It's not like it was in Need for Speed, where, because the
game was always online by default, people could wait and then crash into you just
as you were about to
finish a hotly contested
single player / campaign race.
Although only a few hours long (you'll probably
finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks of iterative, repeat play for progressive rewards,
as part of Destiny's now huge melting pot of content), it's easily the most precisely curated chunk of campaign Destiny has yet seen, eschewing the early
game's narrative vagaries and reliance on multi-purpose, overworld spaces in favour of pacing, storytelling and set - pieces entirely worthy of a focused,
single -
player FPS.