For completionists who want to
find every piece of armor, every weapon, and collectible in the game — you have your work cut out for you — this method could see your time with the game exceed the 30 + hour mark and easily encroach on 3 - 40 or more.
Not exact matches
As a matter
of course in all Bethesda games, I've immediately removed the weight restrictions as I
find juggling an arbitrary number to be as immersion - breaking as the ability to carry 15 axes, five suits
of armor, hundreds
of scrolls, and thousands
of gold
pieces simultaneously.
Only an act
of magic is able to postpone the immediate danger, but it also sets him on a perilous quest to
find three
pieces of armor.
Along the way he picks up super-powered
armor and ordinance to match, each new
piece of found technology turning him bit by bit into an extremely able operative.
Depending on your character class you may
find it difficult to use a weapon or
piece of armor, so obviously you'll want to trade it.
Kubo has to travel to exotic locations to
find the three
pieces of armor, but along the way there are boss battles with his two aunts and other fantastical creatures which all lead up to the mother
of all boss battles.
Majestic Horn is one
piece of armor material that is not going to be
found easily, in fact, it's attached to one
of the most ferocious and challenging monsters in the game.
It's what makes RPG's great, you work your ass off to
find all
of the
pieces and even if you
find a better
piece of armor ten minutes later, the journey to
find all the
pieces was worth far more than the
armor itself in the end.
The range
of items on offer isn't as substantial as you'll
find in other games, but there's a solid amount and each
piece of armor and each weapon looks distinct, and it's nice to be able to add some extra flair to how they look through modification as well.
I
found it over the moon charming that you can change the landscape
of your playstyle or how you can approach the game with just a few new
pieces of armor.
All
of the unique effects and boosts — aside from the Korok Mask's Seed indicator — can be
found with other
armor pieces or sets in the game, often offering even better stats than these DLC items.
There are nine new
armor pieces included, though you'll have to
find the locations
of the appropriate chests to acquire them.
Every 5 levels or so you also have the option
of purchasing a pack which includes a
piece of armor for all slots, but I quickly
found that the
armor I received from quests quickly made the
armor I got from those packs obsolete.
Rounding out the package is a new Master Mode difficulty, Hero's Path mode for tracking up to 200 hours
of footsteps on the map, a warp point inducing Travel Medallion, eight new
armor pieces offering unique effects and an adorable Korok Mask for
finding those last few elusive mischief makers.
You may save for better weapons or
armor to get a bit stronger, but you'll soon
find out that every
piece of equipment is destructible, and especially
armor is so expensive that you better get used to fighting most battles naked and unarmed, until you get lucky and capture an enemy's weapon.
You can
of course upgrade any
piece of armor or weaponry you
find with a variety
of mods, but you can also build entire settlements out
of the various scrap and junk collected throughout the Commonwealth.
There is always a better gun to
find, a stronger
piece of armor, or a new bonus to stack onto your gear.
I put countless hours into the first dark souls trying to max out my level and get every
piece of armor, every weapon, spell, etc... The game's steep learning curve and high level
of difficulty seem like a drawback at first, but once you master the mechanics
of combat and game play, you will
find this game to be extremely immersive and rewarding.
Finding a nice balance between light and heavy
armor pieces is definitely the way to go, but you'll be paying attention to the stat bonuses each
piece of gear offers above anything else.
The sculpture Kookabura — a human - bird - man - machine hybrid balanced on its long tail — is made from the leathery palm fronds
found at the base
of the trunk, with each
piece of armor held together with acorn «rivets.»
Some
of the interesting items that were previously
found in luggage
pieces at the center included a gorgeous platinum ring with a 5.8 - carat diamond, a 40.95 - carat emerald, a falcon mummy, a parachute, an F - 16 guidance system, and a full suit
of armor.
Like Destiny, you'll often
find yourself visiting the same few areas hoping to
find certain items to help you craft or upgrade that next
piece of armor.
It provides access to numerous excellent
pieces of armor (Tectonic Plate, Erdrick's Helmet, Erdrick's Shield) as well as the village
of Burrowell where more keys can be
found.