Let's face it, we are all busy and only have
a finite number of minutes in the day that we can dedicate to ourselves, so making things count is very important.
The
finite resources and push to be aggressive is largely because Act
of Aggression favors sheer
numbers of units produced quickly by whomever has the most resources to throw at the problem and a high click - per -
minute ratio over clever tactics and carefully planned strategies, dropping it more into the Starcraft II territory than something like Company
of Heroes or even the Supreme Commander series.