Sentences with phrase «first design approach»

So today, we're announcing new tools as part of our AdminX initiative, which applies our user - first design approach to the admin experience.
And of course they are a part of any fully responsive solution, whether you go in for a mobile - first or a desktop - first design approach.

Not exact matches

Responsive design — a design approach that places the user experience, expectations, and needs first — is the key to mobile optimization: «No matter what device your site is being displayed on, it always needs to look exactly the same,» notes a resource from Quickbooks on web design.
Pepsi's first chief design officer, Mauro Porcini, encourages leaders to transform their approach to design thinking.
«We're trying to take a design - first, lightweight A.I. approach to a common problem that every company faces,» he says.
Ecommerce site owners today are approaching web design from a mobile - first strategy that designs the mobile experience first and the desktop version later.
Designer Philippe Starck, who until now has said little of the project, issued a statement saying that Jobs first approached him to design a boat in 2007.
This design approach is intended to put you, the user, first.
It's also a validation of Dorsey's approach of putting design and usability first, Norwest Venture Partner's Josh Goldman says.
To turn this tide, Circular Board, the first virtual accelerator for women entrepreneurs, approached Dell in 2016 with a new idea to disrupt the startup world: What if we could build an entirely new ecosystem, designed especially for women founders?
Before you take the mic to persuade your colleagues to try this new web development approach, you'll need to be able to answer the first question: What is Growth Driven Design?
Hartford Funds today has expanded its suite of strategic beta * exchange - traded funds («ETFs») with the launch of the industry's first US - focused real estate investment trust («REIT») ETF to apply the innovations of risk - first investment design with a multifactor approach (Ticker: RORE).
After trials and design approaches along with Château de Pommard's team and its glass supplier, Appartement 103 was able to bring what it claims to be the first bottle in the world without a neck ring to life, achieving the intended shape from bottom to top.
Designed by a Swiss company of the Larsson family devoted to the promotion of natural approaches to medicine and other health - related concerns, Medela was the first to create a program that allowed lactating mothers to pump milk in the workplace for their newborns.
ShareWhen Card Store approached me to design a card for Mother's Day, my first thought was «Shouldn't you be sending this site to my kids?»
Tweet When Card Store approached me to design a card for Mother's Day, my first thought was «Shouldn't you be sending this site to my kids?»
They designed this comprehensive update to their open - source Dem Tools package with organizers in the developing world in mind, meaning for instance that they took a mobile - first approach.
The CJC's Needs Assessment Report, which was validated by industry expert RicciGreeneAssociates in 2013, called for a two pronged approachfirst, enhance the County's innovative work with Alternatives to Incarceration programs to divert people away from the jail and drive down recidivism; and second, move forward with larger jail facility, designed as transition center campus where the County can improve its ability to institute additional evidence - based rehabilitative and re-entry programs.
UCLA chemists and molecular biologists have for the first time used a «structure - based» approach to drug design to identify compounds with the potential to delay or treat Alzheimer's disease, and possibly Parkinson's, Lou Gehrig's disease and other degenerative disorders.
The study, published in the October 28 Early Online edition of Proceedings of the National Academy of Sciences (PNAS), is the first to demonstrate the application of this methodology to the design of self - assembled nanostructures, and shows the potential of machine learning and «big data» approaches embodied in the new Institute for Data Sciences and Engineering at Columbia.
«The outcomes seen in this paper will thus help contribute to a «Safe by Design» approach,» says first author Tatyana Chernova, a senior staff scientist at MRC.
«The protocol teaches every step of building a bio-bot, from 3D printing the skeleton to tissue engineering the skeletal muscle actuator, including manufacturers and part numbers for every single thing we use in the lab,» explained Ritu Raman, now a postdoctoral fellow in the Department of Bioengineering and first author of the paper, «A modular approach to the design, fabrication, and characterization of muscle - powered biological machines.»
What makes this study unique is that it's the first to incorporate a «train for transfer» approach — essentially a training intervention designed to have participants practice performing real - world prospective memory tasks in simulated everyday settings and assess whether the cognitive gains transfer to successful performance at home.
To understand the reactions that create nanoclusters, the team first designed new theoretical and computational approaches to studying the nanoparticle formation.
As an example of the NIMH approach to intervention development research, the Recovery After an Initial Schizophrenia Episode (RAISE) initiative utilized coordinated specialty care (CSC), a team - based intervention designed to improve outcomes for individuals experiencing first episode psychosis.
Standardized exploration of physiological functions, scientific and ethical considerations, study design, analysis and data management, alternative imaging method tests / Preclinical approaches with mouse models, a first step toward the man, interest and limits
Offering an extensive product line, clinical education, and practice development programs, Designs for health is dedicated to health through nutrition using a «Science First» approach as their motto.
When I first started, I blogged about a lot of different topics and my blog design was, shall we say, it was not that good As time moved on, I focused more and more on style and that's when I discovered the Capsule Wardrobe world and sustainable fashion approach.
