Baker also touched on series creator Hideo Kojima: «I don't know what's going on at Konami, but I love Kojima, and I love him as a dude, I respect him as a game maker, as really one of
the first cinematic game makers that we had, someone that really understood in a very Sergio Leone spaghetti western way of making film in a game, and for giving us one of the greatest video game characters ever in the multiple iterations of Snake.»
As really one of
the first cinematic game makers that we had, someone that really understood in a very «Sergio Leone» kind of spaghetti western way of making film, in a game.
Not exact matches
Microsoft's mum on the plot of the new
game, but the
first cinematic trailer for it looks pretty sweet.
As well as the
first game amzing graphics unbeliveable
cinematics and just a fun unrepetitive
game play (especialy the multiplayer) The reason I think it's a bit lamer than the
first is because of the single player.
It's interesting to note that when you play the
first few levels of the
game, there is almost no ice or frost to be seen, as the opening
cinematic shows otherwise.
Mel mentioned that Moon Knight was the
first time they had brought this
cinematic experience to Marvel Pinball and that it was something they truly felt worked well within the
game.
Yet unlike so many of the director's previous
cinematic puzzle
games, Redbelt cares far less about tricking its audience than about plumbing its protagonist's psyche in a way both viscerally exciting and intensely analytical, a nifty trick that's aided by a host of uniformly sturdy but tonally divergent supporting actors (dainty Emily Mortimer, chilly Rebecca Pidgeon, hammy Rodrigo Santoro, goofy Tim Allen) who don't, at
first glance, seem well - suited to coexist with each other.
We have the main one about a rabbit trying to get back to her brother and, presumably, stop some Doctor from whatever evil the
game showed in the
first cinematic, then there's the protagonist's story.
Imagine this: a remake of the
first two Metal Gear
games (the MSX ones from 1987 and 1990), either as two separate
games or merged together into one, with the audiovisual and
cinematic quality of a modern Metal Gear Solid
game, and the same immense production values.
Debuting in 1996 with the very
first Tomb Raider
game for PC, Playstation and the now forgotten Sega Saturn, Lara Croft, though shakily animated in early 3 - D rendering, has long stood the female equivalent to the predominantly male adventurer / archeologist figure throughout the video
game and
cinematic world.
The
first press hands - on reveal for the
game is opened with a trailer for a
cinematic story mode which has since already been released to the public.
Director Guy Ritchie is being quite honest in this new clip: A
Game of Shadows will basically feature everything that the filmmaker's
first Sherlock Holmes movie had (murder - mystery plot mechanics, witty banter, stylized action, and explosive set pieces) and make it even more plentiful or flashier - in the hopes that moviegoers will enjoy this new
cinematic roller coaster ride across 19th century Europe.
For a next - gen
game, Dragon Age Inquisition looks amazing and from the
first cinematics to be unleashed on the
gamer to the beautiful and interactive world of Thedas, this is one good looking
game.
But amid the drear, the director James Marsh (Man on Wire) has fashioned the most psychologically intricate and exciting film of the year so far and the
first in a long time to restore the violent bequest of the Troubles to the
cinematic primacy we associate with the likes of Cal or The Crying
Game.
The
first, semi-prerendered
cinematic trailer introduced the world and tone, while the second showed a number of clips from in -
game screenshots, depicting characters, locations and story hints.
In the
first video below, showcasing the PS4 version of the
game, you can see a few battles showcasing the difference between the free camera mode and the auto - camera mode, that gives battles a a more
cinematic look.
The rough production quality of the
cinematics was strangely endearing in the
first game in a kind of backwards way.
The effect is akin to a
first - person video
game platform and sucks
cinematic life out of the action before us.
This weekend might be all about Black Panther, Marvel's much - anticipated, 18th entry in its ten - years - and - counting
cinematic universe, but that's no reason to ignore the other visually expansive, comedic delight arriving in in multiplexes: Oscar - winner Nick Park's (Chicken Run, Wallace & Gromit) latest foray into stop - motion wizardry (his
first as sole director), Early Man, an unexpected, if no less welcome, ode to the joys, excitement, and wonders of the «beautiful
game» («soccer» to less enlightened Americans, European football everywhere else) set against the backdrop of a future - hanging - in - the - balance, winner - take - all Stone Age vs. Bronze Age football match that's almost as thrilling and exhilarating as watching Real Madrid vs. FC Barcelona or Manchester United vs. Manchester City play in front of paying fans (i.e., in the real world with real - world stakes).
As the
first game in the series to go full 3D, there is more of a focus on graphical fidelity and
cinematics alongside the plot.
The AMD Athlon 64 FX processor is the
first 64 - bit PC processor in a class by itself designed specifically for
cinematic computing capabilities, allowing users to run the latest
games with maximum performance.
In the
first hour the
game does rely on
cinematics far too much for its own good, but they serve the story so well in building up the tense and heavy atmosphere that it's easy to forgive this.
Also, when we decided to do
cinematics, we had a
first base prototype with Will Stamper our narrator, and all animation in
game and we changed to full motion video.
