Not exact matches
The chances are that
game developers will adopt such technology
first, he says, as they tend to find it easier to adapt to new technologies than film and television
producers.
Directly following the screening, series stars Cress Williams (Hart of Dixie, Friday Night Lights), China Anne McClain (House of Payne), Nafessa Williams (Twin Peaks), Christine Adams (Marvel's Agents of S.H.I.E.L.D.), Marvin «Krondon» Jones III (Harry's Law), Damon Gupton (Bates Motel, Criminal Minds) and James Remar (Gotham, Sex and the City) will join executive
producers Salim Akil & Mara Brock Akil (Being Mary Jane, The
Game, Girlfriends) for an electrifying Q&A session about the series and its upcoming
first season.
We got hands - on with Koei Tecmo's Attack on Titan 2 at a recent press event and had an opportunity to briefly speak with Hisashi Koinuma, President & COO of KOEI TECMO Games and
Producer for Attack on Titan 2, about the title and the changes players can expect from the
first game.
«Metroid Prime 4 (Working Title) returns to the
First Person Adventure roots of the original Metroid Prime
game and introduces a new storyline that ties together the events of the Metroid Prime universe and takes the storyline in new directions,» according to series
producer Kensuke Tanabe.
The Legend of Zelda: Breath of the Wild
producer Eiji Aonuma has discussed the reasoning behind using voice acting in the
game, which is a
first for Nintendo's beloved adventure series.
On Thursday, during the
first of the four planned stage presentations for Fire Emblem Warriors at the Tokyo
Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share something new about Fire Emblem Warriors every day until the game's release (in Japan), on September 2
Game Show, Yosuke Hayashi (
Producer) announced that Koei - Tecmo would share something new about Fire Emblem Warriors every day until the
game's release (in Japan), on September 2
game's release (in Japan), on September 28th.
On Thursday, during the
first of the four planned stage presentations for Fire Emblem Warriors at the Tokyo
Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the game's release (in Japan), on September 2
Game Show, Yosuke Hayashi (
Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the
game's release (in Japan), on September 2
game's release (in Japan), on September 28th.
The film, the
first direct distribution from
producer Annapurna, might be putting itself behind the
game by not offering anything.
The
first photo of Benedict Cumberbatch as scientist Alan Turing has just been released by the
producer of the upcoming biopic THE IMITATION
GAME...
In an interview with MCV, executive
producer David Nicholson said of platform concerns «
First and foremost, we want to make a really good RTS
game.
Yesterday, during the
first of the four planned stage presentations for Fire Emblem Warriors at the Tokyo
Game Show, Yosuke Hayashi (Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the game's release (in Japan), on September 2
Game Show, Yosuke Hayashi (
Producer) announced that Koei - Tecmo would share new details about Fire Emblem Warriors every day until the
game's release (in Japan), on September 2
game's release (in Japan), on September 28th.
The original script by «Mortal Kombat» creator John Tobias and the
first movie's
producer, Lawrence Kasanoff (along with Joshua Wexler), was ditched in favor of a barebones one by b - movie horror scribe Brent V. Friedman and TV writer Bryce Zabel, who mostly ignore the video
game's style in order to make the film a standalone horror - action fantasy.
Interactive Entertainment and TT Games present an inside look at LEGO Batman 3: Beyond Gotham with an animated panel discussion featuring exclusive
first look at new gameplay, content reveals and announcements by TT Games
Game Director Arthur Parsons and Executive Producer Phill Ring, along with a stellar line - up of voice talent from the g
Game Director Arthur Parsons and Executive
Producer Phill Ring, along with a stellar line - up of voice talent from the
gamegame.
Suzuki is lead
producer on the Dynasty Warriors
games these days, while Ogasawara has shifted gears to lead up Toukiden, the new Omega Force franchise
first detailed to the public last week.
For the second half of the panel, fans can join
Producer Haruyoshi Sawatari and Global Brand Manager Raio Mitsuno for a
first look at Episode Gladiolus, the
game's
first character - driven episode of DLC.
These «grindhouse cartoony, Japanese cinema-esque» visuals for Yaiba, according to senior associate
producer Charles Babb, are just the icing on the cake for what is Team Ninja's
first real departure from the traditional Ninja Gaiden
games.
Platinum Games has announced its new
game, Max Anarchy, in this week's Famitsu, and
producer Atsushi Inaba sat down to dish out
first details on the upcoming 360 / PS3 action title...
Audio Commentary # 1: Director Stephen Sommers,
Producer Bob Ducsay / Audio Commentary # 2: Actors Richard Roxburgh, Shuler Hensley and Will Kemp / «Explore Dracula's Castle»
Game / Production Featurettes: «Bringing The Monsters To Life» (10:00) + «You Are In The Movie» (4:28), also with Enhanced Viewing Mode while feature is in play / Outtakes & Bloopers: Bloopers (5:38) / «The Legend Of Van Helsing» (10:08) / Van Helsing
Game Xbox demo of
first level / TV Spot: Van Helsing Superbowl TV Spot / Theatrical trailer for «Van Helsing» plus «Shaun Of The Dead,» «Seed Of Chucky» teaser, DVD trailer for «The Mummy,» «The Mummy Returns» and «The Scorpion King» and preview of «Shrek 2» on DVD
The
first obvious thing to note was that there were five women on the panel representing the films, and Sony co-chair turned executive
producer, Pascal, was behind two films Molly's
Game and The Post.
He collaborated with many
producers from animation,
games, character design industry, and was engaged in launch of entertainment projects.Published the
first book of the series «The Great Adventure on the Cushion R...
