Of course, every Statham movie is contractually obligated to contain at least some action, and though «Wild Card» has its share,
the first fight sequence doesn't occur until the 40 - minute mark, and even then, it's short and sweet.
(he ended up in the hospital after going through
the first fight sequence with josh)
Not exact matches
I would imagine the latter two — a lunchroom standoff and a Cyrano de Bergerac homage — were deleted for being too hackneyed, while the long
first sequence (involving a dream and a dragon
fight) is just a bit chaotic.
Chan is known for incredibly inventive action
sequences in which he
fights using whatever is handy — including, in
First Strike, a ladder.
All the voice talent from the
first film — including Jack Black and Angelina Jolie — are back to lend persona to the lovable heroes, but in the sequel they serve more as background to the repetitive chase and
fight sequences.
The action
sequences and
fight scenes in the
first two acts of the movie are equally impressive in their staging, taking visual cues from sources that include Coogler's own grounded boxing scenes in Creed, as well as many a James Bond film during a nightclub
sequence right out of something like Skyfall.
The
first fifteen minutes of the sequel was shown, in addition to two other
sequences from the film: an early Times Square
fight between Spider - Man...
It's all very thinly held together by
first - time director Paul Hunter, who does the best he can with the poor plot, but can't even manage to raise the pulse for the duration, even during what should be some incredible
fight sequences.
I can, however, safely say that Wright's attempts to mend cinema, video games, and comic books work — it is the
first film in which enemies turn into coins when defeated, health bars are displayed, and towering «thuds» invade the screen during
fight sequences, and honestly, it was all awe - inspiring.
Lewis's best moment comes when he betrays in the middle of an otherwise - inconsequential meeting that he's tortured and alone — a moment again murdered by Spielberg narrating as much
first in a dream sequence (seriously), then in a fight with First Lady Mary Todd (Sally Fi
first in a dream
sequence (seriously), then in a
fight with
First Lady Mary Todd (Sally Fi
First Lady Mary Todd (Sally Field).
There's also the matter of the Demon Hand being able to permanently destroy these phantom replacements, so there are now new phases where Oni have to deal with their bits going missing — seeing them dragging themselves along with one arm and such is pretty neat, and the fact that most bosses naturally have smaller health pools than the
first game makes extended
fight sequences less of a drag.
Marshall knows how to work with a star studded casts, and his handle on action cinema is impressive, opting for choreography over shaky cam theatrics or CGI heavy
fight sequences (as many
first time action directors tend to do).
It simply is a continuation, and escalation of the cartoonish conclusion of the
first film: exhibit A being the car chase -
fight sequence that begins mere moments following the film's opening title on the Kingsman's tailor shop window.
At the film's Los Angeles press day, Woodley talked about how Jennifer Lawrence encouraged her to take the role, what she shares in common with her character and how they differ, what inspired her to take a course in urban survival skills, what the experience was like doing many of her own stunts, her most memorable sweaty palm moments, zip - lining over the streets of Chicago and climbing the Navy Pier Ferris Wheel, her challenging
fight sequence finale with Theo James, working again with Miles Teller, and what she learned about herself in the process of making her
first large scale studio movie.
The curiosity factor is certainly high on the streaming service's
first aspiring blockbuster, a movie that looks every bit the big - screen effects extravaganza — right down to its sickly neon glow and cacophony of slow - motion
fight sequences.
The
first major movie adaptation of Edgar Rice Burroughs» highly influential sci - fi pulp saga, it comes complete with sky - high action
sequences, swashbuckling
fight scenes and computer - generated creatures that your kids will either find awesome or disturbing.
The
first twenty minutes of «Stealth» are actually quite enjoyable, with amazing jet
fighting sequences that rival those of «Top Gun.»
But the supernatural element of the storyline means the introduction of computer - generated images for some of the
fighting sequences — a
first for Chan, who is renowned for doing his own stunt work (see http://jc-news.net/news.php?id=70).
With wholly magnificent
sequences that make sharp use out of natural light (a burning house
sequence, a
fight in nighttime Shanghai) or utilize precise framing (Bardem's entrance), Skyfall has beautifully stylized cinematography that never rings with pretentiousness; this is camerawork that labors uniquely to present its dynamic environments, with the presentation of story coming
first.
When it comes to action, there are
sequences that rival any from the previous films: Spider - Man's Roosevelt Island Tramway scene, the train
fight in Spider - Man 2, the
first 10 minutes of The Amazing Spider - Man 2 — Watts» exhilarating and enthusiastic film finds a way to one - up them all.
Some of the early explosions in the film, from a distance, look like they've been dragged out of ’95 with some shoddy CGI but the close - up
fight sequences and chorography as a whole are deeply impressive, really dragging you into the action like a
first - person shooter with the additiona of some hilarious one - liners kicking in.
The two major
fight sequences — the
first and best in a sports store, the second in an armory — are well shot and unfussy in a way that none of the film's more laboriously «moody» or contemplative
sequences are, which suggests that a better film might have been made, ironically, had Hyams's vision been scaled back.
Visuals are quite beautiful, however a
fighting sequence on a plane seems to hawk back to the
first «Transformers» film when it was hard to make out all the actions taking place.
It's also incredibly frustrating sometimes as it can feel like enemies have huge stamina pools that enable them to whale on you or have seemingly unstoppable attack
sequences, but eventually, ly you'll learn that since Henry is just a commoner there are going to be a lot of
fights that are night on impossible to win, at least at
first.
The opening tracking shot is a beautiful
sequence that plays on the very same type of shot used in the final climatic battle of the
first Avengers, and every
fight is hugely entertaining, including the Hulkbuster armor vs the Hulk.
For example, the
first 35 minutes of Carl's story consists of a four - minute story
sequence, then a
fight, then a five - minute story
sequence, followed by another
fight, then a 21 - minute story
sequence.
Instead, I get «missions» (what an awful name for Extreme Technical Timing Challenges), I can pay to download computer opponents that should have been in the game in the
first place, or I can slog through the inflexible arcade mode of
fighting a
sequence of battles over which I have no control beyond difficulty level.
Each boss contains short
first person
fighting sequences using the thumbsticks, and it felt good to have that variety, and it really brings you up close and personal with each of your arch-enemies.