Your fire weapon is used to destroy pretty much anything red, from semi-molten chunks of rock, to red hued enemies.
Not exact matches
Though older versions
are technically legal to own, buy, and sell in many states, brand new «machine guns» — defined by law as a fully automatic
weapon capable of
firing more than one shot per trigger pull — have not
been available for sale or purchase for civilian
use in the United States since the Firearm Owners» Protection Act of 1986.
Congress might ban «bump stocks»: Since the Las Vegas shooting in October, there
's been bipartisan support to ban a device the shooter
used that can make a legal semiautomatic
weapon fire more like an illegal fully automatic gun.
They will also seek a ban on «bump stocks,» which
are used to make semiautomatic
weapons mimic automatic
weapons in rate of
fire; more money to harden school campuses; and funding for mental - health initiatives and to provide trained school security officers.
From his perch on the 32nd floor of the Mandalay Bay Resort and Casino, the gunman, who
was identified by the police as Stephen Paddock,
used rapid -
fire weapons to shoot at concertgoers at a music festival.
What guides you in deciding whether
fire - bombing a city or
using nuclear
weapons is permissible under the moral framework you try to live by?
Roger writes: «Feminism
is ascendant, from Susan Brownmiller («Man's discovery that his genitalia could serve as a weapon to generate fear must rank as one of the most important discoveries of prehistoric times, along with the use of fire and the first crude stone axe») to Germaine Greer («Is it too much to ask that women be spared the daily struggle for superhuman beauty in order to offer it to the caress of a subhumanly ugly mate?»
is ascendant, from Susan Brownmiller («Man's discovery that his genitalia could serve as a
weapon to generate fear must rank as one of the most important discoveries of prehistoric times, along with the
use of
fire and the first crude stone axe») to Germaine Greer («
Is it too much to ask that women be spared the daily struggle for superhuman beauty in order to offer it to the caress of a subhumanly ugly mate?»
Is it too much to ask that women
be spared the daily struggle for superhuman beauty in order to offer it to the caress of a subhumanly ugly mate?»).
Fights broke out, and part of the stand
was set on
fire, with
fire extinguishers
being thrown into the crowd as
weapons rather than
being used for what they
are meant for.
Ben Arfa
is unquestionably one of Pardew's best
weapons to
use on the pitch and with him
being fully fit this season, he can provide the service that
was missing for Papiss Cisse for most of last year, which could
fire the club to a more healthier league standing this time around if all goes well in the final third of the field.
Some
weapons including 11 AK47 assault rifles, 10 SG rifles
used by the military, a machine gun, four
firing pins, clocking handling and anti-aircraft ammunition
were retrieved from Moro Sata.
«And we
are going to
use it also to test
fire our fighting vehicles, other key equipment and
weapons that require testing whenever we want to induct new
weapon and equipment into the Nigerian army inventory.
Top congressional Republicans, who have long resisted any limits on guns, signaled they would
be open to banning the firearm accessory that the Las Vegas gunman, Stephen Paddock,
used to transform his rifles to mimic automatic
weapon fire.
Clark County Sheriff Joseph Lombardo said at least one of the 23 firearms recovered in Las Vegas
was a semi-automatic rifle legally modified to
fire like an automatic
weapon,
using an alteration known as a bump
fire stock.
Thus, if there
is any lesson to
be learned from Greek
Fire, Poison Arrows & Scorpion Bombs, it
's that there
's nothing new about biological and chemical
weapons — or in the universal hypocrisy surrounding their
use.
The graphics
are nice, the controls
are pretty easy to
use, and the
weapons feel satisfying
firing and upgrading
is fun.
VIOLENCE / GORE 4 - Animals fight a major battle with wolves on a ship,
using all types of
weapons and Kung Fu, other ships
are piled together to block a river from a large ship that breaks through with cannon
fire and flames, swords, flaming arrows and spears flash and wolves and other animals
are punched unconscious; a panda catches a swung axe blade between the flattened palms of his hands without harm, a praying mantis rubs two hands together over a powder keg, his hands explode and it laughs, and we see one group of animals floating on debris in the river, tired out, while a panda deflects many fireballs shot from the ship's cannon.
