Sentences with phrase «first introduction to the game»

16th August 2016 - When We Happy Few was shown at the Xbox press conference at this past E3, it was my first introduction to the game.
When We Happy Few was shown at the Xbox press conference at this past E3, it was my first introduction to the game.

Not exact matches

The game earned $ 200 million in its first month and served as an introduction for augmented reality games to most people.
So I expect Le Prof to be gentle with Nelson's introduction to the big League, but do you think he should be getting more games in the first team this season?
We've had a real introduction to this level now in these first three games.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
The game begins with a brief introduction to the emerald - haired hero of the game and his idyllic life in a secluded town, but the setting quickly changes to another storyline that at first seems completely unrelated.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
We get to see Aoki complete the introduction of the game, play as Impa, and even take down the first Giant Boss!
First book on Python, introduction covering basics, such as if statements, printing to files, simple games.
Much to the dismay of rival car makers, Porsche has not sat on its laurels: the evidence being the scant three years between the introduction of the first 991 - generation GT3 RS — a car which moved the game on in every respect — and the arrival of this, the second 991 - generation GT3 RS.
The first is the introduction of a class system into the game in an attempt to bring a little more depth to the core gameplay.
To both fans of the series and fans of games in general, Chris needs little introduction, making his first appearance in the original Resident Evil.
The massive world to explore, the freedom to do whatever you want in it, the little efforts gone into character animation; practically every facet of this game makes me want to inject it straight into my veins, and the newest trailer only accentuated that feeling, with first looks at the Goron and Zora races, official confirmation of fully - fledged voice acting and a proper introduction to Zelda herself, who many fans have already sworn to protect because of how precious she is.
On the other hand, if you're new to TCGs then it is a great game to start with due to the easy - to - follow introduction in single player mode that focuses on how you play instead of how to build a deck at first.
My first introduction to the musou genre of video games was back on the PlayStation 2.
And now, one year on from when the game first arrived, they have been true to their word as the chaos can commence with the introduction of the Mantis Burn Racing Battle Cars DLC.
Silent Hill was my first introduction to the horror genre, When I started playing it, I saw the intro and what I saw was nothing indicative of a horror game, or neither an action game, it looked more like a sad psychological drama game, It got me wondering what did I get myself into, then I started playing it and when I got to the alleyway part and got killed by the children zombies, I immediately turned off my Play Station, I was horrified, but somehow the game kept calling me to play, I decided to keep playing, it got to a point where I couldn't play at night, I had to turn any background music down simply because it was just too much for my 12 - year - old head, but at the same time I was having fun on a level I never imagined I could before.
An introduction to Killzone Shadow Fall - analysis of the game's simply spectacular first half - hour.
Having little experience with racing games, I have not played the first five in the Forza series so Forza Motorsport 6 is my introduction to the series as a whole.
Our first introduction to Out of the Shadows is a poorly put together tutorial scene that sets low expectations for the rest of the game.
There is no real introduction to the game, it just throws you right in, but you do get unlimited turns on the first few levels to get a feel for how the game works.
And whether or not you did get to play with him in his first couple games, DKC is certainly the first introduction to the Donkey Kong we know and love today.
With the introductions out of the way, the game has you contracted and behind the controls of the Slippy - designed Aegiscam system, ready to fight off the invading robots in what I can only describe as a multi-display first - person tower - defense security simulator.
With the introduction of the Xbox Play Anywhere campaign that allows gamers to purchase a game once on either Xbox One or PC and have access to the other version for completely free, as well as the renewed interest in releasing all major first party games on PC, a lot of people are finding the reasons to have a dedicated Xbox One dwindling with each new announcement.
My first introduction to Mutant Blobs Attack (MBA) occured at PAX 2011 where we had a behind the scenes look at the game during its development.
«Fans that played and loved the first game will have plenty of new stuff to enjoy, while the game is also a great introduction for players new to the colorful and stylish series.»
Still, she was one of the first introductions to the Pokemon core series, which have become such a staple to my video game collection.
The first episode might take things a bit slow simply because it wants to properly introduce every character, but its shocking finale is definitely worth the game's two - hour introduction.
As we wade through this vast pool, we stumbled upon some classics that don't need any introductions (Super Mario 64), an arcade classic ported to NES (Double Dragon), the Sega Genesis» Donkey Kong Country (Vectorman), and an import Gradius game seeing its first standalone release in North America.
The first level, which involves spilling out of a coffee cup, is fairly easily completed and gives a good introduction to the style and control of the game.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
For some of us, it was our first introduction to the world of video games — for others, it was a system that pushed the boundaries of what we had ever thought possible in a video game.
``... the first little postcard type experience of the upcoming adventure Night In The Woods, the gist here is that you're tracing out constellations in the sky & listening to the campfire conversations of the game's main characters, and serves as a really beautiful little introduction to the world that they're building...»
This first chapter is a beautiful introduction to the game.
Larry's arguably the only one that doesn't have much of a personality, but I blame that more on the developers than the character itself, especially when he's always the first boss in the New Super Mario Bros. games, where he's seen more as an introduction to defeating the bosses, whereas with the others, they get to show more personality, since the player already knows how to defeat the boss.
If you're new to Chess 2: The Sequel, I'd recommend checking out Sirlin's introduction to the game here first.
And yet one of the first elements of Naughty Dog's masterpiece that comes to mind when considering this game is that introduction and there may be no twenty minutes of gameplay that's MORE cinematic than the prologue to «The Last of Us.»
It's a far smoother introduction than that of the first game, which unceremoniously dropped you from the end credits back in the game world with no real explanation of how to progress, what the next goal was, or why you were still playing.
Game play is relatively simple, but the first introduction to the rules can be daunting.
Personally, Unreal Tournament was my first introduction to FPS and Multiplayer games.
It doesn't necessarily have to be far from the setting of the first game but considering we have the two lead characters and their relationship to keep us tied to the first game, it'd be nice to play in a new location to keep things feeling fresh and make the introduction of new characters feel more plausible.
After that first encounter, we ran to the nearest game store as soon as we can and bought a copy, then when we first ran the installer, the music track «Prelude» played out in the background and that was my first introduction to Nobuo Uematsu's great and epic music.
After that first encounter, we ran to the nearest game store as soon as we can and bought a copy, then when we first ran the installer, the music track «Prelude» played out in the background and that was our first introduction to Nobuo Uematsu's great and epic music.
The first tactical turn - based stategy game I ever played was Fire Emblem on the Gameboy Advance, so that was my introduction to this genre.
They're the first Pokémon games we played, and they serve as a great introduction to the series.
You'll also need an hour to truly start the game when you first pick it up, as the introduction can be a little long.
My first introduction to DLC was, not surprisingly, through the Dragon Age series, and I thought those games (overall) handle DLC well.
My introduction to the franchise came in 1995 when a friend that lived across the street from me ended up getting the very first game in the series on his birthday for the original PlayStation.
I was relatively soft on the first episode of «Resident Evil: Revelations 2» (episodically known as «Penal Colony,» which means someone should probably look into more creative titles) because it was an introduction to a game about which I was remarkably excited and optimistic.
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