Sentences with phrase «first big boss»

Starting from the central shrine, the clip showcases how players explore the world and interact with Agro, your horse companion, finishing off with the first big boss encounter in the game.
For example, the first big boss battle sees you using Chris» batting skills to smash away projectiles, Matt's energy gun to turn off the power, and Big Joe's strength to remove some generators — there's certainly a bit of thinking to each battle and you've got to act quick.

Not exact matches

Digital boss Mark Read and acquisitions specialist Andrew Scott used first - quarter results from the world's biggest advertising group to outline their initial plans to counter lower customer spending and huge technological upheaval.
Or hear then Wesfarmers chief Richard Goyder and his Bunnings boss John Gillam explain how they wouldn't make the same mistakes as Woolworths and destroy shareholder value in Wesfarmers» first big venture overseas?
This is a big game for the club captain Mikel Arteta who needs to show that he can be a viable alternative to the brilliant Francis Coquelin, while both full backs will also want to impress the boss in order to challenge for their places in the first team.
So even though the Gunners will head to Wales and the Liberty Stadium as big favourites against the struggling Swans, the boss knows that we must be well prepared and approach the game in the right way and after the last two starts against Bournemouth and Preston that means doing it from the first whistle.
Fabregas first came up against Mourinho during his time as an Arsenal player, when his Chelsea side were one of their biggest rivals due to their competing for the same prizes on the pitch and the ongoing war of words between Mourinho and Arsenal boss Arsene Wenger.
Even if they turn out to be just the usual sort of spurious rumours that we will be seeing a lot more of in the coming months, the Arsenal boss still looks set to have a big problem with his star striker, all because of the strange decision to hold another Copa America tournament this summer, even though the last one was held less than a year ago, with Alexis scoring the winning penalty against Argentina to win it for the first time.
This is an incredibly difficult question to answer for a variety of reasons, most importantly because over the years our once vaunted «beautiful» style of play has become a shadow of it's former self, only to be replaced by a less than stellar «plug and play» mentality where players play out of position and adjustments / substitutions are rarely forthcoming before the 75th minute... if you look at our current players, very few would make sense in the traditional Wengerian system... at present, we don't have the personnel to move the ball quickly from deep - lying position, efficient one touch midfielders that can make the necessary through balls or the disciplined and pacey forwards to stretch defences into wide positions, without the aid of the backs coming up into the final 3rd, so that we can attack the defensive lanes in the same clinical fashion we did years ago... on this current squad, we have only 1 central defender on staf, Mustafi, who seems to have any prowess in the offensive zone or who can even pass two zones through so that we can advance play quickly out of our own end (I have seen some inklings that suggest Holding might have some offensive qualities but too early to tell)... unfortunately Mustafi has a tendency to get himself in trouble when he gets overly aggressive on the ball... from our backs out wide, we've seen pace from the likes of Bellerin and Gibbs and the spirited albeit offensively stunted play of Monreal, but none of these players possess the skill - set required in the offensive zone for the new Wenger scheme which requires deft touches, timely runs to the baseline and consistent crossing, especially when Giroud was playing and his ratio of scored goals per clear chances was relatively low (better last year though)... obviously I like Bellerin's future prospects, as you can't teach pace, but I do worry that he regressed last season, which was obvious to Wenger because there was no way he would have used Ox as the right side wing - back so often knowing that Barcelona could come calling in the off - season, if he thought otherwise... as for our midfielders, not a single one, minus the more confident Xhaka I watched played for the Swiss national team a couple years ago, who truly makes sense under the traditional Wenger model... Ramsey holds onto the ball too long, gives the ball away cheaply far too often and abandons his defensive responsibilities on a regular basis (doesn't score enough recently to justify): that being said, I've always thought he does possess a little something special, unfortunately he thinks so too... Xhaka is a little too slow to ever boss the midfield and he tends to telegraph his one true strength, his long ball play: although I must admit he did get a bit better during some points in the latter part of last season... it always made me wonder why whenever he played with Coq Wenger always seemed to play Francis in a more advanced role on the pitch... as for Coq, he is way too reckless at the wrong times and has exhibited little offensive prowess yet finds himself in and around the box far too often... let's face it Wenger was ready to throw him in the trash heap when injuries forced him to use Francis and then he had the nerve to act like this was all part of a bigger Wenger constructed plan... he like Ramsey, Xhaka and Elneny don't offer the skills necessary to satisfy the quick transitory nature of our old offensive scheme or the stout defensive mindset needed to protect the defensive zone so that our offensive players can remain aggressive in the final third... on