Not exact matches
Kinect is not only open for starving
indie developers to opt in, but apparently for Microsoft's
first - party
dev houses to opt out.
Agreed, Sony is doing a fantastic job of attracting awesome and creative
indie devs to the PlayStation to greatly increase value, and also delivering the AAA titles everyone loves from
first party
devs.
Or would it be so much as to ask the high profile
indie devs that made us all want to buy an OUYA in the
first place to step it up, and give us a little bit of their time.
As an IRS - licensed Enrolled Agent with a decade of practice experience, she wrote the
first and only tax law book dedicated to
indie developers and has frequently been called upon in the industry for her perspective on game
dev tax matters.
Hope this does well and the other
indie devs take notice that the Playstation Nation is interested in other games than just
first person shooters.
There's also the fact that this is their
first game, and they're
indie devs.
For an
indie studio the
first challenge is to obtain
dev kits.
As one of those
indie devs, I am a bit peeved for the reasons listed in MrFreemanBBQ's
first post, but I doubt Valve will change any major policies over this.
For an answer to the obvious question of why developers can't fully optimize their games before the
first console launch, we redirect to the article linked above: it's a really worthwhile read in all cases, wrote by one of the most important
indie devs out there — Rami Ismail.
Monthly updates - Sony have been able to maintain a steady release schedule in China thanks to their
first party teams, support from third party and also
Indie devs.
While the latter never took off as many hoped it might, it was the
first time anybody could get their game on a console without a publisher's involvement, and foreshadowed the
indie game -
dev revolution of the present day.
The
Indie Game
Dev Podcast Show recently talked with the team behind Reflection, and you can watch the
first half of the interview above and the second half after the break.
«And to celebrate my
first (public) day of
indie dev... I am home w / my level o son.
We talked about a bunch of topics such as the troubles an
indie developer may encounter while trying to make a living of app development, the
first app I created (paintingWalls), how to succeed as an
indie dev, how to market your apps with no budget, etc..
However, the
first trailer for the game came out in 2007, so it was designed during the open world portion of Russia's
indie dev scene.
Superhot is an
indie game originally developed as part of a project that required
devs to create a
first - person shooter in seven days.
Indie developer, Tequlia Works has released the
first dev diary for the up and coming Xbox Live Arcade title, Deadlight.
Again, bad and
first - time
indie devs are probably going to be more likely to throw money around.