Sentences with phrase «fire weapon is used»

Your fire weapon is used to destroy pretty much anything red, from semi-molten chunks of rock, to red hued enemies.

Not exact matches

Though older versions are technically legal to own, buy, and sell in many states, brand new «machine guns» — defined by law as a fully automatic weapon capable of firing more than one shot per trigger pull — have not been available for sale or purchase for civilian use in the United States since the Firearm Owners» Protection Act of 1986.
Congress might ban «bump stocks»: Since the Las Vegas shooting in October, there's been bipartisan support to ban a device the shooter used that can make a legal semiautomatic weapon fire more like an illegal fully automatic gun.
They will also seek a ban on «bump stocks,» which are used to make semiautomatic weapons mimic automatic weapons in rate of fire; more money to harden school campuses; and funding for mental - health initiatives and to provide trained school security officers.
From his perch on the 32nd floor of the Mandalay Bay Resort and Casino, the gunman, who was identified by the police as Stephen Paddock, used rapid - fire weapons to shoot at concertgoers at a music festival.
What guides you in deciding whether fire - bombing a city or using nuclear weapons is permissible under the moral framework you try to live by?
Roger writes: «Feminism is ascendant, from Susan Brownmiller («Man's discovery that his genitalia could serve as a weapon to generate fear must rank as one of the most important discoveries of prehistoric times, along with the use of fire and the first crude stone axe») to Germaine Greer («Is it too much to ask that women be spared the daily struggle for superhuman beauty in order to offer it to the caress of a subhumanly ugly mate?»is ascendant, from Susan Brownmiller («Man's discovery that his genitalia could serve as a weapon to generate fear must rank as one of the most important discoveries of prehistoric times, along with the use of fire and the first crude stone axe») to Germaine Greer («Is it too much to ask that women be spared the daily struggle for superhuman beauty in order to offer it to the caress of a subhumanly ugly mate?»Is it too much to ask that women be spared the daily struggle for superhuman beauty in order to offer it to the caress of a subhumanly ugly mate?»).
Fights broke out, and part of the stand was set on fire, with fire extinguishers being thrown into the crowd as weapons rather than being used for what they are meant for.
Ben Arfa is unquestionably one of Pardew's best weapons to use on the pitch and with him being fully fit this season, he can provide the service that was missing for Papiss Cisse for most of last year, which could fire the club to a more healthier league standing this time around if all goes well in the final third of the field.
Some weapons including 11 AK47 assault rifles, 10 SG rifles used by the military, a machine gun, four firing pins, clocking handling and anti-aircraft ammunition were retrieved from Moro Sata.
«And we are going to use it also to test fire our fighting vehicles, other key equipment and weapons that require testing whenever we want to induct new weapon and equipment into the Nigerian army inventory.
Top congressional Republicans, who have long resisted any limits on guns, signaled they would be open to banning the firearm accessory that the Las Vegas gunman, Stephen Paddock, used to transform his rifles to mimic automatic weapon fire.
Clark County Sheriff Joseph Lombardo said at least one of the 23 firearms recovered in Las Vegas was a semi-automatic rifle legally modified to fire like an automatic weapon, using an alteration known as a bump fire stock.
Thus, if there is any lesson to be learned from Greek Fire, Poison Arrows & Scorpion Bombs, it's that there's nothing new about biological and chemical weapons — or in the universal hypocrisy surrounding their use.
The graphics are nice, the controls are pretty easy to use, and the weapons feel satisfying firing and upgrading is fun.
VIOLENCE / GORE 4 - Animals fight a major battle with wolves on a ship, using all types of weapons and Kung Fu, other ships are piled together to block a river from a large ship that breaks through with cannon fire and flames, swords, flaming arrows and spears flash and wolves and other animals are punched unconscious; a panda catches a swung axe blade between the flattened palms of his hands without harm, a praying mantis rubs two hands together over a powder keg, his hands explode and it laughs, and we see one group of animals floating on debris in the river, tired out, while a panda deflects many fireballs shot from the ship's cannon.
Starting with a routine police raid of an illegal after hours club where the local residents harass the police as they are lining - up the patrons for hauling to jail, things quickly turn from shouting and insults to stones and firebombs prompting the cops to start using weapons to fire back.
Voice commands can be used if you're into that sort of thing, allowing you to bring up maps and cycle through your weapons» alternate fire modes.
Using side - screen icons for grenade throwing and melee attacks are nicely apt, as is double - tapping the rear touch - pad to sprint, but tapping enemies in the middle of the screen to activate alt - fires and special weapons feels strenuous and unintuitive.
While there is no competitive multiplayer, Star Fox Zero features a cooperative game mode wherein one play controls and pilots the Arwing (or whatever vehicle is in use) and the second play uses the WiiU gamepad to fire the vehicle's weapons.
In Shin Megami Tensei X Fire Emblem you get tons of crafting items from battle that you use to make new weapons (or rather turn your mirage partners into new weapons, if you want to be precise).
If you're having trouble, hunter, try using Fire weapons — I have them on sale for a good price nyaaaaaah (but definitely not Dragon or Thunder)!
In terms of weapons, they are split between melee and ranged but using weapons that fire definitely make the game easier to play.
I used to alternate between the Gunlance — which is a huge lance that fires shells from its tip, amazingly — and the longsword, a zippy, technique - led weapon, but I've been won over by Monster Hunter 4 Ultimate's two new classes, the Insect Glaive and the Elite Blade.
