore (just got boring halfway through that playtime, but i held out hoping it got better but it never did) I value if it was worth it by the experience it provided, and the amount of good content it holds.
At the beginning I will admit I lacked inspiration and I had no ideas about what to use this was mainly because the toybox is pretty bare when the game begins featuring only a small number of items to play the game with and in these points finding inspiration will not be easy, however very quickly it is easy to collect items to use and start building incredible creations.
However, the tragedy lies in the brevity of some music tracks, making for excrutiating looping after a while, especially when you find yourself stuck at some point in the game.
If you know anyone who is mad about MOBAs, shooters, sandbox games or dungeon crawlers and you're having trouble finding gifts for them this year, hopefully this guide gives you a few ideas or at least points you in the right direction.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
As with most Point - and - Click games, the actual puzzles can be hit and miss depending on whether you are thinking about things the right way — while sometimes you'll find yourself logically following the chain of motions you need to follow in order to accomplish your goal, at other times you might have a different idea as to how you are supposed to progress, and find yourself baffled as to why none of your ideas are working — or what you are supposed to do at all.
Whereas in other rhythm games you might find notes passing through a specific indicator so that you know when to tap to the beat, in this game the enemies glow at a specific point.
At certain points in the game you will find upgrade stations.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wGame Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wgame to make — Aonuma is still finding new things in the world
the way i look at it there are some gaming sites and some reviewers who i just don't trust I know gametrailers is owned by the parent company that is owned by MS yet they are still very fair IMO gamespot since the whole jeff firing / kane and lynch stuff has been spot on, they will point out very minor things in their reviews and are really strict but sometimes you need to find out everything and gamespot is the place ign has few reviewers who i like on playstation team but one thing i have noticed is how american gaming media gives MS a free pass but not to sony or nintendo, its funny and sad how MS gave up on core gamers for last 3 - 4 years but still got praised and some of their E3 conferences were graded higher than sony when sony showed games compared to dance central angryjoe is also really fair
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
We take a look at everything you'd expect to find in a review, but also pay particular attention to things like graphics, frame rates and controls — which are often pain points when playing N64 games today — to provide you with an honest and informed breakdown that's not hindered by nostalgia.
I only sold about 35 copies at a $ 4.99 price point with this scheme, and that's after fixing an issue in which the option to buy the full game was unnecessarily hard to find.
At one point in time, one of the hottest games around was 1977's Colossal Cave Adventure, a text adventure that could be found in just about any computer lab across America and beyond.
Ultimately Fuze believe they can be the choice of gamers and media enthusiasts in the living room due to finding the perfect entertainment balance at the right price, something that Sony and Microsoft haven't been able to do at this point.
It's a feature I've never liked, notably in Dark Souls II (weapons degraded ridiculously quick in that title), but at least in this game, the kits are pretty common to find so it really doesn't get to a point where you'll need to switch up weapons.
Factor in the later levels, particularly in the latter half of game where sometimes frustration is joined by tedium as you get to the eighth, ninth or tenth level in a set only to find a huge difficulty spike where you lose all your lives and then have to repeat all of the previous levels in the set numerous times just to get back to the point you keep dying at and you have a sometimes cruel experience that will appeal to some but could turn other players off.
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