Sentences with phrase «first graphical user»

Apple didn't build the first MP3 player, the first touchscreen smartphone, the first graphical user interface, the first tablet, or the first solid state drive in a laptop PC.

Not exact matches

It created the first user - friendly interface for the browser and made the search experience accessible to everyone by adding a graphical layer and navigation tools like scrollbars and clickable links.
D. Which of the companies on the list first introduced a graphical user interface in their operating system?
When you power the 701 on for the first time you have the standard pocketbook graphical user interface you might be familiar with via their e-ink based electronic readers.
A few of the graphical problems that I found during the first two chapters was that the text on the user interface did not seem to alter in size along with the game resolution, and that some of the dialogue windows and context sensitive icons did not appear as required, but hopefully these will be ironed out before the game is released later this year.
If we displayed a user's Mii like how it looks in every other game, then this would be the first graphical piece in the entire game that breaks the illusion of 8 - bit inspired pixel graphics.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
It featured two main changes from its predecessor, the first being a cosmetic change to the console and the second being home menu's Graphical User Interface.
Xbox One in 2016 has so much to offer - a huge selection of games (both first and third - party), a graphical output that's finally matching PS4, the most intuitive and user - friendly UI out there (sorry, PS4 XMB), cross-platform play, a new customisable Elite controller that makes the brittle DualShock 4 look like a toy by comparison and the kind of robust multiplayer infrastructure PSN could only dream of.
For many of us early web users Netscape was the first quality graphical browser we used — Mosaic was pretty good, but Netscape made our mouths drop.
The year 1984 was hugely significant for another reason as well: Apple introduced (i) the Macintosh, the first commercially available personal computer with a graphical user interface; and (ii) the Apple LaserWriter, one of the first widely available laser printers.
A program known as Sketchpad was the first one to have the graphical user interface.
Since we introduced Echo Show, developers have been optimizing their Alexa skills to create immersive, voice - first experiences that deliver a completely new way for customers to interact across both voice and graphical user interfaces.
Preparing a good resume is a nasty task, because your resume leaves the first impression on the employer, especially if you are a Graphical User Interface (GUI) designer.
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