Is it better to save your best content until the end of a game so you have a strong finish, or is it better to make
the first few minutes of gameplay as good as they can possibly be?
Not exact matches
Exactly one game's worth
of Dead Island was plenty for me, so when I jumped back into Riptide and immediately felt a sense
of fatigue with the
gameplay mechanics after just the
first few minutes, I knew it was a bad sign.
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Today at the Nintendo Treehouse E3 live event Game Freak revealed a
gameplay demonstration
of the
first few minutes of the Pokemon Sun and Moon game coming to 3DS on November 18th 2016 part
of their celebration
of the Pokemon 20th Anniversary.
At
first it seemed like a straightforward
few minutes of sample
gameplay, but each time you went back you found new content, hidden jokes, endless depth.
The general trend I see in successful games is that they tend to show a great deal
of their coolness (but not all
of it) in the
first few minutes to half hour
of gameplay.
Speaking
of fine motor impairments, my
first experience with Call
of Duty: WWII left me impressed by what I thought was fairly accessible
gameplay, but unfortunately, this evaporated quickly after progressing more than a
few minutes into the single player campaign.
Bethesda also showed off the
first few minutes of Fallout 4
gameplay during the same showcase.
In it, he explains how those
first few minutes are a gentle introduction into the
gameplay mechanics without the need
of a long, dull manual.