Sentences with phrase «fire over enemy»

Not exact matches

People have made enemies, harmed their reputations, and even gotten fired over the same sort of thing.
Darryl like you i also know that without him i can do nothing i am weak but in him we are overcomers its a good place to be dependent on him he can use us when we are in that place i believe God has plans for you that is why the enemy is playing mind games i had a season of that he does nt bother me now as i fire scripture back at him.Like greater is the lord in me than he that is in the world.Sin shall not have dominion over me.In my weakness i am strong in Christ.Weakness is not an excuse to give in or give up its our opportunity to trust God and walk in his strength and power.You are a mighty man of God you tell the devil to flee in Jesus name and he will.
We smile at their perpetual confusion over Jesus» parables and roll our eyes at their requests to call down fire on their enemies.
Hovering does leave you more exposed to enemy fire, but it also allows you to zip over to an enemy and deliver a deadly melee attack.
Consumable hacking charges allow you to take over robotic enemies, forcing them to fire on friends or simply blow up like a bomb.
Higher ground means better signal but more exposure to enemy fire that begins to rain all over their location.
The Treasure Trove 17xdouble trouble The Road Back (original cut)(James Whale, 1937) & Die Nacht von Lissabon (Zbyňek Brynych, 1971) Den vita sporten (The White Match, Roy Andersson, Kalle Boman, Lena Ewert, Staffan Hedqvist, Lennart Malmer, Jörgen Persson, Ingela Romare, Inge Roos, Axel Rudorf - Lohmann, Rudi Spee, Bo Widerberg, 1968) & Ormens väg på hälleberget (The Serpent's Way, Bo Widerberg, 1986) Figures de cire (The Man with Wax Faces, Maurice Tourneur, 1914) & Avec le sourire (With a Smile, Maurice Tourneur, 1936) Omicron (Ugo Gregoretti, 1963) & Hanno cambiato faccia (They Have Changed Their Face, Corrado Farina, 1971) Psychological Operations in Support of Unconventional Warfare (Kathryn Bigelow, 1975) & Set - Up (Kathryn Bigelow, 1978) Slyší tě nepřítel (The Enemy Hear You, Zbyňek Brynych, 1951) & Smyk (Skid, Zbyňek Brynych, 1960) Cielo sulla palude (Heaven Over the Marshes, Augusto Genina, 1949) & Maddalena (Augusto Genina, 1954) Omnibus 21.7 The Last Moguls (Christopher Sykes, 1986) & Shooting Versace (Christopher Sykes, 1998) Barabbas (Alf Sjöberg, 1953) & Chinmoku (Silence, Shinoda Masahiro, 1971) Adventurous und Magick Häus (David Hartman, 2004/05) & Laser Fart (David Hartman, Dan Harmon, Rob Schrab, 2004/05) Les amours de minuit (The Lovers of Midnight, Augusto Genina & Marc Allégret, 1931) & Lac aux dames (Ladies Lake, Marc Allégret, 1934) Grave Torture (Joko Anwar, 2012) & The Conjuring (James Wan, 2013) Winter Solstice (Hollis Frampton, 1968) & VideoFilm Review: Hollis Frampton (The Television Laboratory, 1981) Not of This Earth (Roger Corman, 1957) & Not of This Earth (Jim Wynorski, 1988) I Bury the Living (Albert Band, 1958) & Face of Fire (Albert Band, 1959) Kawaita mizuumi (Dry Lake, Shinoda Masahiro, 1960) & There «s Always Vanilla (George A. Romero, 1971) The Challenge (Sidney Lumet, 1955) & General Electric Theater 3.18 The Martyr (Jacques Tourneur, 1955)
Most battles involve me firing madly at the enemy and being unsure if I was hitting or actually somehow missing until the foe keeled over.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Audio consists of voice - overs for the lead villain and guards insisting your character stops what they are doing, while sound effects include collecting energy and credits, shooting at enemies, reloading, melee attacking enemies, enemies firing at your character, explosions and more besides.
This allowed for fire teams to quickly transition between missions, this allowed us to open fire and send a barrage of bullets down the nearest corridor or over the nearest rocks while squad mates zipped past on their sparrows only to use their supercharged abilities; dispatching any enemies in the fray.
The biggest difference being the ship can move all over the screen as opposed to left and right, and the ship capture mechanic has you stealing enemy ships instead of adding a second ship for dual firing.
By the time I reached the demo's final arena, I was constantly double - jumping over enemy attacks and avoiding the bursts of fire coming from the floor below, while still locking - on and firing away at my foes.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wOver 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wover to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Gamers can look forward to using five different types of Pikmin: the Red Pikmin are immune to fire, hence they are the spawn of Satan; Blue Pikmin can survive in water and not drown; Yellow Pikmin can not be harmed by electricity, shockingly; the new Rock Pikmin can break stuff and can be thrown at enemies for MASSIVE damage; and the fresh pink Winged Pikmin can fly and carry stuff over obstacles.
