Assassins Creed Rogue will be
the first game of this scale to incorporate eye tracking.
Not exact matches
«We are taking a pragmatic approach to eSports so this is just one
of the
first steps, but down the road we can envision the opportunity for large -
scale live spectator - filled events that not only highlight the
game, but some
of the NBA athletes that represent our brand alongside other pop and fashion icons,» Argent says.
While the open - world idea
first hinted at in Metal Gear Solid 3: Snake Eater and then Metal Gear Solid 4: Guns
of the Patriots is finally realized, with the
game worlds boasting huge
scale but incredible detail, too.
Amped - Up Scope And
Scale In the
first film, the arena where the
games are held seemed like a magically science fiction - y realm, where it seemed like the godlike architects
of the
games (alongside the nefarious President Snow) could reconfigure land, sea, and air, almost on a whim.
New Wave Toys has teamed up with Atari to produce Replicade x Centipede, the
first in a line
of fully - functional 1/6
scale replicas
of classic arcade
games.
This provides my
first real sense
of the true
scale of the
game.
Also, ideally children
first learn about reading by being read to a lot, so they have a sense
of the whole
game, and as they develop their decoding skills they soon practice on simple small -
scale texts that nonetheless try to be interesting and meaningful.
The
game is one
of the
first to be developed from the ground up specifically for the affordances
of the iPad rather than as a digital version
of physical
games, or a
scaled - down version
of console
games, making it uniquely compelling.
If you can accept it as a much smaller
scale puzzle
game then Big Pharma is actually really good, and while you might find yourself tiring
of it quite quickly the hours you do spend spinning machines around and planning out new production lines are satisfying, especially when you
first begin putting together the vast collection
of equipment and belts required to create the most powerful drugs, such as a cancer vaccine.
In 2011, with our
first of many acquisitions to come, Nordic
Games began its transformation from small
scale, two - platform
games publisher to a multi-platform, multi-genre global player.
It's the absolute perfect situation for the tone
of game's
first half, a compelling, small -
scale drama which one would expect to see a cop in.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large
scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end
of the
game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the
first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones
of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount
of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top
of a tower without any help
of Pikmin, and instead use pipes and Olimar's jetpack - Valley
of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers
of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one
of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
If the rest
of the
game can match the large
scale encounters
of the
first «dinobot,» Horizon could certainly look to be a new masterpiece on the PS4.
They noted that this is their
first attempt to bring a balance change
of this
scale to the
game and are therefore not entirely sure if it will work towards players» satisfaction or anguish.
The
scale of the map is roughly the same size as the
first game and there is a decent amount
of things to do in it.
Right away, with this
first comparison, we can see the difference in the
scale of the coverage between 3
of the top 15
games in media coverage, and 2 indie
games that were very well covered by media.
11 - 11: Memories Retold is truly an exciting step for us as it marks the
first time that Aardman has collaborated on a
game of this
scale and we're delighted to see this come to life.»
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be
scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect
of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy
of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type
of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development
of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series
of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year
of content updates for Splatoon 2 - when finished, the quantity
of stages will be more than the original - some
of the additional stages are totally new and some will be arranged stages from the
first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount
of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside
of the three current options - the future holds any sort
of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In reality these huge environments only truly exist to serve two purposes: the
first is to give the
game its wonderous sense
of scale.
But with the Supreme Commander name stamped on the box it was hard to view Supreme Commander 2 as anything more than a stripped back, dumbed down version
of the
first game, offering none
of the depth or
scale and leaving fans feeling let - down.
A lot
of players will claim up and down that if there was any one
first - person shooter out there with the most grand
of scale, it would have to be one
of the PlanetSide
games.
The enemies
scale with the player character throughout the entirety
of the
game world, meaning even the foes you come face - to - face with in the
game's
first level get stronger as you do.
Inspired by the likes
of Lucasarts adventure
games, Alan Wake, Gone Home and The Vanishing
of Ethan Carter, Blind is the studio's
first full
scale game.
Inspired by the likes
of Lucasarts adventure
games, Alan Wake, Telltale
Games, Bioshock and The Metal Gear saga, Blind is the studio's
first full
scale game and began development in 2015.
The
first time I had my room
scale set up, I started the
game and found myself down the end
of a room, at the far end was a door with a handle I needed to pull to enter the arena... I stretched out my virtual hand and walked as far as my room
scale would let me but it was just out
of reach.
The
first time I played LttP I had never played a
game that went beyond typical sequencial level progression (I didn't have an NES, so I had not played the earlier Zeldas) so LttP was a huge step up in terms
of depth and
scale for me.
Moreover, based on the screenshots, it is likely hero units, heavy units / walker vehicles (such as the Space Marine Dreadnaught) will also return, and I am fairly confident that the
scale will be more in line with the
first game given this tidbit from the website: «Prepare for more epic action as you wage war with massive armies across landscapes full
of volcanic terrain or on battlecruisers in space.»
