Sentences with phrase «first gear lets»

Holding the transmission in first gear lets the engine wind up high and the car accelerate quicker at low speeds.

Not exact matches

Now that the first few months of the year have come and gone — let's take a quick look at which goals I've already completed — and where I need to get my ass in gear.
But I am sure his personal quest comes first rather than the fans or success so lets just gear up for another 4th place championship season.
The match was won in the first 45 minutes, but I would have liked United to have stepped up a gear and not let Leicester have any glimmer of hope.
He ultimately showed the most interest in the Roll «n Gears Car so we opened that one up first to let him play.
Start the car, back out of the parking space, put the shifter into first gear, gas, let the clutch out, slow, slow, stall.
I sometimes will feel first or reverse being blocked, so I slowly let out the clutch while gently pushing on the shifter, and it will go into gear.
Having said that, there's a seriously wrong way to do this; I used to do it when I was first learning to drive stick, and it was incredibly stupid: pushing the clutch all the way in and letting the RPMs fall to idle, then letting the clutch out and allowing the engine to slow the car down in the same gear.
We usually selected First gear in manual mode on the downhill side of a steep trail and just let it crawl.
It's quizzical at first, but then I figured, let the gears do their job and they do.
And with a two - kilometre - long stretch of wide tarmac to let it all hang out, I cranked the mid-engine two - seater up to 7,500 rpm in its first four gears, hitting an indicated 240 km / h about a second after the upshift into fifth.
I loved zinging the car deep into its powerband in the first two gears and then skipping third to let the car settle down at an arguably legal speed.
For instance, several times in heavy traffic, I should have shifted back to first gear, but I left it in second or even third and let the engine's ample power compensate for the lack of speed.
Manual mode was a different matter, letting us hold first gear so the car could leap forward on its 465 foot - pounds of torque.
That's why I'm excited to let you know that we're gearing up for the first one.
Before throwing more money at a Federal agency which isn't doing its job, let them get their act in gear first!
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The ideas are there — a tactical action - RPG that plays like a first - person shooter, randomly generates levels, and lets you customise your character's gear and abilities on the fly.
An objective - oriented mode that lets five - player teams alternate between playing as Locusts and COG soldiers, OverRun marks the first time that a class - based, competitive multiplayer experience has been introduced in the «Gears of War» series.»
Its cinematic story mode continues the Superman - gone - bad setup of the first game, while introducing a new gear system that lets you customize your favorite heroes and villains with snazzy, stat - boosting armor.
Let's first take a look at the game that has already moved on without its main character, Gears of War.
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