Sentences with phrase «first cinematic game»

Baker also touched on series creator Hideo Kojima: «I don't know what's going on at Konami, but I love Kojima, and I love him as a dude, I respect him as a game maker, as really one of the first cinematic game makers that we had, someone that really understood in a very Sergio Leone spaghetti western way of making film in a game, and for giving us one of the greatest video game characters ever in the multiple iterations of Snake.»
As really one of the first cinematic game makers that we had, someone that really understood in a very «Sergio Leone» kind of spaghetti western way of making film, in a game.

Not exact matches

Microsoft's mum on the plot of the new game, but the first cinematic trailer for it looks pretty sweet.
As well as the first game amzing graphics unbeliveable cinematics and just a fun unrepetitive game play (especialy the multiplayer) The reason I think it's a bit lamer than the first is because of the single player.
It's interesting to note that when you play the first few levels of the game, there is almost no ice or frost to be seen, as the opening cinematic shows otherwise.
Mel mentioned that Moon Knight was the first time they had brought this cinematic experience to Marvel Pinball and that it was something they truly felt worked well within the game.
Yet unlike so many of the director's previous cinematic puzzle games, Redbelt cares far less about tricking its audience than about plumbing its protagonist's psyche in a way both viscerally exciting and intensely analytical, a nifty trick that's aided by a host of uniformly sturdy but tonally divergent supporting actors (dainty Emily Mortimer, chilly Rebecca Pidgeon, hammy Rodrigo Santoro, goofy Tim Allen) who don't, at first glance, seem well - suited to coexist with each other.
We have the main one about a rabbit trying to get back to her brother and, presumably, stop some Doctor from whatever evil the game showed in the first cinematic, then there's the protagonist's story.
Imagine this: a remake of the first two Metal Gear games (the MSX ones from 1987 and 1990), either as two separate games or merged together into one, with the audiovisual and cinematic quality of a modern Metal Gear Solid game, and the same immense production values.
Debuting in 1996 with the very first Tomb Raider game for PC, Playstation and the now forgotten Sega Saturn, Lara Croft, though shakily animated in early 3 - D rendering, has long stood the female equivalent to the predominantly male adventurer / archeologist figure throughout the video game and cinematic world.
The first press hands - on reveal for the game is opened with a trailer for a cinematic story mode which has since already been released to the public.
Director Guy Ritchie is being quite honest in this new clip: A Game of Shadows will basically feature everything that the filmmaker's first Sherlock Holmes movie had (murder - mystery plot mechanics, witty banter, stylized action, and explosive set pieces) and make it even more plentiful or flashier - in the hopes that moviegoers will enjoy this new cinematic roller coaster ride across 19th century Europe.
For a next - gen game, Dragon Age Inquisition looks amazing and from the first cinematics to be unleashed on the gamer to the beautiful and interactive world of Thedas, this is one good looking game.
But amid the drear, the director James Marsh (Man on Wire) has fashioned the most psychologically intricate and exciting film of the year so far and the first in a long time to restore the violent bequest of the Troubles to the cinematic primacy we associate with the likes of Cal or The Crying Game.
The first, semi-prerendered cinematic trailer introduced the world and tone, while the second showed a number of clips from in - game screenshots, depicting characters, locations and story hints.
In the first video below, showcasing the PS4 version of the game, you can see a few battles showcasing the difference between the free camera mode and the auto - camera mode, that gives battles a a more cinematic look.
The rough production quality of the cinematics was strangely endearing in the first game in a kind of backwards way.
The effect is akin to a first - person video game platform and sucks cinematic life out of the action before us.
This weekend might be all about Black Panther, Marvel's much - anticipated, 18th entry in its ten - years - and - counting cinematic universe, but that's no reason to ignore the other visually expansive, comedic delight arriving in in multiplexes: Oscar - winner Nick Park's (Chicken Run, Wallace & Gromit) latest foray into stop - motion wizardry (his first as sole director), Early Man, an unexpected, if no less welcome, ode to the joys, excitement, and wonders of the «beautiful game» («soccer» to less enlightened Americans, European football everywhere else) set against the backdrop of a future - hanging - in - the - balance, winner - take - all Stone Age vs. Bronze Age football match that's almost as thrilling and exhilarating as watching Real Madrid vs. FC Barcelona or Manchester United vs. Manchester City play in front of paying fans (i.e., in the real world with real - world stakes).
As the first game in the series to go full 3D, there is more of a focus on graphical fidelity and cinematics alongside the plot.
The AMD Athlon 64 FX processor is the first 64 - bit PC processor in a class by itself designed specifically for cinematic computing capabilities, allowing users to run the latest games with maximum performance.
In the first hour the game does rely on cinematics far too much for its own good, but they serve the story so well in building up the tense and heavy atmosphere that it's easy to forgive this.
