Sentences with phrase «first game of this scale»

Assassins Creed Rogue will be the first game of this scale to incorporate eye tracking.

Not exact matches

«We are taking a pragmatic approach to eSports so this is just one of the first steps, but down the road we can envision the opportunity for large - scale live spectator - filled events that not only highlight the game, but some of the NBA athletes that represent our brand alongside other pop and fashion icons,» Argent says.
While the open - world idea first hinted at in Metal Gear Solid 3: Snake Eater and then Metal Gear Solid 4: Guns of the Patriots is finally realized, with the game worlds boasting huge scale but incredible detail, too.
Amped - Up Scope And Scale In the first film, the arena where the games are held seemed like a magically science fiction - y realm, where it seemed like the godlike architects of the games (alongside the nefarious President Snow) could reconfigure land, sea, and air, almost on a whim.
New Wave Toys has teamed up with Atari to produce Replicade x Centipede, the first in a line of fully - functional 1/6 scale replicas of classic arcade games.
This provides my first real sense of the true scale of the game.
Also, ideally children first learn about reading by being read to a lot, so they have a sense of the whole game, and as they develop their decoding skills they soon practice on simple small - scale texts that nonetheless try to be interesting and meaningful.
The game is one of the first to be developed from the ground up specifically for the affordances of the iPad rather than as a digital version of physical games, or a scaled - down version of console games, making it uniquely compelling.
If you can accept it as a much smaller scale puzzle game then Big Pharma is actually really good, and while you might find yourself tiring of it quite quickly the hours you do spend spinning machines around and planning out new production lines are satisfying, especially when you first begin putting together the vast collection of equipment and belts required to create the most powerful drugs, such as a cancer vaccine.
In 2011, with our first of many acquisitions to come, Nordic Games began its transformation from small scale, two - platform games publisher to a multi-platform, multi-genre global player.
It's the absolute perfect situation for the tone of game's first half, a compelling, small - scale drama which one would expect to see a cop in.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
If the rest of the game can match the large scale encounters of the first «dinobot,» Horizon could certainly look to be a new masterpiece on the PS4.
They noted that this is their first attempt to bring a balance change of this scale to the game and are therefore not entirely sure if it will work towards players» satisfaction or anguish.
The scale of the map is roughly the same size as the first game and there is a decent amount of things to do in it.
Right away, with this first comparison, we can see the difference in the scale of the coverage between 3 of the top 15 games in media coverage, and 2 indie games that were very well covered by media.
11 - 11: Memories Retold is truly an exciting step for us as it marks the first time that Aardman has collaborated on a game of this scale and we're delighted to see this come to life.»
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
In reality these huge environments only truly exist to serve two purposes: the first is to give the game its wonderous sense of scale.
But with the Supreme Commander name stamped on the box it was hard to view Supreme Commander 2 as anything more than a stripped back, dumbed down version of the first game, offering none of the depth or scale and leaving fans feeling let - down.
A lot of players will claim up and down that if there was any one first - person shooter out there with the most grand of scale, it would have to be one of the PlanetSide games.
The enemies scale with the player character throughout the entirety of the game world, meaning even the foes you come face - to - face with in the game's first level get stronger as you do.
Inspired by the likes of Lucasarts adventure games, Alan Wake, Gone Home and The Vanishing of Ethan Carter, Blind is the studio's first full scale game.
Inspired by the likes of Lucasarts adventure games, Alan Wake, Telltale Games, Bioshock and The Metal Gear saga, Blind is the studio's first full scale game and began development in 2015.
The first time I had my room scale set up, I started the game and found myself down the end of a room, at the far end was a door with a handle I needed to pull to enter the arena... I stretched out my virtual hand and walked as far as my room scale would let me but it was just out of reach.
The first time I played LttP I had never played a game that went beyond typical sequencial level progression (I didn't have an NES, so I had not played the earlier Zeldas) so LttP was a huge step up in terms of depth and scale for me.
Moreover, based on the screenshots, it is likely hero units, heavy units / walker vehicles (such as the Space Marine Dreadnaught) will also return, and I am fairly confident that the scale will be more in line with the first game given this tidbit from the website: «Prepare for more epic action as you wage war with massive armies across landscapes full of volcanic terrain or on battlecruisers in space.»
