Sentences with phrase «first few hours of play»

This can unfortunately lead to the first few hours of play feeling punishingly brutal.
For the first few hours of play, I was constantly stressed since I didn't know what information was relevant or not and resented the game for not properly explaining anything.
For the first few hours of play I found myself not getting very far at all in the game, often dying before I made it to the second stage of the first area.
The supposed «cracked» version of the game is normal for the first few hours of play before something hilarious happens.
And for the first few hours of play in Dark Souls, they do.
It's a shame that the rest of game doesn't follow suit — not because it's bad, but because it barely evolves past its first few hours of play, and it's a long, long, loooooong experience.
For at least the first few hours of playing, I was sure that the class was broken, because I was getting crushed.

Not exact matches

Mertz should never have been our captain in the first place... who has ever heard of a team that makes 11th hour transfer buys (Arteta & Mertz) then seemingly places those same individuals into prominent leadership positions from the get - go... indicative of the problems that have permeated our clubhouse for the better part of 7 years under the Kroenke & Wenger... what is wrong with the players chosen and / or the management style of Wenger that doesn't develop and / or encourage strong leadership from within... Mertz was the fine collecting lackey from year one... this is what happens when you don't get world - class players because many times they want to have a voice on and off the pitch and this can't happen when you play for a fragile manager who has developed a coddling wage structure where everyone is rewarded for simply wearing the shirt and participating in the process... not enough balance between performance and pay, combined with the obvious favoritism shown to some players regardless of their glaring lack of production... remember that Ramsey has played in positions that make no sense considering his skill - set (out wide) and has forced other players off the field or into equally unfamiliar positions with little or no justification (let's remember when you read articles about how Ramsey's goals this upcoming season being the potential X-factor for our success that this is the same individual who didn't score a goal until the final week last season)... this of course is just one example of many... before I hear another word from Mertz I want this club to address the fact that no former player of any real consequence has any important role in the management structure of this club, yet several former Gunners have expressed serious interest in just such an endeavor (Henry, Viera, Adams, Bergkamp... just to name a few legends)... there is only one answer: an extremely insecure manager!!!
The foundation of our gut microbiome that we inhabit really begins from our first few hours to days of life and can ultimately play a role in our health throughout our lifetime.
If you have played and enjoyed the first case in this detective story by Suda51, then The 25th Ward can be a good choice for a few more hours of visual novel / noir gameplay.
It really annoyed me at first, but after a few hours of playing I got pretty used to it.
Ok, i never wrote a review before this one, but i must express all the things i've felt playing the first few hours (and probably half of the game already) of this game.
The late Ross offers up a feature - length yakker — originally recorded for DVD, I assume — that is surprisingly engaging for the first half - hour as the director talks about adapting and «opening up» the play and skirts around the purported friction on set between him and a few of the actors.
«Only the Brave» devotes the first half of its 2 hour, 15 minute runtime to allowing us to get to know these three and a few other main characters: firefighter Chris (Taylor Kitsch) and Eric's superior Duane (played by Jeff Bridges, who even does a bit of singing in the film).
Once you've played the first few hours of the campaign, you'll feel like you've already seen it all as you drag through the remainder of the plot.
My first few hours of Monster Hunter World wouldn't be this exciting had I not been playing Souls games for years.
After puppy class is the first level of obedience training and more and more trainers are basing the first few levels of class on the kindergarten model — play session, training session, learning session all within the hour class.
On initially approaching the cage during the first few days, we are generally greeted by hissing and spitting yet by the end of a half hour play session, the kittens wide frightened eyes have softened and they are more relaxed.
The first few hours of the game, assuming you've started with the Gold era, is a prime example, forcing you to play just a few tracks over and over with the same cars.
Platforms: PC, Xbox 360 and PS3 Reviewed On: Xbox 360 Developer: Keen Games Publisher: Deep Silver Singleplayer: Yes Multiplayer: 2 - 4 player co-op Going into Sacred 3 I was somewhat nervous, having largely missed out on both of the first two games, playing just a few hours of each.
I played the first few hours of the import version, and, the beginning seems different from the original PlayStation version, much faster.
