Not exact matches
A Patriot
Fire Control Enhanced Operator / Maintainer operates and maintains one of the world's most advanced missile systems — Patriot; the center piece
weapon system of the Army's air defense mission against multiple air threats to include ballistic missile, cruise missiles, and aircraft of all
types.
The game has over 17,750,000
weapons with variation of
firing speed, reload speed, damage
type and rarity.
VIOLENCE / GORE 4 - Animals fight a major battle with wolves on a ship, using all
types of
weapons and Kung Fu, other ships are piled together to block a river from a large ship that breaks through with cannon
fire and flames, swords, flaming arrows and spears flash and wolves and other animals are punched unconscious; a panda catches a swung axe blade between the flattened palms of his hands without harm, a praying mantis rubs two hands together over a powder keg, his hands explode and it laughs, and we see one group of animals floating on debris in the river, tired out, while a panda deflects many fireballs shot from the ship's cannon.
Different
types of armor stitched together from the remains of different
types of monsters will defend you against different elements like thunder, water, ice,
fire, and dragon, and different
types of
weapons are more effective against different monsters whose weaknesses you'll discover as you fight them and search for clues about them.
Battle as fan - favorite
Fire Emblem heroes, like Chrom, Corrin, Ryoma, Marth, Xander, and more, each with unique moves, special attacks,
weapon types, and voiced dialogue
Giant explosives, every
type of
fire weapon imaginable, an electric fighting staff that also freezes zombies into corpsicles, and more are on offer.
The first thing that's gone is the
Fire Emblem
weapon triangle — the rock - paper - scissors system that dictated whether
weapons had an advantage or disadvantage against one of a different
type.
I like tangible
weapon upgrade systems like this, but it felt very limiting; although there are a variety of upgrades available (such as rate of
fire, ammo capacity, duration of effects, greater damage, or increased drop - rate of bolts, raritanium, or holocards), only three of these
types of upgrade can be applied to each
weapon.
Fortunately each ship will have a component - based
weapon system, allowing pilots to create their own armaments by customizing bullet
type,
firing pattern and more using parts discovered throughout their adventure.
A single
weapon is gifted to each of the team members so team leader and chief ball - bag is Dalton, who gets a mag - shield
type pistol, Naya a cold professional killer gets the black hole creating assault rifle, Izzy, the token sassy redhead scientist gets a gun that crystallises people, and Jacob the gruff ex-cop with a bucket of chips on his shoulder gets a crossbow which sets people on
fire.
Macross is practically defined by its use of missiles, so it's nice to see them come to center stage with a game mechanic rather than leaving them as a «
fire and forget»
type weapon while focusing mainly on the gunpod's aim, but at the same time it sounds intimidating considering Macross games already have you juggling between three different forms.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy
fire from reaching your mech, though it's use will reduce your combo meter.The only
type of
weapons -
fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time while you're trying to pilot your craft.
Tokyo Mirage Sessions also brings the
weapon -
type weaknesses of
Fire Emblem, so some enemies are weaker or hold resistances to swords, lances, bows, and axes, as well as skills that target specific enemy
types, like horses.
Every character in
Fire Emblem Heroes has a
weapon type, and knowing the rock - paper - scissors system of what beats what is key to winning.
This
weapon type swapping brings back memories with Bloodborne of being able to strategically choose your combat style depending on your needs,
firing from a distance can be crucial to gain that little time you need to recover stamina or use an item against a massive foe.
As per previous
Fire Emblem titles, characters that take battle against other units using a different
weapon type / style to that of their opponent will receive a buff or nerf based on their choice.
Scan them, check the menu to see which damage
type is best, hit them with the arrow that removes all their armor, drop a few traps, go into bullet time and
fire the right
weapon, rinse, repeat.
If you fighting a barroth, for me use water
type weapon, that is the royal ludroth
weapon hammer and put
fire attack on cha - cha, because getting
fire weapon is very hard except if you know how to get flintstone from the peco, and put water attack on cha - cha and the most great armor set is the ludroth because barroth don't have any element and focus on defence and barroth will throw mud and you need much more water resistance, for me, i'm using a hammer because it is easy to cut everything from the barroth, the tail, arm and head,
Firing the
weapon (unless it's a cold
type weapon) builds heat in your arm, which is plainly visible as your gun becomes more red.
Each
weapon will also have a specal elemental based attribute that include the
types Fire, Electric, Ice, Explosion, Stun, Blind, and Wind.
All of them have certain susceptibilities to certain
types of
weapons, so for example the OD are susceptible to
fire - based
weapons, the robtos to energy, things like that.
Crossbow: This
weapon fires Arrows, which are an unlimited ammo
type.
A single
fire bolt - action rifle isn't the best
weapon for the job when you consider that I'm more of an in your face
type of player, so for the first 5 - minutes I was running around like a chicken with its head cut off, and getting completely destroyed as I tried to single - shot hip
fire enemy soldiers with a slow moving sniper rifle.
The core of
Fire Emblems tactical gameplay has always focused on balancing the different
weapon types.
Heroes will have their own attributes based on three elements (
fire, wind, thunder) and three
weapon types (sword, axe, lance).
Several different
weapon types are available to use, such as different bows and arrows, your main lance, a tripcaster
weapon, one that
fires projectiles, traps, and more.
According to Reddit user itsgamerdoc, there's also 138
weapons in the game with 35 different
weapon attachments and some
weapons serve as variants of the same
weapon possibly based on
fire types or other things, as well as what I think are some forms of legendary
weapons.
By no means a simple
weapon, the Agony Crossbow can
fire multiple
types of bolts, each with its own unique properties.
To help you along, there's a broad arsenal of
weapons (including a great flamethrower and a gun that
fires deadly beachball -
type things).
Naturally, some of this is cultivated by Verdict Day's mechanics, which encourage teammates to call targets, draw
fire, and communicate the effectiveness of each
weapon type.