The other guy is Ajax, and they're fighting in the burning ruins of the lab, using fire extinguishers as weapons.
If adopted, the legislation would allow (1) using military force, even if Japan is not attacked, if another nation is attacked and the administration deems this situation a threat to Japan's survival; (2) sending SDF units anywhere in the world where the U.S. or other militaries are waging war and having them provide support in close proximity to combat zones, and (3) deploying the SDF alongside U.S. and other allied forces and authorizing them to fire their weapons ostensibly in defense of their military and other supplies.
Alas, no — the list is as comprehensive an itemization of mayhem as you can find, featuring air guns, spring guns («or other instrument or weapon in which the propelling force is a spring or air, and any weapon in which any loaded or blank cartridge may be used»), daggers, stilettos, dirks, razors, both sling shots and slung shots, kung fu stars, nunchucks and shirkens — and, of course, your garden variety explosives, «including bombs, fire crackers and bombshells.»
NEW MEXICO Woman who fired her gun to scare off the pit bulls that killed her dog is cited for negligent use of a deadly weapon for firing within the city limits.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
There are ranged weapons to be found and used during combat, but like the rest of the combat there's a hefty delay between you pressing the fire button and Roy actually pulling the trigger that makes using them in a fight frustrating.
Fire a bullet and everything goes into slow motion while you take control of the explosive bullet and steer it into the enemy, it's amazing fun to use but the weapon is extremely limited.
Using your «arcade fingers» to combine and fire your weapons is a breeze without all the mental overhead.
The right trigger that's almost exclusively used to fire your weapon in shooting games, for example, looks as though it'll fire the weapon when you lightly press it, but holding it down quickly will allow you to toss a grenade.
Sound effects include the pulsing of a tracker reminiscent in style to Aliens, growls from nearby zombies, sparks, distant screams, firing weapons, reloading, using special abilities and ambience such as the ESS Meridian's nearby generators; which is complimented by an original classical and dramatic score.
The «L» and «R» buttons control your speed, the analog nub steers your ship, and the face buttons are used to fire your weapons and dodge missiles.
Macross is practically defined by its use of missiles, so it's nice to see them come to center stage with a game mechanic rather than leaving them as a «fire and forget» type weapon while focusing mainly on the gunpod's aim, but at the same time it sounds intimidating considering Macross games already have you juggling between three different forms.
The controls in Red Faction: Guerrilla are easy to pick up, with R1 used to fire your weapon, and X as your jump button.
The first event of the game is a purely solo experience as you learn the basics of manoeuvring the ship, firing off the two in - built weapons, boosting out of danger and using the grappling beam to grab all sorts — but mainly the goodie - filled loot caches.
The key to play is the effective use of the energy sword, which is capable of stopping yellow and purple enemy fire from reaching your mech, though it's use will reduce your combo meter.The only type of weapons - fire that you truly need to worry about is coloured red, and frankly that's a concern a lot of the time while you're trying to pilot your craft.
The aural quality and presence of Killzone 2 is evidently heard in every action you perform, be it reloading your weapon, firing said weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct sound of a rusty old Helghast assault rifle being reloaded from behind cover 10 yards away... regardless whether it's voice, sound effect, music (an orchestral style which hearkens back to Michael Giacchino's Medal of Honor days), or environmental audio, all of it was created and put to use in such a top - notch way that there is no ignoring the fact that you surely are jacks - of - all - trades, Guerrilla Games.
Unlike the Infantry class, the Pale Wing's weapons all share the same energy pool reserve that replenishes after firing off a shot, as well as being used to power the jet pack itself.
Things get slightly more complex when you consider that enemies either have a fire or ice property and the best way to deal with them is to use weapons of the same element.
Results were the same with Max Payne 3, as all of the semi-automatic weapons I used could now be used as automatics, but at a pretty normal rate of fire that pretty much anyone could pull off by pulling the trigger manually.
I did this, but couldn't really make out any noticeable difference in the fire rate of the weapons I used in these games when Rapid Fire was turnedfire rate of the weapons I used in these games when Rapid Fire was turnedFire was turned on.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
What we have then, is an on - rails shooter as you pilot Yar around the screen using the left stick to dodge enemy fire and the right stick to aim one of Yar's four different weapons, which consist of an infinite pulse can not, a rechargable rail - gun, missiles that must be replenished and your awesome Zorlon Cannon.
Using XP gained from killing enemies and picking up the masses of collectibles that can be found lying around the place Bryce can buy damage upgrades for his weapons, the ability to fire electrical bullets, regenerate quicker, sprint a bit quicker and more.
When times are hard and you have no ammo or weapons available the game allows the player to use the environment, interacting with things such as gas cans or fire axes allows for some fun alternates, the player can also use the Zed's body parts as weapons if needed.
There is no touch pad implementation which is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to using R2 or L2 to fire and the right analogue stick for aiming, while there is also no light bar implementation which could have been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there is seemingly no vibration which could have reflected the recoil of your weapon, the force of your character's special move or when your character dies from enemy fire.
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