the front end, we have Ozil, a player of immense skill but stunted by his physical demeanor that tends to offend, the fact that he's been played out of position far too many times since arriving and that the players in front of him, minus Sanchez, make little to no sense considering what he has to offer (especially Giroud); just think about the quick counter-attack offence in Real or the space and protection he receives in the German National team's midfield, where teams couldn't afford to focus too heavily on one individual... this player was a passing «specialist» long before he arrived in North London, so only an arrogant or ignorant individual would try to reinvent the wheel and / or not surround such a talent with the necessary components... in regards to Ox, Walcott and Welbeck, although they all possess serious talents I see them in large part as headless chickens who are on the injury table too much, lack the necessary first - touch and / or lack the finishing flair to warrant their inclusion in a regular starting eleven; I would say that, of the 3, Ox showed the most upside once we went to a back 3, but even he became a bit too consumed by his pending contract talks before the season ended and that concerned me a bit... if I had to choose one of those 3 players to stay on it would be Ox due to his potential as a plausible alternative to Bellerin in that wing - back position should we continue to use that formation... in Sanchez, we get one of the most committed skill players we've seen on this squad for some years but that could all change soon, if it hasn't already of course... strangely enough, even he doesn't make sense given the constructs of the original Wenger offensive model because he holds onto the ball too long and he will give the ball up a little too often in the offensive zone... a fact that is largely forgotten due to his infectious energy and the fact that the numbers he has achieved seem to justify the means... finally, and in many ways most crucially, Giroud, there is nothing about this team or the offensive system that Wenger has traditionally employed that would even suggest such a player would make sense as a starter... too slow, too inefficient and way too easily dispossessed... once again, I think he has some special skills and, at times, has showed some world - class qualities but he's lack of mobility is an albatross around the necks of our offence... so when you ask who would be our best starting 11, I don't have a clue because of the 5 or 6 players that truly deserve a place in this side, 1 just arrived, 3 aren't under contract beyond 2018 and the other was just sold to Juve... man, this is theraputic because following this team is like an addiction to heroin without the benefits
I also think that there is a good chance that Aaron Ramsey could be ready for that first EPL game but going on the assumption that he will not play and nor will Mesut Ozil, Kosielny and Giroud then the boss has four very big gaps to fill.
The proviso is that the boss and the board change their ways and drag the Gunners back up among the Premier League big hitters and at first it looked like it was going to happen.
The Arsenal boss Arsene Wenger made a big mistake last week against Leicester by allowing Alexis Sanchez to stay on the pitch after getting injured in the first half, and he admitted his error after the game.
The Armenia international went on to become a big hit at the club, working first under current Reds boss Klopp and later Thomas Tuchel.
Barcelona bossed the first half, while Atletico had the better of the second, but there's now a big gap between the two teams in the table.
Few teams will come to Stamford Bridge and boss the game like we did and while we did not have the mentality to turn our possession into the right result, our ability to dictate the pace of the game will become a powerful weapon once this group of players wins their first big game.
The boss came away from that first meeting and immediately said how impressed he was with his character and his maturity, which is always a big thing for the boss.
Chelsea have been heavily criticised for not deploying many youngsters in the first - team, but their interim boss left many with a big smile on their faces after Saturday's 4 - 0 drubbing of Aston Villa.
The gameplay is amazing and it was different to any other first person shooter game because it had the morph ball mode and the scanning option was a great part of the game too, the map was big and finding all the upgrades was fun, the graphics were great, the story was interesting and the final boss battle was really epic.
Despite his declaration, Ed strives for something better, first manifesting itself in his decision to blackmail his wife's boss, Big Dave Brewster (James Gandolfini), so that he can invest in Tolliver's dry cleaning pie - in - the - sky, then in his determination to absolve his wife from blame, and finally, in his championing of Birdy's questionable musical ability.
This world includes his brother Holt (Justin Long) who may not be the straight - laced guy he first appears as, his drug boss Bobby (John Corbett), Bobby's henchman Frank (Steven Bauer), and William Spinks (John Savage) as the powerful guy who demands a set - up in exchange for a big pay day.
The first screen shows a boss battle with Big Bob - omb, putting into question the information regarding Whomp as the boss of Bob - omb Factory.
The first screen shows a boss battle with Big Bob - omb, putting into question...
Her first big mission set by her power hungry boss (Patricia Clarkson), requires her to infiltrate an anarchist group called The East.
Even the boss encounters are unbelievably easy - some going down on our first attempt by merely unloading our fully stocked big guns and circle strafing.