Also, when we decided to do cinematics, we had a first base prototype with Will Stamper our narrator, and all animation in game and we changed to full motion video.
In the two latter games and certain battles of the first game, you have story act out as you fight, be it in dialogue and cinematic quick - time events or giant monster battles with large summoned beasts.
In terms of in - game storytelling, the game has been crafted well, often flowing straight between gameplay and cinematic, sometimes taking you into a first - person view in certain situations, which gives you a more personal perspective in certain events.
According to Bungie, Destiny 2 will have many more cinematic cutscenes and story missions than the first game.
I'm happy to report that the cinematic quality of the opening hostage situation carries over to the rest of the game's first three hours.
Eschewing dialogue, the game delivers its emotional punch by mixing first - person gameplay with arresting transitions predicated on cinematic editing techniques.
Earlier today, Ubisoft released the first official cinematic reveal trailer from their upcoming Far Cry 5 video game alongside a worldwide release date of February 27th, 2018 for PlayStation 4, Xbox One and PC.
While Monster Hunter World is the first game in the series to sport a cinematic story complete with voice acting, the narrative itself is rather simplistic.
The game has cinematic» that compares with the Final Fantasy titles, which is a first for the series.
well I guessed he only based it on gameplay and ONLY fought the first boss: (Well I understand the thing about controls, but he should really go watch it on youtube or something, the cinematic feel of the game is too much to pass on...
So, when given the chance to review THQ's adaption of the latest cinematic offering from Pixar, Wall - E, the first thing I did was toddle off to my local cinema to catch the movie ahead of playing the game.
Lawbreakers Cinematic Trailer — Boss Key Productions — Nexon — Director — Cliff Bleszinski - Designer - Dan Nami — Artist — Tramell Isaac — Unreal Engine 4 — Microsoft Windows — Playstation 4 — Limited Run Games LawBreakers (stylized as LAWBREAKERS), previously known under the code - name BlueStreak, is an upcoming first - person hero shooter video game developed by Boss Key Productions and published by Nexon The game is set to be released worldwide on August 8, 2017 for Microsoft Windows and PlayStation 4.
Assassin's Creed Rogue, the upcoming Assassin's Creed title coming exclusively to the PS3 and Xbox 360, has finally been revealed today, following a leak of the game's first cinematic trailer.
In - game music no longer plays on top of the Betrayed cinematic when starting Knights of the Eternal Throne for the first time.
Interactive Entertainment released the latest trailer for LEGO Marvel's Avengers, showcasing key cinematic moments from Marvel's The Avengers and Marvel's Avengers: Age of Ultron, as well as content based on additional Marvel Studios blockbuster films, including Marvel's Captain America: The First Avenger, Iron Man 3, Thor: The Dark World and Captain America: The Winter Soldier — all of which will be available in game!
During Sony's E3 conference, viewers got a first look at the intense and highly cinematic multiplayer trailer for the hotly - anticipated Call of Duty: WWII, while it was also announced that those who pre-order the game will get access to the private beta.
The pack also debuts the Marvel Cinematic Universe character versions of Black Panther and Crossbones, with both variants appearing in a console video game for the first time.
Fans will be happy to know that if you complete the game, you can have the option to add the cinematic bars that the first game featured.
Fatshark has summoned a cinematic launch trailer for their upcoming first - person supernatural game, Warhammer: End Times Vermintide.
WB Games and TT Games turned to the Marvel Cinematic Universe for their latest Lego game, adapting six of the films from the sprawling saga: Captain America: The First Avenger, The Avengers, Iron Man 3, Thor: The Dark World, Captain America: The Winter Soldier, and Avengers: Age of Ultron.
Bosses often first appear in a cinematic display, then quickly shift to the in - game graphics.
Those god - awful CG cinematics from the first game have been replaced with anime cutscenes, which do look better, but just aren't my cup of tea.
Young Danielle would've been so transfixed by the opening cinematic (which is famous for being one of the first attempts at film - like narrative presentation in games) that I would have watched it several times in a row, dreaming of my own sweet revenge fantasy.
Today we debuted the first cinematic trailer for our next game, Mass Effect ™: Andromeda.
Kojima's cinematic direction is a massive asset to the project, but in many ways has overshadowed the core gameplay that makes it less fun to play than its predecessors for those that love the style; Play them first, they're better games, and then you'll forgive the weaker elements in MGS4 to see how it all plays out.
It was revealed by Higher Eclectic Ground and the two - man game development studio of Better Built Studios, a first look at their upcoming multiplayer strategic card game, State of Wonder, by means of a special cinematic trailer.
Personally I feel the oversaturation of Quick Time Events during the first half of the game was a certain flaw, I stated that some of these cinematic moments couldn't be pulled off otherwise in the review, but I am no game designer.
Quantic are determined to ensure that their latest venture is unequivocally a game first and a movie second: putting the action in players» hands as much as possible while retaining the cinematic look and feel for which they're famed.
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