Aside from the Main plot and its offshoot sidequests, you can
find other side quests, witcher contracts and treasure hunts that don't have much impact on the overall narrative.
Not exact matches
You get a
quest find out that's it's somewhere on the
other side
My
quest took many months and it took me to the
other side of the planet — but, finally, I
found a grade book to meet my needs!
The way
side -
quests are paced is quite brilliant, as rather than simply letting you complete the whole mission in one go you'll
find progress has to be halted while
other things happen in the main narrative thread.
When in a
quest, or playing an offline / online match, you might
find yourself fighting with 3 or more
other characters, against the opposing
sides.
Your
quest is to
find and gain access to an ancient gate that is located on the
other side of the city, and the only way you will be able to fulfill this
quest is to search the town for those who know how to open it.
That includes
finding all the weapons, armour sets,
side quest completion, and getting the
other collectibles.
It is, as I mentioned, an open world game meaning there is a main storyline to go along with a great deal of
side quests,
finding collectibles, customizable options and
other objectives.
Almost every corner of Chicago has
side missions that have Aiden pursuing would - be criminals, participating in street races, tracking down gang hideouts,
finding missing women, completing
quests for hacker group Dedsec, and
other varied
quests that can keep you busy for hours on end.
While still taking time to indulge in a fair amount of
side quests and hunts, I wrapped up the main storyline in just under 30 hours, and 10 hours after that I'm still
finding plenty of
other things to do back in the open world.
For example, the duel wielding pistol glitch where you could only equip one of the pistols you wanted, while the
other would remain a single - shot pistol, or even the glitch that prevented you from
finding certain
side -
quests or missions on the map.
The recommended level is not the level I'd ever recommend and I strongly advise you
find a decent grind spot, because accepting a main
quest prevents you from accepting any
others (same applies to official
side quests too i.e. affinity missions) and if you get caught in a mission you can't complete, you might end up frustrated and giving up on this diamond in the rough.
This has never been a series that concerned itself with players experiencing everything the designers built, but it's entirely possible to never, ever
find certain NPCs,
side quests, and
other optional parts of the game.
While
other developers use endless collectibles and highly scripted
side -
quests to encourage player exploration, Nintendo simply provides a beautiful environment filled with secrets and lets you go out and
find them.
It actually goes off in multiple directions, some of which
find purchase in the many
side quests, while
other strings of the plot tie up towards the end.