Sentences with phrase «first gaming licenses»

Not exact matches

The casino said it wasn't able to meet projections in its first year of operation because of an uneven playing field which didn't exist when it won its gaming license.
The Oneidas have raised sustained objections and filed a legal challenge to Lago receiving one of the three commercial casino gaming licenses in the first phase of construction.
(WBNG)-- Of the four casinos recently awarded full - gaming licenses by New York State, Tioga Downs was the first to open.
More than a dozen gaming entities are submitting literally tons of paperwork to state regulators today to vie for casino licenses in the first round of siting.
Saratoga Casino and Raceway, part - owned by James Featherstonhaugh, already has plans to expand its operations regardless of whether it receives one of the four lucrative gaming licenses in the first round of casino construction.
Nearly a year after officials named the locations for the first commercial casinos in New York, state regulators have yet to issue gaming licenses to any of the operators.
Del Lago spokesman Steven Greenberg said the casino has a competitive disadvantage due to changes in circumstance with casinos operated by the Seneca Nation that didn't exist when the state first awarded its gaming license.
Bonacic admitted that allowing one of more non-Indian run casinos to open somewhere in the five boroughs or on Long Island would likely negatively impact the Sullivan County casino approved in the first round of licenses awarded by the Gaming Commission as a result of a 2013 referendum.
The three casinos could end their first year with about $ 220 million less in total revenue than they projected when they won the bids for their gaming licenses in 2014, according to a review by the USA Today's Albany Bureau.
whom has done nothing with their gaming budget other than throwing it around as handouts in order to share PS3 games... and all the while closing numerous in house studios... a lot of MGS games are even based off of UE3... instead of MS building a proprietary middleware product line shared throughout their internal studios... they license 3rd party middleware instead... an easy way to make a decent looking game quickly... but never a way to push ANY envelopes, at least not after the engine is already 3 years old... but Sony does this each generation... the 1st party stuff initially shows off what the system can do earlier on than any 3rd party software (well mostly, MGS2 was one of the first to push the PS2, MGS4 ditto for the PS3)... and 3rd pary stuff gets up to speed afterwards... you WILL see some incredible 3rd party content eventually, but for now... SCE is the only company pumping millions into the tech side of game development... MS isn't... and Nintendo doesn't even know what any of that is...
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