Starting with a routine police raid of an illegal after hours club where the local residents harass the police as they
are lining - up the patrons for hauling to jail, things quickly turn from shouting and insults to stones and firebombs prompting the cops to start
using weapons to
fire back.
Voice commands can
be used if you
're into that sort of thing, allowing you to bring up maps and cycle through your
weapons» alternate
fire modes.
Using side - screen icons for grenade throwing and melee attacks
are nicely apt, as
is double - tapping the rear touch - pad to sprint, but tapping enemies in the middle of the screen to activate alt -
fires and special
weapons feels strenuous and unintuitive.
While there
is no competitive multiplayer, Star Fox Zero features a cooperative game mode wherein one play controls and pilots the Arwing (or whatever vehicle
is in
use) and the second play
uses the WiiU gamepad to
fire the vehicle's
weapons.
In Shin Megami Tensei X
Fire Emblem you get tons of crafting items from battle that you
use to make new
weapons (or rather turn your mirage partners into new
weapons, if you want to
be precise).
If you
're having trouble, hunter, try
using Fire weapons — I have them on sale for a good price nyaaaaaah (but definitely not Dragon or Thunder)!
In terms of
weapons, they
are split between melee and ranged but
using weapons that
fire definitely make the game easier to play.
I
used to alternate between the Gunlance — which
is a huge lance that
fires shells from its tip, amazingly — and the longsword, a zippy, technique - led
weapon, but I've
been won over by Monster Hunter 4 Ultimate's two new classes, the Insect Glaive and the Elite Blade.
The other guy
is Ajax, and they
're fighting in the burning ruins of the lab,
using fire extinguishers as
weapons.
If adopted, the legislation would allow (1)
using military force, even if Japan
is not attacked, if another nation
is attacked and the administration deems this situation a threat to Japan's survival; (2) sending SDF units anywhere in the world where the U.S. or other militaries
are waging war and having them provide support in close proximity to combat zones, and (3) deploying the SDF alongside U.S. and other allied forces and authorizing them to
fire their
weapons ostensibly in defense of their military and other supplies.
Alas, no — the list
is as comprehensive an itemization of mayhem as you can find, featuring air guns, spring guns («or other instrument or
weapon in which the propelling force
is a spring or air, and any
weapon in which any loaded or blank cartridge may
be used»), daggers, stilettos, dirks, razors, both sling shots and slung shots, kung fu stars, nunchucks and shirkens — and, of course, your garden variety explosives, «including bombs,
fire crackers and bombshells.»
NEW MEXICO Woman who
fired her gun to scare off the pit bulls that killed her dog
is cited for negligent
use of a deadly
weapon for
firing within the city limits.
For instance your teammate dies right before you
are about to spawn • Damage from bullets will now continue to cause damage even after the
firing user
is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when
using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts
is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up
weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore
is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you
were out of bounds • Fixed a problem where a user can become invulnerable after
being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not
being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
There
are ranged
weapons to
be found and
used during combat, but like the rest of the combat there
's a hefty delay between you pressing the
fire button and Roy actually pulling the trigger that makes
using them in a fight frustrating.
Fire a bullet and everything goes into slow motion while you take control of the explosive bullet and steer it into the enemy, it
's amazing fun to
use but the
weapon is extremely limited.
Using your «arcade fingers» to combine and
fire your
weapons is a breeze without all the mental overhead.
The right trigger that
's almost exclusively
used to
fire your
weapon in shooting games, for example, looks as though it'll
fire the
weapon when you lightly press it, but holding it down quickly will allow you to toss a grenade.
Sound effects include the pulsing of a tracker reminiscent in style to Aliens, growls from nearby zombies, sparks, distant screams,
firing weapons, reloading,
using special abilities and ambience such as the ESS Meridian's nearby generators; which
is complimented by an original classical and dramatic score.
The «L» and «
R» buttons control your speed, the analog nub steers your ship, and the face buttons
are used to
fire your
weapons and dodge missiles.
Macross
is practically defined by its
use of missiles, so it
's nice to see them come to center stage with a game mechanic rather than leaving them as a «
fire and forget» type
weapon while focusing mainly on the gunpod
's aim, but at the same time it sounds intimidating considering Macross games already have you juggling between three different forms.
The controls in Red Faction: Guerrilla
are easy to pick up, with R1
used to
fire your
weapon, and X as your jump button.
