Not exact matches
Tatu's early nineties demo experiments led him to RedLynx in 2003 to develop the
first wave of games targeted to Nokia's
handheld gaming device NGage.
Putting aside the interface, the programs, and all the other bells and whistles the Vita offers, the
device is made for
handheld gaming first and foremost.
And it brings Razer's
gaming - centric focus to
handheld mobile
devices with the
first 120Hz screen for phones, called Ultramotion, and the sweetest sounding speakers we've ever heard from a handset.