Sentences with phrase «firing squad where»

We also see a body hanging from a construction crane in the streets of Tehran, some still images of torture in the movie's opening moments and a firing squad where prisoners are subjected to the psychological torment of believing they will be executed.

Not exact matches

The goal of a new computer system, says experiment leader Colonel James Lasswell, is to get enough of this information back to the squads so they can make better decisions about where to call in fire.
«'' It was like a firing squad,» he told reporters from the hospital, where he's being treated for wounds.
Earlier this month Chelsea Football Club donated our match fee from Community Shield to the Grenfell Tower fire support fund, and at last week's Community Day we welcomed a number of those directly affected to Cobham where they watched training and met the first team squad.
He is blindfolded and led, by motorcycle to some abandoned warehouse, where he is kept in a filthy concrete cell, questioned daily, beaten at times, and once even placed before a firing squad who shot bullets all around him where Issac was so terrified, he defecated in his pants.
AWZ brilliantly switches things up by letting you go on the offensive, as you're forced to compile a squad of supply vehicles, robot - like crawlers, armored personnel carriers and even fire - spewing tanks before you then bring up a tactical screen where you have to plot different routes through the battlefield and then let them do their thing.
Square Enix is partnering with Intelligent Systems, the makers of the Fire Emblem series, to create Dragon Quest Wars, a DSiWare team - based strategy game where squads of four face off against one another.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
They'll break cover in order to charge into open terrain where you can pick them off at your leisure, fail to react to your flanking position and even run right past your squad, who in turn completely won't open fire because they've suddenly become pacifists.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
Directing the squad is done through a radial menu from where you'll issue orders like defense, rush an objective, fall back and even call in artillery fire.
Brothers in Arms will have a personal, more direct squad control system, where you can order teams to attack, flank, lay suppressive fire, retreat, and other squad command functions.
I talk about desert ruins with sandstorms, nightmissions at the beach where submarines fire swarms of nues you have to intercept, or a huge canyon map with a bridge where you have to take down heleicopter swarms and then intercept a train below, coming at you full speed, burining whils fighting of some flying mech squad to name a few.
The piece premiered in a Cuban fortress used from colonial times through the early years of the Revolution as a site where the counter-revolutionary opposition was submitted to torture and execution by firing squad.
Death pairs well with glamour: Think of Marlene Dietrich's prostitute - spy character in Dishonored (1931), as she applies her lipstick before meeting a firing squad; Bette Davis as terminally ill socialite Judith Traherne in Dark Victory (1939); or Divine's punk murderess Dawn Davenport in John Waters» sFemale Trouble (1974), where the actor soliloquizes from an electric chair like a demented starlet accepting her first, and final, Oscar.
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