The site design is one of the first thing that falls into view, while most sites are made to look as user friendly as possible with lots of color solutions and so on, here we've got a more direct approach, it's more like an index then a real social network, index that you can browse to your heart's content looking for that one perfect match that will make your life much more interesting.
The first thing that you will notice is the fairly contemporary one - page design of the homepage which is definitely an interesting approach in comparison to the majority of other sites in the branch. . .
But the game was never designed as a «first person shooter», so it would behoove the gamer to not approach it as such.
While the previous films in the series have been just that — parts of a sequence designed to get us here, each with their own beginning and end — the first and second parts of Deathly Hallows are two halves of the same film, and to approach them as separate entities means missing just what director David Yates, writer Steve Kloves, and a host of storytellers and performers have done: They've made a five - hour fantasy epic that balances effects - driven battles with some very real character moments, and one that isn't afraid to have its heroes pay a high price for their convictions.
Honesty at the start I was a little put off by the design of the picture, the characters were very basic and weekday cartoon looking to me, clearly they were going for a different approach but first impressions were worrying.
That the film works as anything more than an elaborate game of guess - the - citation is a credit to two key elements, the first being its imaginative visual sensibility, an expressionist approach to costuming and set design that comes as welcome relief from the grays - and - earth - tones look of contemporary tentpole fantasy filmmaking.
There are a total of 8 levels in the game and while this number might seem short at first, keep in mind that these levels are all open with an expansive level design that provides the player multiplayer ways of approaching their objectives.
Overall, Valiant is for the most part charming enough, while never approaching cinematic excellence that the ambitious design (the country's first CGI film, a World War II setting, and a low budget) might have suggested and other studios (like Pixar) might have achieved with the same elements in place.
This first - person adventure features intelligent design that allows players to take full control, with freedom to choose their path through the game's levels and how they approach and overcome each challenge.
It did a fine job appealing to players who preferred the first game's approach to level design, while achieving the density of secrets, routes, and goodies that helped Dark Souls 2 carve out an identity of its own.
One of the very first design decision was to approach the game with a model - view - controller (MVC) in mind.
This is your first — and probably most important step — towards digital, because digital doesn't just mean technology - enabled learning, it means user - centered design, moving fast to achieve defined and focused objectives using the most appropriate approaches and tools.
In the first article of this series, I introduced readers to the fundamental reasons why I believe, as an industry, we need to adopt a new approach to Instructional Design.
Now, I share a case study that features a mobile first (fully responsive design) approach.
There is a common approach of first presenting, then exemplifying, assessing, and finally repeating when it comes to designing an eLearning course.
Before we examine the best pedagogical approaches that MOOC courses should be based on, we first need to determine what it means, in terms of instructional design for MOOCs, to design an online course for massive learning.
In the first mode, having it on the wall will remind you all important approaches (orbits, nebulas) and tools (planets, moonsm and satellites) you can use while designing learning intervention utilizing the focal element of the map.
Also in this issue: an analysis of open educational resources and what the federal role should be in facilitating their adoption; an assessment of Mayor Bill de Blasio's first few years in office in New York City; and an expert debate on the merits of two different approaches to designing state accountability systems.
Our new book, Blended: Using Disruptive Innovation to Improve Schools, lays out a different path for schools to embark upon a design process where the technology comes toward the end in service of the learning goals, but high profile busts of 1 - to - 1 initiatives will hopefully slow enthusiasm around tech - first implementations toward more considered approaches in 2015.
Our approach to achieving this goal focuses on three objectives: (1) to develop a reliable, predictive panel of biomarkers (including both biological and bio-behavioral measures) that can identify children, youth, and parents showing evidence of toxic stress, and that can be collected in pediatric primary care settings; (2) to conduct basic, animal and human research on critical periods in development and individual differences in stress susceptibility, thereby informing the timing and design of a suite of new interventions that address the roots of stress - related diseases early in the life cycle; and (3) to build a strong, community - based infrastructure through which scientists, practitioners, parents, and community leaders can apply new scientific insights and innovative measures to the development of more effective interventions in the first three postnatal years.
With a population that is 75 % first generation college bound, our approach is specifically designed to increase student engagement, deepen integration and understanding, promote active learning, and ensure college success compared to national averages of 60 % and 70 % respectively for those two important indicators.
First, the DBR approach to PD design helped calibrate the transition from instruction focused on TK in decontextualized ways to specialized instruction and more contextualized learning experiences focused on PCK, refining teacher educational opportunities.
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