While most people who attended Steam Dev Days seemed to be mostly interested in the Steam Machine initiative (which hopefully popularizes cheap premade gaming PCs), the Steam Controller (intriguing but our turn - based RPGs don't exactly require sophisticated controllers), and the future of VR (which I admit I didn't even bother to attend any panels on since VR doesn't interest me and I was feeling a little ill by the end of the convention), I
found the most
valuable takeaway from the conference was all the great marketing advice that was given.