«We do not want to play another World War II
first person shooter,» said Gamecock Executive
Producer Tim Hesse, shortly before giving That VideoGame Blog hands - on time with some of the company's upcoming
games.
According to
producer Yoshinori Kitase, the belated 360
game is dubbed Final Fantasy XIII Ultimate Hits Edition (the
first of such releases for Square) and will include a post-completion quest named Episode I along with parts of the reportedly sizable content that ended up being cut from the
game.
Back when Street Fighter IV was
first announced in December of 2007, the crew over at 1UP (* tips forty *) traveled to Capcom headquarters to chat with
Producer Yoshinori Ono about the
game.
«We see the
game as the
first step to a longer experience,» said Patrick Bach, senior
producer for Bad Company 2.
But then that
game was something I proposed as a new style of gameplay, and I was a
producer on that
game for the
first time, so I have a lot of sentiment for it.»
During broadcast dedicated to Dragon Quest X, series creator Yuji Horii and
Producer Yosuke Saito shared the
first gameplay footage of the Nintendo Switch version of the
game, on top of some new PS4 footage.
Fellow Resident Evil
producer Yoshiaki Hirabayashi added that a VR prototype based on the iconic mansion from the
first game has even been put together by one of Capcom's internal teams.
Best known for the decade he spent at Blizzard, Roper was heavily involved in all of the studio's franchises starting with its
first PC
game, WarCraft: Orcs & Humans, on which he served as
producer.
Not our thoughts, but the thoughts of Capcom
producer Shinasuka Hohara who cites the failure to appeal to Western audiences as being the main reason why the
first Dead Rising
game underperformed.
Kensuke Tanabe, Nintendo (
Producer): To add to Michael's answer, let me introduce a new system in Donkey Kong Country: Tropical Freeze called «Pluck» which you may recognise from Super Mario Bros. 2 (Super Mario USA in Japan), which was the
first game I worked on as a director, we decided to build a similar system into the
game after a quarter of a century.
Director Motomu Toriyama had worked on Final Fantasy X and X-2;
producer Yoshinori Kitase had worked on V through VIII and as the
producer for X and X-2; main - character designer Tetsuya Nomura had performed the same role for VII, VIII, X, and X-2, and battle - system director Toshiro Tsuchida reprised that role from Final Fantasy X. [61][62] As XIII was the
first Final Fantasy
game for the PlayStation 3, the development team's internal goal was for the
game to have the same «gameplay and craftmanship» impact that Final Fantasy VII and X had as the
first games of the series on their respective consoles.
A recent issue of Famitsu magazine contained an interview with assistant
producer Tomoaki Ayano about why Capcom chose Ultra Street Fighter II: The Final Challengers as their
first game to bring to Nintendo Switch.
Video
game music dj and
producer The Greatest Bits released the
first album of his personal NES music top 50 this week.
You may remember me from my role as
producer at XDev Studio, where I worked on a number of Sony's
first - party
games over the years.
Producer Taka Maekawa informed Polygon that this 2.5 D style is meant to evoke the very
first Harvest Moon
game.
Today was the
first day of the con and, aside from learning that Space Chimps exists, we've already gone hands on with the new Iron Man
game and talked to some of its developers, talked with Spider - Man: Web of Shadows «
producer and basically shot the s ** t with the guys from SouthPeak, who may have one of the most addictive XBL puzzle
games out there with Roogoo.
«We wanted to refresh the Army of TWO franchise for a new generation of action
gamers, and at the same time, stay true to the core concept that really made the
first two
games fan favorites,» said Julian Beak, Executive
Producer, Visceral
Games.
The following details come from 4Gamer, translated by DualShockers... - SMT
producer Kazuyuki Yamai explains that this is the
first time on a long time that a numbered Shin Megami Tensei
game gets released on home consoles - he aims to develop it properly, without making any compromise - details are being filled up, art is being created - the process is in the «scrap and build» phase, iterating the gameplay on the actual console - team is in a phase of iteration and trial and error.
Nier: Automata's
first DLC pack has been announced through two new trailers, and it's just what you'd expect from the eccentric
game producer Yoko Taro.
Nintendo
Producer Eiji Aonuma introduced everyone to the
first game trailer for the new Zelda
game on the Wii U, which still is missing a title.
Series
producer Hideki Konno
first revealed that he wanted to produce a Mario Kart
game for the Wii U in late 2011.
The
first job Luna held, as
game writer and
producer at Anino Entertainment, taught the basics of
game development.
We spoke to
Producer Shinsaku Ohara about the process and challenges of bringing a
first - person mode to a third - person
game.
With this program in Leipzig,
producer and organiser Thomas Böcker had put together the
first concert of video
game music anywhere outside of Japan.
During our visit to EA Guildford this past Friday for the FIFA 14 reveal, in addition to getting a
first look at the
game, we had the pleasure of sitting down with
producer and all - round lovely chap... Read more
We have actually received a few publishing deal proposals after our
first Kickstarter campaign, and, while we are thankful to everyone who believes in our
game, we had to turn them down because we feel that complete independence from
producers and publishers is how we can stay loyal to both ourselves and to everyone who decided to take a chance on us.
Konstantin set up a
games development studio, Biart Company, in 2005 and launched its
first title — Diver: Deep Water Adventures - as a
producer and investor in 2007.
First,
producers Katsuhiro Harada and Motohiro Okubo took the stage and Okubo had this to say about the
game;
«The launch of the FIFA 15 Demo is like our pre-season and the
first chance for millions of FIFA fans to get hands - on with the
game,» said Nick Channon, Senior
Producer, EA Sports FIFA.
The
first 100 people that lined up and got the
game had the opportunity to get their
game signed by one of its
producers.