In the two latter
games and certain battles of the
first game, you have story act out as you fight, be it in dialogue and
cinematic quick - time events or giant monster battles with large summoned beasts.
In terms of in -
game storytelling, the
game has been crafted well, often flowing straight between gameplay and
cinematic, sometimes taking you into a
first - person view in certain situations, which gives you a more personal perspective in certain events.
According to Bungie, Destiny 2 will have many more
cinematic cutscenes and story missions than the
first game.
I'm happy to report that the
cinematic quality of the opening hostage situation carries over to the rest of the
game's
first three hours.
Eschewing dialogue, the
game delivers its emotional punch by mixing
first - person gameplay with arresting transitions predicated on
cinematic editing techniques.
Earlier today, Ubisoft released the
first official
cinematic reveal trailer from their upcoming Far Cry 5 video
game alongside a worldwide release date of February 27th, 2018 for PlayStation 4, Xbox One and PC.
While Monster Hunter World is the
first game in the series to sport a
cinematic story complete with voice acting, the narrative itself is rather simplistic.
The
game has
cinematic» that compares with the Final Fantasy titles, which is a
first for the series.
well I guessed he only based it on gameplay and ONLY fought the
first boss: (Well I understand the thing about controls, but he should really go watch it on youtube or something, the
cinematic feel of the
game is too much to pass on...
So, when given the chance to review THQ's adaption of the latest
cinematic offering from Pixar, Wall - E, the
first thing I did was toddle off to my local cinema to catch the movie ahead of playing the
game.
Lawbreakers
Cinematic Trailer — Boss Key Productions — Nexon — Director — Cliff Bleszinski - Designer - Dan Nami — Artist — Tramell Isaac — Unreal Engine 4 — Microsoft Windows — Playstation 4 — Limited Run Games LawBreakers (stylized as LAWBREAKERS), previously known under the code - name BlueStreak, is an upcoming
first - person hero shooter video
game developed by Boss Key Productions and published by Nexon The
game is set to be released worldwide on August 8, 2017 for Microsoft Windows and PlayStation 4.
Assassin's Creed Rogue, the upcoming Assassin's Creed title coming exclusively to the PS3 and Xbox 360, has finally been revealed today, following a leak of the
game's
first cinematic trailer.
In -
game music no longer plays on top of the Betrayed
cinematic when starting Knights of the Eternal Throne for the
first time.
Interactive Entertainment released the latest trailer for LEGO Marvel's Avengers, showcasing key
cinematic moments from Marvel's The Avengers and Marvel's Avengers: Age of Ultron, as well as content based on additional Marvel Studios blockbuster films, including Marvel's Captain America: The
First Avenger, Iron Man 3, Thor: The Dark World and Captain America: The Winter Soldier — all of which will be available in
game!
During Sony's E3 conference, viewers got a
first look at the intense and highly
cinematic multiplayer trailer for the hotly - anticipated Call of Duty: WWII, while it was also announced that those who pre-order the
game will get access to the private beta.
The pack also debuts the Marvel
Cinematic Universe character versions of Black Panther and Crossbones, with both variants appearing in a console video
game for the
first time.
Fans will be happy to know that if you complete the
game, you can have the option to add the
cinematic bars that the
first game featured.
Fatshark has summoned a
cinematic launch trailer for their upcoming
first - person supernatural
game, Warhammer: End Times Vermintide.
WB Games and TT Games turned to the Marvel
Cinematic Universe for their latest Lego
game, adapting six of the films from the sprawling saga: Captain America: The
First Avenger, The Avengers, Iron Man 3, Thor: The Dark World, Captain America: The Winter Soldier, and Avengers: Age of Ultron.
Bosses often
first appear in a
cinematic display, then quickly shift to the in -
game graphics.
Those god - awful CG
cinematics from the
first game have been replaced with anime cutscenes, which do look better, but just aren't my cup of tea.
Young Danielle would've been so transfixed by the opening
cinematic (which is famous for being one of the
first attempts at film - like narrative presentation in
games) that I would have watched it several times in a row, dreaming of my own sweet revenge fantasy.
Today we debuted the
first cinematic trailer for our next
game, Mass Effect ™: Andromeda.
Kojima's
cinematic direction is a massive asset to the project, but in many ways has overshadowed the core gameplay that makes it less fun to play than its predecessors for those that love the style; Play them
first, they're better
games, and then you'll forgive the weaker elements in MGS4 to see how it all plays out.
It was revealed by Higher Eclectic Ground and the two - man
game development studio of Better Built Studios, a
first look at their upcoming multiplayer strategic card
game, State of Wonder, by means of a special
cinematic trailer.
Personally I feel the oversaturation of Quick Time Events during the
first half of the
game was a certain flaw, I stated that some of these
cinematic moments couldn't be pulled off otherwise in the review, but I am no
game designer.
Quantic are determined to ensure that their latest venture is unequivocally a
game first and a movie second: putting the action in players» hands as much as possible while retaining the
cinematic look and feel for which they're famed.