Not exact matches
These measures also suggest Americans are more likely to die from
gun violence than the combined risks of drowning,
fire and smoke, stabbing, choking on food, airplane crashes, animal
attacks, and forces of nature.
Pvt. Alex Hernandez (front) and Spc. Justin Huser, both from Ghost Company, 3rd Squadron, 2nd Cavalry Regiment, Vilseck, Germany,
fire their M240 machine gun during a Fire Team and Squad level Situational Training Exercise focused on react to contact, attack, and break contact in the Grafenwoehr Training Area, Germ
fire their M240 machine
gun during a
Fire Team and Squad level Situational Training Exercise focused on react to contact, attack, and break contact in the Grafenwoehr Training Area, Germ
Fire Team and Squad level Situational Training Exercise focused on react to contact,
attack, and break contact in the Grafenwoehr Training Area, Germany.
America's hospitals were beset by an unusual number of calamities in 2017:
Fires raged in Northern and Southern California; hurricanes displaced thousands in Houston, Florida and Puerto Rico; the deadliest mass shooting in modern history killed 58 people and wounded more than 500 others in Las Vegas; and an
attack at a Bronx hospital in which a doctor turned a
gun on his former colleagues, killing one and injuring six.
He was known for several other
attacks on the Catholic faith in Northern Ireland and at a loyalist rally in 1968 after
attacks on Catholic homes he said: «Catholic homes caught
fire because they were loaded with petrol bombs; Catholic churches were
attacked and burned because they were arsenals and priests handed out sub-machine
guns to parishioners».
A rally against
gun violence today abruptly turned its
fire on Police Commissioner Bill Bratton, as one advocate led several top - caliber elected officials in a salvo of
attacks on the top cop's recent comments about hip - hop.
A rally against
gun violence today abruptly turned its
fire on NYPD Commissioner Bill Bratton, as one advocate led several top - caliber elected officials in a salvo of
attacks on the top cop's recent comments about hip - hop.
In the first such
attack for more than a decade, a van reportedly pulled up outside the Massereene army base, 16 miles north of Belfast, and men armed with automatic machine
guns opened
fire.
former Deputy Chief of Staff under the erstwhile John Mahama administration has
fired a
gun scatter
attack at the ex-president John Rawlings and his confidante Martin Amidu reducing them to the nuisance of a buzzing mosquito or house fly.
The only problem is, the initial air
attack on Iraq forces was so efficient that most soldiers didn't even get to
fire their
gun once, including Swofford, to the point where everyone was asking «Are we ever going to get kill anyone?»
You go from parrying basic
attacks to weaving through a field of projectiles to dealing with a laser grid and random energy pulses while still managing to
fire a
gun.
Out in space combat is much the same; you can opt to
attack some of the massive cargo ships at which point they'll open
fire and you'll have to deal with some fighters, or you might encounter pirates
gunning for your resources or
attacking other vessels.
Machine
guns are best for this — they will return
fire if nearby allies are
attacked.
People were swinging it to play baseball, to fish, to
attack with a sword, to
fire a
gun, to do everything.
Your machine
guns and homing missiles
fire automatically, so it's really just a matter of keeping your finger on the trigger and dodging the incoming
attacks.
While sailing on the Morrigan, players will encounter enemy ships which can be
attacked with cannon
fire and other upgradable weapons such as burning oil and the Puckle
gun.
Now, enemies give players a break with low damage
attacks that occasionally miss (In the first stage, regular grunts would shoot at me with bursts of machine
gun fire and would miss, even though I stood still), and they don't swarm or blitz at the player as much.
Devastating combos,
guns that
fire with a speed that surpasses Dante from Devil May Cry, special «torture»
attacks, and of course, a variety of evasive tactics.
The crushing blow is that you never seem to get enough energy to make special
attacks worth using, especially because you can't
fire your
guns once you're out of it.
New main weapons include: Splat Dualies, dual - wielded sub-machine
gun - style
guns with two reticles that allow the player to perform dodge rolls with concentrated
fire; Flingza Roller, an elongated paint roller capable of fast short range horizontal
attacks as well as slow long range vertical
attacks; Goo Tuber, which is similar to the Charger weapon but is able to hold a full charge for much longer, allowing players to get a better vantage point or sneak
attack opportunity without having to charge the weapon again; Dapple Dualies, essentially an improved version of the Splat Dualies, allowing players to perform quicker dodge rolls at the cost of reduced range; Clash Blaster, which
fires crayon - like objects in a short range, high speed manner similar to the Luna Blaster in the first game, but you must hit the opponent with multiple direct hits to splat them; and finally the Splat Brella, a shotgun - like weapon that also functions like a shield that can fly off the handle to provide mobile cover.
You have a rapid -
firing machine
gun that
fires in whatever direction you're currently pressing the movement stick in, allowing diagonal
fire while jumping so you can rain metal death below or
attack cowardly enemies flying above you.
Sound effects include crumpling of snow as Lara treads through thick snow, walking, running, jumping, swimming, shooting a
gun or crossbow at enemies, enemies
firing back at Lara, reloading weapons, performing a melee
attack, crafting items and more besides.
The thrust and
gun attacks can be strung together at the player's choice, and can perform a downward strike after the
gun has
fired.
Your melee weapon can be used to perform either a light or heavy
attack, and each
attack builds an OP (Oracle Point) meter, giving you the ability to use your
gun to
fire whatever ammo you have equipped.
The Zombies counter with their own interesting classes; the Foot Soldier serves as the run - and -
gun type, the sports fanatic All - Star has melee
attacks and is great for cover
fire, the Engineer can set up traps and the Scientist rounds out the group as the medic.
There's a genuine feeling of loneliness in these environments, and the game also keeps sound effects and music to a bare minimum, which means that when the
guns start
firing and the enemies start
attacking this peace is then suddenly broken.
When you swing your sword or
fire your pistol — yep, you dual wield for long - and short - range
attacks — you feel the recoil of the
gun and you struggle a bit as you cleave through flesh.
Gameplay is (as noted) very similar to Space Invaders, as you jump and avoid the aliens from above you shoot them down with either your regular
gun, or the spread
fire / laser special
attacks you collect to gain access to new platforms to reach the next few levels and collect as many space gems as you can to increase your overall score.
Even the Shadow Marshal's
gun has alternate
firing modes that can be employed for devastating
attacks, so Kellen's arsenal definitely doesn't lack variety.