Sentences with phrase «finger around the screen»

You can draw triangles by dragging your finger around the screen.
Drag your finger around the screen to pan.
Gameplay is very intuitive as you only need to slide your finger around the screen to control your...
Not all of the prison's secrets give themselves up so readily though: many must be discovered by scanning the environment by sliding a finger around the screen, and in fact it's mandatory to thoroughly scan each screen just to be able to find your way through the game.
Just trace your finger around the screen and the snake will follow.
Home: Boov Pop is a match - three puzzle game of the line - drawing variety, meaning players tap and drag their finger around the screen to connect matching colored bubbles, lifting their finger to remove groups of three - or - more from the screen.
Players control their planes movement by dragging their finger around the screen to fly and dodge incoming projectiles.
Dragging your finger around the screen dictates your movement and firing weapons is automatically handled for you.
Tap something to activate it, move your finger around the screen to scroll up and down, or swipe from left to right and right to left to move between screens.
This means any app is a suitable canvas — just drag your finger around the screen to sketch your masterpiece or take a quick note.
Tap the digital crown to access the Home screen and drag your finger around the screen until you find the icon for the app you want to remove.

Not exact matches

But the groundbreaking technology around which all of these sensors are arrayed is the market's largest capacitive touchscreen, which can detect upwards of 100 fingers on the screen simultaneously.
For example, in «mouse ball,» T5 imagined moving his wrist and elbow as if moving the cursor with a trackball mouse, while in «whole arm» he imagined moving his arm around in free space so that his fixed index finger could point at the on - screen targets.
But we've got our fingers crossed that it'll be more than a gimmick, because one of the most exciting actors around, Tom Hardy, has the lead role, and will seemingly be on screen for every frame of the runtime.
However, the experts are suggesting that the biggest changes in the near future will be in software; this refers to the actual design of the interaction: using finger motion to flip pages upside down and turn them around, and swipe things off the screen to delete them.
To adjust the vanes of the center air vents, you have to access a separate menu and drag your finger around on a screen to change the louvers.
For the unfamiliar, Lexus has a mouse - type pad on the center console, and you slide a finger around to select options on the screen.
Maps are nicely rendered and are easy to manipulate with your finger — you can push and pull them around the screen — though the touchscreen has some significant, obvious lag.
The controller that previously used absolute positioning when moving the cursor around the screen now jumps around under your fingers as it repositions the cursor when passing across the screen split.
For example, with Zoom instead of using three fingers to zoom in / out and pan around the display, you use two fingers to account for the limited screen real estate.
You CAN use a two - finger double - tap gesture to zoom in on the text — but then, the text is too big for the page to fit on the screen at once, and you have to drag the page around to see everything.
Available in a single configuration, the Acer Switch 3 has a gray metal back that picks up a few finger smudges, while the black bezel around its glass screen collects thumbprints like crazy.
I find that I have to lift my finger and shuffle the cursor too much when moving around the screen, where if the cursor speed were quicker this wouldn't be necessary.
The pad has an inch - wide bezel around the screen, which is good for people like my dad who have a tendency to accidentally touch the screen with their big fingers.
He did, however, make one suggestion that might mitigate the challenge of a smaller screen — albeit a painful one: «While one could increase the resolution of the display to make up for some of the difference, it is meaningless unless your tablet also includes sandpaper so that the user can sand down their fingers to around one quarter of their present size.»
The smooth rounded edges and slim, compact size are a pleasure to wrap your fingers around, just as the large 3.5 ″ HVGA screen is a delight to watch.
Finger swishing and prodding might suffice when flinging belligerent avians around the screen, but virtual thumbsticks and buttons largely fail to convey more rigorous controls into the hands of players.
The basic idea behind it is that small infrared sensors are built into the inside of the border around the screen and can sense where your finger is touching on the screen.
As far as guts go, it doesn't have a capacitive touch panel, but rather an infrared ring around the screen which detects finger input (along the lines of the touchscreen Kobo or the HP Touchsmart all - in - one computers).
Combine this with a fantastic physics engine and you've got a recipe for hilarity as you blindly flop around the levels, your legs stretching across the screen in an obscene imitation of humans, your body and limbs usually spiralling quickly out of control, those usually so able gaming fingers failing to keep up.
It's fast - paced and frantic, thanks to a neat vent mechanic that keeps your fingers dancing around the screen as you progress through the levels.
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
Yep on the RE demo, you just slide your finger around the map on the touch screen to be able to use it like a 2nd analog stick for room viewing while moving etc..
The lack of touch pad implementation is surprising as the Vita's touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your finger around the touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
Or do it faster by tapping on the bottom screen, still able to walk around if your fingers are limber enough.
Players move the rescue boats around by sliding their finger on the screen.
So if you are thinking of playing this game, I recommend you grab hold of your Vita and try to rub your thumbs across the bottom of the screen and see if that feels alright to you or if laying it down and playing with fingers sliding around is a good option.
Once movement stops, you'll look around the area for any objects or puzzle pieces by swiping two fingers across the screen and using one finger to examine objects and advance on screen dialog.
If you don't like using a touch pad or poking a tablet screen with your finger, and you need something light and easy to carry around, the Arc Touch Bluetooth Mouse should serve you well.
Yes, there are slight bands around the edges of the screen, but they don't mar the experience — they give the fingers something to land on, preventing accidental touches of the screen.
On this screen, use your finger to draw a circle around the area of the screen you want to disable.
Simply touch the on - screen keyboard with two fingers and move them around.
In Warhammer Freeblade, for example, the camera is controlled with a finger on the screen, and with 3D Touch, it's possible to zoom in and out while panning around the game field.
Drag your finger around, and the screen will move wherever you place it.
This technology would be advanced enough to take into account the proximity of a finger to the screen and is predicted to still be around two years away, if Apple chooses to move forward with it.
The navigation dock can work instead of, or in addition to, the phone's on - screen navigation keys, so users can move the cursor around with their fingers.
For starters, using a phone of this size is helped a bit by a one hand interface that can be moved around by holding a finger down on the screen and tilting the phone left or right.
Found in Settings then Gestures, you'll see a few different things you can do by swiping your finger around on the screen when it's turned off.
Pressing on the keyboard lets you drag your finger around the layout to move the cursor, while pressing on the left side of the screen brings you instantly to the multitasking view.
I admit that the App Screen on the Apple Watch looks kind of fun, and it's trippy when you zoom around the sea of icons with your finger.
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