If you're into that, Senran Kagura is probably the best «oppai - ge» series out there, so you can
find quality gameplay to justify indulging your other tastes in arguments with your friends.
Not exact matches
Metroidvania purists might
find it unusual, but the
gameplay shows some
qualities.
Players looking for story, intelligent puzzle design and
gameplay won't
find it in great
quality or quantity here, but it's quite easy to ignore while chucking popcorn at people in a movie theatre while a kitschy 1960s advert plays on the screen.
Overall, Neon Chrome on Vita is a worthy port that preserves the high level of
quality found throughout the single player
gameplay elements from the PS4 version within a portable experience, albeit with reduced textures, although gamers receive the best of both worlds with exceptional value in the form of cross-buy between Vita, PlayStation TV and PS4.
There's some functionality that I don't cover in this review, simply because it's not necessary if all you're looking to do is
find a quick and simple way to capture high
quality uncompressed
gameplay footage.
We
founded Helium9 Games to bring together all our knowledge and skills to create high
quality games with advanced AI and innovative
gameplay.
I
found myself very satisfied with the
quality of acting, special effects, fight scenes and narrative consistency and how seamless it integrates and fades back to the main game: the scenes never outstay their welcome and are as action - packed and intriguing as the story
found in normal
gameplay.
Similar to the campaign missions, the PS3 succumbs to a few more dips in smoothness, but overall we didn't
find this to noticeably intrude on the
quality of the
gameplay.
Here is a series that typically has multiple releases a year and yet still
finds a way to maintain a certain level of
quality in terms of its
gameplay and its humor.
I'm used to that high level of
quality when it comes to storytelling and
gameplay, I
find it addicting.
Co-founded by Ben Berens, who worked on Kabam's God Father mobile game, and Alex Chu, concept artist for titles including Halo Reach, Destiny, Tomb Raider and Dead Space, the studio plans to make AAA -
quality games for mobile devices by
finding the balance between console -
quality and mobile - appropriate
gameplay.
Gradius II contains the same classic side - scrolling shooter
gameplay and familiar level themes (those evil Easter Island heads just keep coming back for more)
found in its elder and younger brothers, but the fidelity of this TurboGrafx16 CD conversion delivers high -
quality audio along with much smoother
gameplay than that offered by Gradius III for Super NES.
The
gameplay, acting, narrative, and everything else that goes into the
quality and delivery of the story is completely unchanged, so if you've played before then your own opinion counts for more than anything else I can say about it, and I'm not feeling particularly witty today so it is unlikely you'll
find anything worth reading.
Even playing alone though you'll
find something fun and special here thanks to Nintendo's trademark
quality in
gameplay and presentation.
Instead, you can expect
quality mechanics, a terrific soundtrack, and
gameplay that you'll
find challenging without wanting to tear your hair out.
Let me highlight some of the key
gameplay elements: make char with base stats, equip weapon, kill stuff, get gear, wear gear,
find skill gem (this is how the game gives you spells or abilities, these can be socketed into gem slots in your gear to be ready to use), skill gem level up along with character, assign passive in character skill tree, kills monsters and fine orbs (these are the currency used in the game that can have various uses like increasing
quality or respecting items etc.), join party (up to 6) and kill mobs, trade loot.
I
found myself missing certain moves even on my personal choice of character, which is a a sign of
quality gameplay design.