The first event of the game
is a purely solo experience as you learn the basics of manoeuvring the ship,
firing off the two in - built
weapons, boosting out of danger and
using the grappling beam to grab all sorts — but mainly the goodie - filled loot caches.
The key to play
is the effective
use of the energy sword, which
is capable of stopping yellow and purple enemy
fire from reaching your mech, though it
's use will reduce your combo meter.The only type of
weapons -
fire that you truly need to worry about
is coloured red, and frankly that
's a concern a lot of the time while you
're trying to pilot your craft.
The aural quality and presence of Killzone 2
is evidently heard in every action you perform,
be it reloading your
weapon,
firing said
weapon, slashing your trusty knife, the crunch of the soil underfoot or the tapping of your boots on cold and hard pavement, the distinct sound of a rusty old Helghast assault rifle
being reloaded from behind cover 10 yards away... regardless whether it
's voice, sound effect, music (an orchestral style which hearkens back to Michael Giacchino
's Medal of Honor days), or environmental audio, all of it
was created and put to
use in such a top - notch way that there
is no ignoring the fact that you surely
are jacks - of - all - trades, Guerrilla Games.
Unlike the Infantry class, the Pale Wing's
weapons all share the same energy pool reserve that replenishes after
firing off a shot, as well as
being used to power the jet pack itself.
Things get slightly more complex when you consider that enemies either have a
fire or ice property and the best way to deal with them
is to
use weapons of the same element.
Results
were the same with Max Payne 3, as all of the semi-automatic
weapons I
used could now
be used as automatics, but at a pretty normal rate of
fire that pretty much anyone could pull off by pulling the trigger manually.
I did this, but couldn't really make out any noticeable difference in the
fire rate of the weapons I used in these games when Rapid Fire was turned
fire rate of the
weapons I
used in these games when Rapid
Fire was turned
Fire was turned on.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to
be placed on the map — Groups
were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables
are located throughout the world — Each one
is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts
are yellow and can't
be recovered if you
're hit in combat — Spending time by
fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle
is back to sell you goods — Have to
be careful during a thunderstorm, since your metal items can attract thunder — Metal
weapons and shields can
be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you
are, since you can go around it and avoid it until you
're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to
be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to
be within a certain proximity to
be called — Horses can
be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can
be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can
be solid for rupees or
used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can
be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of
weapon has a unique set of animations and feel different — No invincible
weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element
was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma
is still finding new things in the world
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that
are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some
weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer
be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base
is taken and
being able to enter the AA gun • Fixed a problem with revived players not
being able to get suppressed • Fixed a problem with the camera when
being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong
weapons used for the kill • Fixed that sometimes you would
be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar
was shown as friendly when the enemy
was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could
be spawned in with no
weapons after
being killed while
using the EOD bot • Fixed problems with health bars not displaying health properly when
using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now
be able to spot explosives • You should no longer spawn in home base if your selected spawn point
is disabled while waiting to spawn (e.g. if your teammate dies right before you
are about to spawn) • Damage from bullets will now continue to cause damage even after the
firing user
is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
What we have then,
is an on - rails shooter as you pilot Yar around the screen
using the left stick to dodge enemy
fire and the right stick to aim one of Yar's four different
weapons, which consist of an infinite pulse can not, a rechargable rail - gun, missiles that must
be replenished and your awesome Zorlon Cannon.
Using XP gained from killing enemies and picking up the masses of collectibles that can
be found lying around the place Bryce can buy damage upgrades for his
weapons, the ability to
fire electrical bullets, regenerate quicker, sprint a bit quicker and more.
When times
are hard and you have no ammo or
weapons available the game allows the player to
use the environment, interacting with things such as gas cans or
fire axes allows for some fun alternates, the player can also
use the Zed's body parts as
weapons if needed.
There
is no touch pad implementation which
is a surprise as Crimsonland previously featured the touch pad as an accurate alternative to
using R2 or L2 to
fire and the right analogue stick for aiming, while there
is also no light bar implementation which could have
been used to display an alternative HUD as to when your character had earned the chance to perform a particular special move, although there
is seemingly no vibration which could have reflected the recoil of your
weapon, the force of your character's special move or when your character dies from enemy
fire.