Interior objects including tables can be knocked over vertically to take cover behind to reduce the chances of being shot by an enemy, while peaking over the cover to fire back.
Toon Link also utilizes the Spirit Train's Cannon to fire Bombs on each side of the Train as it runs over enemies.
And you'll need to utilise all of these movements as the second you've fired your revolver at the enemy, you'll need to run over and grab that same bullet, before firing it off towards another baddie.
If one of your teams or the enemy is in a covered position, they are marked so with shield icons over their heads and they are completely safe from fire.
It definitely looks like a graphical improvement over the last Call of Duty title, and there seems to be a lot more action on the screen at once, including the whole skyline of New York City being destroyed as the player tries to avoid enemy fire.
If you are behind a low piece of cover and you target an enemy your character will pop up just enough so that his gun fires over the obstacle and into your enemy.
On top of this, players can gather medals from fallen enemies either by flying over them or sucking them up when ceasing their fire for about a second.
Long before Housemarque had taken over the voxelized twin - stick shooter space, a small Japanese outfit called Aicom developed Viewpoint, a game where you collect power - ups and fight giant enemy crabs while a wall of fire chases you from behind.
The shield opens up tactical options that other games just don't have, and rather than being forced to play conservatively with shoot - and - run tactics, you can choose whether to fire grenades over walls and take cover frequently, or to charge right in and mix it up all the while hoping your Newtype response times will let you activate the shield just before the enemies» shots hit you, and that you can destroy the enemy before the shield overheats.
If the player held down the firing button though, then the functionality changed and as you sweeped the reticule over an enemy it produced multiple lock - ons.
He can also not fire while jumping, or fire on the move — things that, unfortunately, serve as more of then just a hindrance in later parts of the game, when enemies seek to flank you on two sides to deliver hot bullet death all over your face.
Neon is a speedier, more agile power, gifting Rowe the ability to glide up and over walls, engage enemies with a disco - flavoured melee weapon, and pepper foes with rapid - fire pulses of energy, slowing time for a few brief seconds with L2 if you want to take a more precise shot.
The thing it, you're firing at bullet sponges a lot of the time, so you want something that fires a heck of a lot of bullets in order to over soak those enemies!
Kill totals constantly climb (over 100,000,000 enemies were killed in the first three days after release), as well as the totals for Helldiver deaths and even «accidental» deaths, as friendly fire is a possibility.
Players simply brush the targeting crosshairs over enemies in order to aim and fire, and make smooth swiping motions with their finger to flip, vault and slide from point to point when not unloading bullets.
A decent variety of weapons brought over from the 2016 release will grant the player the opportunity to pick a favourite demon - destroying device and while there's no longer any forced animation on the glory kill mechanic (due to the requirement of locking the player's head movement; a sure - fire recipe for simulation sickness) the ability to chain - teleport through enemies in a shower of viscera will quickly be established as a valid tactic.
On the other hand, players will have direct control over movement related mechanics, such as dodging fire, weaving through enemies, and avoiding traps.
He will have four abilities: the ability to punch through structures and knock enemies back, harness energy from the Power stone to fire blasts, jump high over tall structures, and the ability to fly towards the ground to deal knockback damage.
There are occasional gameplay reasons to swap characters; one's grenade launcher allows you to bombard enemies over a low wall, one's fire attack is especially useful against some monsters, and when one skylander loses all its health you have no choice but to swap it out.
You just need to be able to use your punching, shooting, artillery - firing robots to keep scooching enemy Vek around until the game is over.
The human enemies are far more interesting to fight: on one occasion, I sniped an enemy toting a rocket launcher, only to have another enemy run over, scoop up the launcher and fire at my feet, trying to catch me with splash damage — some of the most human combat I can recall in a shooter.
A new weapon is being added as well — the Tenta Brella, a huge new Brella weapon that can block enemy fire over a large area.
Troopers are exposed to fire and being run over, but are nimble enough to avoid most enemies and you are capable of hiding in the trees or remote mountain tops while you try to pick off enemies from afar.
New weapons include Grenades, which can be tossed over enemy cover; a Plasma Rifle, which is similar to the default Revolver, with a quicker rate of fire but weaker; the Shotgun, which is useful for close quarters combat; and the Vector Cannon, which fires reflecting lasers.
This can prove to be testing as you hover your ship over them whilst avoiding an array of enemy fire.
Not only does this introduce some cunning puzzles where you have to leap from platform to platform, altering the gravitational pull as you go, but the controls reverse when you are upside down, making you constantly think when leaping over spikes or enemy fire.
Sometimes that moment it takes for Zachariah to heal himself is all the enemy needs to fire his weapon and bring on the game over screen.
You can vault over cover, resulting in slow motion in which you can continue firing at your enemies, but fans of John Woo will certainly be disappointed with the lack of a shoot dodge ability, given that the game partially takes its inspiration from Woo's own Chinese action films.
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