The list of full advanced settings includes: manually lock framerate, unlocked at launch, lights quality, chromatic aberration toggle, shading quality, post-process quality, particles quality, game F / X quality, decal quality, directional occlusion, reflections quality, depth of field toggle, decal / texture filtering, motion blur quality / toggle, sharpening amount, lens flare toggle, lens dirt toggle, texture atlas size, show performance metrics, resolution scaling, UI opacity, film grain, rendering mode, FOV slider, simple reticle, show first - person hands toggle, use compute shaders and V - sync.
Should your character level be higher then 15 the DLC scales the difficulty to reflect where you are at, and this includes whether or not you are on your first or second play through of the game too.
F - Zero first released alongside the Super Nintendo way back in 1991, introducing players to the system's impressive «Mode - 7» scaling capabilities, which gave two - dimensional games the illusion of 3D by allowing a background layer to be rotated and scaled on a scanline - by - scanline basis.
The first large scale negative bit of feedback I am seeing almost immediately surrounding the new LEGO The Incredibles Video Game is the scale of the content & characters in the movies compared to the 300 + characters found inside a game like LEGO Marvel Super HeroeGame is the scale of the content & characters in the movies compared to the 300 + characters found inside a game like LEGO Marvel Super Heroegame like LEGO Marvel Super Heroes 2.
First of all, we learn that the team is aiming at a «new creation» that isn't just a simple remake, and the project is in full - scale development to create «a game that exceeds the original» Final Fantasy VII.
Where the first The Crew had the ambition and scope to transplant a racing game into a scaled down open world approximation of the United States, so many things didn't sit right with me, from the handling model to the overly serious story tacked onto it.
Rather than spend years and a small fortune to make one huge game to begin with (like many indie studios do), we've slowly been scaling up the size & quality of our gamesfirst Breath of Death VII (let's make an 8 - bit RPG), then Cthulhu Saves the World (let's make an early 16 - bit RPG), then Precipice of Darkness 3 (let's make a mid-gen 16 - bit RPG), and now with Precipice of Darkness 4 (let's make a late - gen 16 - bit RPG).
That isn't to say that Chalice Dungeons don't get harder — indeed, it seems that later dungeons are aimed at co-op players or those well past their first run of the game, as Chalice Dungeons are the only part of Bloodborne that don't scale in difficulty in New Game Plus mogame, as Chalice Dungeons are the only part of Bloodborne that don't scale in difficulty in New Game Plus moGame Plus modes.
What sets PlanetSide 2 apart from the other multiplayer first person shooters in this list is that the game supports thousands of players online in a single large scale continuous battle.
This is an exciting deal with a leading media group in Spain, which has the rare combination of both mass - media scale plus genuine first - class games media expertise.
The first time is understandable and somewhat justifiable; but the second time is done in the last chapter, for a villain with no buildup that seems like it was desperate trying to give the story a sense of scale when the game is LITERALLY ABOUT SAVING FREE WILL IN THE KNOWN GALAXY!
Breath of the Wild might be the first Zelda to go open world, but it's certainly not the only game out there to offer questing on an epic scale.
[26] The overworld maps of the first five Ultima games, released up to 1988, lacked a single, unified scale, with towns and other places represented as icons; [26] this style was adopted by the first three Dragon Quest games, released from 1986 to 1988 in Japan.
Well, while there have been a number of Jurassic Park games released shortly after the first movie came out, they were all rather arcadey and none of them really succeeded in conveying the scale of the prehistoric beasts.
While there were a few other more uncommon and unknown motion simulators released to the arcades before Space Harrier, it can be said that Space Harrier was one of the first games to be released in a motion based cabinet into the arcades that went into full scale production.
The last couple of entries saw the series grow much larger in scale and roster alike, but it's still the first two games that fans love the most.
For the first time ever in a God of War game, players can compete in online or offline multiplayer battles that combine the fierce combat and scale of the franchise with a unique gameplay experience.
We first saw Nintendo dipping their toes when Super Mario Odyssey saw a digital Sound Selection release in December, and now that we're getting a full - scale music collection from one of 2017's best Nintendo games, we can only hope they'll keep the ball rolling with musical scores for games old and new.
The footage shows a game that appears to sit somewhere between the first and second DoW games in terms of gameplay and includes both small scale and much larger battles.
This is Ubisoft's first attempt at full scale Arabic support in any of its games at launch.
We are also considering next - gen consoles, and are in talks with a few different publishers about the viability of bringing SCALE to a those platforms, but a getting the game out on personal computers is our first priority.
The first thing you'll notice is that the battle maps score quite well in the looks department, some way behind Jeanne D'Arc on the snazziness scale but some way ahead, to pick a game at random, of Blade Dancer: Lineage of Light.
Large - scale, site - specific installations at the new Cowboys Stadium are unveiled for the first game of the regular season, and the stadium launches its first art tours.
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