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Meanwhile, the agents» boss Stanley Locke (Andy Garcia) pieces together the connection between Sparazza and Israel to give the men a better idea of why the hit is so big, including information about a split in the family caused by Israel and the first FBI undercover officer to infiltrate the mob.
just like you said yourself you do nt know monster hunter the controls have always been like that if you master it you can dodge split seconds before being attacked the build up from a new area towards the bosses is very good first some small hunts then bigger ones the material harvesting is addictive and an important part of the game i can search hours for certain crystals or stones after cutting down monsters and bosses you harvest the bodyparts for new weapons and armors to challenge bigger bosses so you can harvest even better bodyparts for gear if you get into it you'll keep playing
The platforming sections are never quite as brutal as some of these big bosses but they ramp up in difficulty quite a bit when compared to the first world.
it really is a great game, the online play is the best feature, monsters are sooo hard that when you and your party finally beat that big boss collectively for the first time you will be jumping out of your seats, making real memories with your friends.
Then there's the fact that Beachum's new boss Nikki (Rosamund Pike) wants him to catch up on his first big case for the firm in two weeks, and he starts a pre-interoffice romantic entanglement with her.
That depends really, if you play quests there is a tag on the quest saying «Area stable» or «Area Unstable» on the second note you WILL come across your target monster but also across other «Boss monsters» on the Wii game I was after Ratalion (or whatever the first dragon is called:P) While fighting him I was also attacked by Qurupeco AND the Big Raptor boss monster, so straight forward?
For the Kamek boss, in the 2nd to last picture 3 people out of 4 have rockets to shoot Kamek with (Either Toad or Peach fired one) and I bet that since Mario has a bigger rocket then the other characters you have to probably race to get the rockets first before you shoot Kamek.
With Bridesmaids being the first big summer comedy to hit theatres this weekend, we're also finally getting our first look at another funny movie coming in July called Horrible Bosses.
Lengthy spans between a vehicle's front and rear wheels can hurt agility by curbing the chassis» eagerness to change direction, but thanks to careful tuning led by former BMW M boss Albert Biermann, the Stinger feels nimble for such a big car (even if it is ultimately tuned for safety - first understeer).
Some quite big news emerged from the Detroit Auto Show early this morning with Holden boss Mike Devereux announcing, «Opel will be sold as a stand - alone brand in Australia for the first time in 2012.
The airline boss will also come under the spotlight on the first day of the show in a one - to - one live forum called «The Big Talk: Head to Head with CEO of Qatar Airways.»
If a bigger boss is less of a challenge than a smaller boss, then why does size matter in the first place?
I actually never wanted David Hayter voicing big boss in the first place.
Which would be Solid Snakes first mission where he confronts big boss.
DOWNeo - 100 % correct I'm sorry but even as a massive Metal Gear Solid fan he should have never been voicing big boss in that game in the first place.
There is a marked difficulty spike among some enemies and most bosses will prove to be too big of a jump in difficulty to beat on the first try.
Lending ideas from the MMO genre, the end of the story is arguably the beginning of the main game - teaming up with allies to earn stronger loot across its Strike instances, PvP modes and, starting next week, its first Raid scenario that welcomes bigger teams of 6 to fight together against powerful bosses in a new location.
[138] GamePro described the gameplay as «a long hallway toward an orange target symbol on your mini-map that triggers a cutscene, a boss fight, or both,» [138] and 1UP.com criticized the linear aspect as the game's «biggest shortcoming», and felt the first section was «superficial.»
«Our boss is a big fan of strategy games so that was our first big desire,» Yavorsky says.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
The first boss is pretty much a pushover, but then come a few very difficult big bads, followed by some more easy ones.
This is the first real boss fight in Chains of Olympus, and also the biggest enemy he fights in the entire game.
Other highlights are the two Kameks (who literally bicker right up the very end, even during their supposedly «heart - warming» death scene), Big Bob - omb (who goes from a forgettable first boss to a stern and serious leader on Mt Brr) and King Boo, who's just as nasty and selfish in this game as he was in Dark Moon (he actually holds Paper Mario in a hostage situation and threatens to beat him up if Mario and Luigi attack him).
While we can tell big tales about how amazing it is to finally beat that big boss at the end of Contra, or playing Legend of Zelda for the first time — there's nothing quite like experiencing it firsthand.
Although it's not the first game to impose a timer on the action, The Swords of Ditto begins with the premise that its hero has four in - game days to prepare for the big showdown with the boss, a witch named Mormo.
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