The list
of full advanced settings includes: manually lock framerate, unlocked at launch, lights quality, chromatic aberration toggle, shading quality, post-process quality, particles quality,
game F / X quality, decal quality, directional occlusion, reflections quality, depth
of field toggle, decal / texture filtering, motion blur quality / toggle, sharpening amount, lens flare toggle, lens dirt toggle, texture atlas size, show performance metrics, resolution
scaling, UI opacity, film grain, rendering mode, FOV slider, simple reticle, show
first - person hands toggle, use compute shaders and V - sync.
Should your character level be higher then 15 the DLC
scales the difficulty to reflect where you are at, and this includes whether or not you are on your
first or second play through
of the
game too.
F - Zero
first released alongside the Super Nintendo way back in 1991, introducing players to the system's impressive «Mode - 7»
scaling capabilities, which gave two - dimensional
games the illusion
of 3D by allowing a background layer to be rotated and
scaled on a scanline - by - scanline basis.
The
first large
scale negative bit
of feedback I am seeing almost immediately surrounding the new LEGO The Incredibles Video
Game is the scale of the content & characters in the movies compared to the 300 + characters found inside a game like LEGO Marvel Super Heroe
Game is the
scale of the content & characters in the movies compared to the 300 + characters found inside a
game like LEGO Marvel Super Heroe
game like LEGO Marvel Super Heroes 2.
First of all, we learn that the team is aiming at a «new creation» that isn't just a simple remake, and the project is in full -
scale development to create «a
game that exceeds the original» Final Fantasy VII.
Where the
first The Crew had the ambition and scope to transplant a racing
game into a
scaled down open world approximation
of the United States, so many things didn't sit right with me, from the handling model to the overly serious story tacked onto it.
Rather than spend years and a small fortune to make one huge
game to begin with (like many indie studios do), we've slowly been
scaling up the size & quality
of our
games —
first Breath
of Death VII (let's make an 8 - bit RPG), then Cthulhu Saves the World (let's make an early 16 - bit RPG), then Precipice
of Darkness 3 (let's make a mid-gen 16 - bit RPG), and now with Precipice
of Darkness 4 (let's make a late - gen 16 - bit RPG).
That isn't to say that Chalice Dungeons don't get harder — indeed, it seems that later dungeons are aimed at co-op players or those well past their
first run
of the
game, as Chalice Dungeons are the only part of Bloodborne that don't scale in difficulty in New Game Plus mo
game, as Chalice Dungeons are the only part
of Bloodborne that don't
scale in difficulty in New
Game Plus mo
Game Plus modes.
What sets PlanetSide 2 apart from the other multiplayer
first person shooters in this list is that the
game supports thousands
of players online in a single large
scale continuous battle.
This is an exciting deal with a leading media group in Spain, which has the rare combination
of both mass - media
scale plus genuine
first - class
games media expertise.
The
first time is understandable and somewhat justifiable; but the second time is done in the last chapter, for a villain with no buildup that seems like it was desperate trying to give the story a sense
of scale when the
game is LITERALLY ABOUT SAVING FREE WILL IN THE KNOWN GALAXY!
Breath
of the Wild might be the
first Zelda to go open world, but it's certainly not the only
game out there to offer questing on an epic
scale.
[26] The overworld maps
of the
first five Ultima
games, released up to 1988, lacked a single, unified
scale, with towns and other places represented as icons; [26] this style was adopted by the
first three Dragon Quest
games, released from 1986 to 1988 in Japan.
Well, while there have been a number
of Jurassic Park
games released shortly after the
first movie came out, they were all rather arcadey and none
of them really succeeded in conveying the
scale of the prehistoric beasts.
While there were a few other more uncommon and unknown motion simulators released to the arcades before Space Harrier, it can be said that Space Harrier was one
of the
first games to be released in a motion based cabinet into the arcades that went into full
scale production.
The last couple
of entries saw the series grow much larger in
scale and roster alike, but it's still the
first two
games that fans love the most.
For the
first time ever in a God
of War
game, players can compete in online or offline multiplayer battles that combine the fierce combat and
scale of the franchise with a unique gameplay experience.
We
first saw Nintendo dipping their toes when Super Mario Odyssey saw a digital Sound Selection release in December, and now that we're getting a full -
scale music collection from one
of 2017's best Nintendo
games, we can only hope they'll keep the ball rolling with musical scores for
games old and new.
The footage shows a
game that appears to sit somewhere between the
first and second DoW
games in terms
of gameplay and includes both small
scale and much larger battles.
This is Ubisoft's
first attempt at full
scale Arabic support in any
of its
games at launch.
We are also considering next - gen consoles, and are in talks with a few different publishers about the viability
of bringing
SCALE to a those platforms, but a getting the
game out on personal computers is our
first priority.
The
first thing you'll notice is that the battle maps score quite well in the looks department, some way behind Jeanne D'Arc on the snazziness
scale but some way ahead, to pick a
game at random,
of Blade Dancer: Lineage
of Light.
Large -
scale, site - specific installations at the new Cowboys Stadium are unveiled for the
first game of the regular season, and the stadium launches its
first art tours.