A few hours into my play - through of the Taken King I had already equipped every single piece of armour and weapons with newly acquired loot, and the strangest thing happened when I first picked up my green loot and it turned out to absolutely destroy my current legendary setup, my mind was blown but I knew I was onto something really good at that moment.
However if this is your first time playing Another World, like it was for me, be prepared for a few hours of frustration, bewilderment and the chance to say that you have played a game that is oft - regarded as one of the most memorable games of it's time.
I've spent quite a few hours playing VR and this is the first time I've ever felt motion sickness to this extent while playing any type of VR game.
Overall I had a blast for the first few hours of my time with White Noise 2 as that was when I was playing with a group of online friends.
The first big change I noticed was how much better the graphics looked, with this being the first Halo game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign in a co-op game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the game for all of 30 minutes I had completely forgotten about the length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
In the first few hours of LEGO Dimensions play time with my six - year - old son, almost half the time was spent on playing with blocks.
I played a few custom levels and created my own version of Coconut Dodge's first maze in around an hour of poking around.
Going into Sacred 3 I was somewhat nervous, having largely missed out on both of the first two games, playing just a few hours of each.
Having played through the first few hours of Dark Souls III, I can safely say that fans of the game will not be disappointed.
Combining the best elements of Eastern and Western RPGs, the first few hours of FFXV were a blast, and we can't wait to play the whole thing.
More so, it tasted like cardboard within the first hour, then the second hour there was nothing and playing felt like I was munching on nothingness, expansive nothingness dotted with a few interesting tidbits but nothing of grand taste.
After all, it's better to spend 3 hours playing the likes of «Gone Home» to completion than it is playing through the first few chapters of Killzone: Shadowfall before moving on.
For the first few hours of gameplay, I've spent more time reading the text of well - drawn charterers in static environments then playing the SRPG itself.
Although only a few hours long (you'll probably finish your first, normal difficulty run - through in an evening, though obviously that's always just the precursor to weeks of iterative, repeat play for progressive rewards, as part of Destiny's now huge melting pot of content), it's easily the most precisely curated chunk of campaign Destiny has yet seen, eschewing the early game's narrative vagaries and reliance on multi-purpose, overworld spaces in favour of pacing, storytelling and set - pieces entirely worthy of a focused, single - player FPS.
The first few hours of Binary Domain are rough — rough enough that you might be thinking that playing Binary Domain is an elaborate ruse.
Shadow of War's microtransactions are gone, Outlast 2's after adding a story mode, and Sea of Thieves has become Xbox One's fastest - selling new IP.Rich Walker's really enjoying his first few hours of Ni No Kuni 2 and been causing havoc in Far Cry 5, while Mike Harradence has been playing some Uncharted: The Lost Legacy over the bank holiday.
A few days ago, after some 30 odd hours, I completed my first play through of Far Cry 5.
I've been playing my review code for a few hours now, and I can firmly say that this is one heck of a shooter, and I'm playing it on the 360, not my first choice for an FPS», but it just...
Once players get a feel for this progression system, it becomes less bothersome, but the first few hours can feel pretty confusing for those who played previous entries of the series that featured a very strict and, at times limiting, progression system.
It's confusing at first but begins to make sense after a few hours of play.
I followed the advice of Nick Smart, the developer, and checked out the tutorial video first, but my first few hours with the game mostly consisted of playing tutorial missions and messing about in the vehicle designer.
I've actually played the first few hours of the original on Steam, where I was amused by the refreshing antics of protagonist Fang, a deliberately against - type anime protagonist who really can't be bothered saving the world.
In a bold move, the first few hours are played solo and in the game's jack - of - all - trades Minstrel class — you've got offensive abilities and some minor healing power, though the unfocussed character lacks a raison d'être once you reach Stornway and can create a bunch of allies as well.
The game should take 12 - 15 hours on your first play through and going at it a few more times is definitely encouraged as there are a ton of things to unlock and purchase in the game.
Most of the games I have played in my over 40 hours of game play either end in those first few minutes, or last around 30 minutes.
And that's what I've been doing for the last week, playing through the majority of Fortune and Deception, while revisiting the first few hours of Thieves.
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