Sentences with phrase «finish off enemies»

• Supernatural powers unleash gruesome torture attacks such as the iron maiden, guillotine and more to finish off enemies and send them to hell.
Pull off brutal executions to finish off your enemies before their teammates can revive them.
Each style has different nuances which makes them feel unique and there are countless environmental - based ways to brutally finish off enemies.
Talion is a bit rubbish with a sword and takes ages to finish off enemies in a straight fight.
You can get yourself a nice turret that can lay down suppressing fire or finish off enemies, then add a modifier to it that turns it into a flamethrower before then equipping a perk that gives you a chance to have your ammo replenished when a foe is killed by an ability, for example.
Should you keep all of your characters alive and finish off enemies within a certain amount of turns, you'll be given a better grade and better rewards, thus giving you more incentive to thoroughly think through your strategies.
There is a huge amount of environmental hazards throughout the game that you can use to finish off enemies rewarding you with even more points.
After finishing off an enemy you're left looking at the floor or at an awkward angle and you're forced to run away to fix the camera before you can come back into the fight.
The new Burst Combo system rewards you for finishing off enemies and bosses up close and personal, and the Dowsing ability triggers the HD rumble when you get close to one of the many hidden items / areas in the game.
Burst: when comes the time to finish off an enemy, try to get up close and trigger a Burst.
Each 3 - D battlefield requires you to finish off an enemy tank at the far end of the screen then a helicopter will pick up Spencer.
Finish off the enemy as quickly as possible.
The pistol isn't a fun weapon to use, and the sheer number of enemies mean that you're over-exposed to a central element of the game called «glory kills», where you finish off an enemy with a brutal melee attack.
Support characters also allow you to combine your attacks in game with group ultimates or switch - in combos that leave another character finishing off enemies while you move elsewhere.

Not exact matches

The new main weapon results in balletic, almost rhythmic combat: Throw the ax at the enemy charging at you, summon it back, and start charging a major swing to take out the next foe before dodging out of the way, adding in a few flourishes of the ax, and then finishing off the bad guys with another sturdy toss.
When a rifle company spent a couple hours taking an enemy machine gun position, losing half of its hundred men in the process, the defenders would be killed in the end, perhaps finished off with bayonets, and everybody at the front understood this.
One last kicking will finish this enemy of our club and of our supporters off, once and for good!
Je je preacher, God's hand was on Jesus, still, that did not stop Jesus enemies from finishing him off on the cross.
Players would fight a Klepto halfway through the board, and finish it off with a fight with the tornado like enemy, Tweester.
The challenge mode is quite similar to the combat challenge maps in the Batman Arkham games - finish off all the enemies within a certain amount of time and try to get the highest chain combo for the most points.
Devastating is about the only way to describe it; characters will face off against dozens of enemies at a time, unleashing massive attacks which throw them back or colossal finishing moves which call upon Zelda's light arrows or even the power of the Triforce.
After you whip out your sword to finish the last one off, you'll have killed a dozen enemies in a bloody display of stylish, slow - motion savagery within a few short moments.
One good idea does come from being able to spare enemies or finish them off for Serum, which is the game's force of currency.
The bullet - time slow - down gives you a brief window of respite but it isn't long enough to finish even a basic combo, so don't be surprised to find that as soon as you come out of it the enemy will shrug off your moves and wallop you one unless you're quick enough with that dodge button again.
It's sweet, simple and completely generic, but with one twist; if the Bats win they summon a swarm of those flying rodents to kill the enemy, while the Jokerz go for a nice and simple gas attack (not that kind you sick bastard) to finish off their foe.
This means you can quickly brutalize an enemy with three attacks in a row, finishing off with a nice healing move before they even get a chance to move along the meter again.
- includes elements from the movies, spin - off shows and comics - over 100 new characters in addition to returning heroes and villains from the last Lego Marvel game - hubs include Barton farm from Age of Ultron - play the climactic Battle for New York - Hulk can now charge up his jump - Hawkeye now has more trick arrows - each character portrait now includes a meter on the rim - executing a finishing move on an enemy takes up about one - third of your power - once filled, you can trigger a team - up move that wipes out many of the enemies in the vicinity - each duo has two different moves, depending on who triggered - when playing as Iron Man, switching up suits pulls players into the suit - each armor set has a different animation - the Mark I calls in Stan Lee to weld it on - the Mark V entombis Tony from its portable briefcase storage - Stanbuster suit includes a typewriter, lamp, and pencil cannon
Players can do punch combos or strong attacks, counter and even grab dazed enemies and start kneeing them in the stomach, tossing them across the level or, if their life is low enough, finishing them off.
There's just something about attacking a horde of enemies and then finishing them off with a flame sword attack.
Finally, I unload the rest of my clip into the still - active Time Stop to finish off the remaining two enemies.
My teammates refuse to let me die so easily, though, and dash to my aid while finishing off the remaining enemies.
When used in tandem with Heinrich's fighting skills on weakened enemies prompts will appear to pull off finishing moves, which add to the intensity of the battle.
At other times, you can tap two buttons together to activate a special attack on an enemy, often prompting you to tap the Blade Mode button at a certain point to pull off a finishing slash at an enemy's weak point.
Ultimately being outnumbered is of little consequence and sometimes leaving a weak enemy alive will give a much better tactical advantage than finishing them off.
When Zealots take about 6 - 7 shots from a handgun to weaken for a melee to kill them off for a time bonus, a player will often find it best to blast a group with a shotgun and finish off any surviving enemies in the crowd with a melee that will finish them off.
Chase can attack things with his grappling hook, or simply counter enemies after which a button press «arrests» them to finish them off.
From there, the Dark Knight will toss up an enemy to the air while your partner finishes him off.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspeoff more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspeOff the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
There's the time I hit an enemy Titan with an Arc Grenade as I leapt over it before pulling out my Archer rocket, spinning round, sticking to the wall and finishing it off.
For example, Hayato's Ninjato works on all enemies except for Samurais, while Mugen does not have a ranged weapon like Hayato's Shuriken, he can finish off Samurais with his Katana.
Do you deplete your energy just to finish off that troublesome enemy with a few more clips, or do you save some so you can dodge out of the way of a counterattack?
I would tend to try and pick off a couple bad guys with my bow, get closer and take out the stronger enemies with my spears, and finish it off with the club.
While these attacks are great for slowly wearing away an enemy, if you are really looking to finish off your opponent in style, you can use Bravery attacks, which are mapped to the circle button.
It became your job to gather these from around your tank and throw them in your cannons to launch them, eventually breaking the enemy defenses and marching inside to attack the engine and finish it off for good.
When you're dealing the final blow to an enemy the music will finish in the right way and cut off when you need it to.
Whilst you get to shoot at your enemies in true Megaman blaster style, in order to finish them off you have to charge at them and absorb their robotic remains.
He can not directly attack his enemies, instead needing to dig holes to bury them into the ground to temporarily finish them off.
This is great towards the end of the game when you want to rush everything in the enemy base to finish them off.
I also found some of the missions repetitive as they followed similar patterns where Spidey would have infiltrate an area, take down enemies in room after room, then finish off with the inevitable boss fight or a room inundated with even more enemies Sure it is enjoyable, and a challenge at times, but I often found the experience seemed to drag out.
Take advantage of your enemy's weaknesses to finish them off as soon as you can.
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