Sentences with phrase «first person on screen»

Not exact matches

The Great British Bake Off first hit our screens in 2010 and has since gone on to become a national phenomenon, taking over people's Wednesday nights and inspiring delicious bakes all over the country.
The Top Race Mini SPY Drone has an LCD screen on the remote that allows you to see the first person view of the drone as it flies.
Second, EEG was measured simultaneously from 20 audience members (in a larger crowd of approximately 80 people) while they watched the recording of the first concert on a large movie screen and with audio identical to the live concert.
Bonus TIP: Remember the first time you meet someone online it is NOT a date (even though it may seem like you are setting one up), you're actually just «meeting» someone for the first time to screen and see if you like the person enough to go on a «first date.»
The first rule of online dating is to meet before you start developing a connection with the person on the other side of the screen.
In making a movie that so lucidly allows one group of people to see themselves on screen, Coogler has created the first Marvel movie in which anyone can see themselves on screen.
Anon uses a lot of first - person points - of - view, allowing the viewer to see through the eyes of the character — shots that involve a wealth of on - screen text.
In reality, it became a cult film on the independent circuit after people laughed it off the screen during its first run.
Popping blocks into the world by tapping on the screen is satisfying in a very visceral way, and we're impressed that Mojang was able to come up with such an elegant control scheme for a game that started as a first - person mouse - and - keyboard game.
To depict war on film is a tricky thing, and, as if to acknowledge the dangers of trivializing suffering into rousing pyrotechnics, Bigelow at one point fills the screen with images from a first - person shooter video game as a soldier tries in vain to unwind back in the barracks.
English actor Paddy Considine is renowned for his on screen prowess courtesy of a career in films such as 24 Hour Party People, In America and Dead Man's Shoes, as well as Hot Fuzz, The Bourne Ultimatum and The Red Riding Trilogy, however Tyrannosaur marks his first full - length effort behind the lens.
It's worth noting that I first pitched the idea of a published discussion on gun violence and the movies back in July, after a gunman killed two people during a screening of Trainwreck in Lafayette, La..
The game was remarkable for successfully translating the first - person gameplay to the Nintendo DS with its touch - based interface which let players aim by sliding the stylus around on the touch - screen.
Not only does it not really draw us into the action, despite its first - person perspective, but a sizable portion of the film is actually not shown to have been shot by any of the characters we see on the screen.
Yes, just as people emerge from the cinemas from the first screenings of The Hobbit, which started in December, they have been greeted by the news that Peter Jackson's adaptation of J.R.R Tolkien's novel is set to last even longer when it's released on Extended Edition DVD and Blu - ray this year.
Despite playing on a small screen, levels had that adrenaline pumping sense of urgency good first - person shooters often convey.
Schizopolis is as close as Soderbergh has come to putting a first - person confessional on the screen.
Even though there is an aiming reticule on screen, not unlike what you would see in a first - person shooter, I found using it to line up my knife - slashing attacks clumsy at best.
Michal Myers has given many people nightmares after they first saw him on movie screens, but for Real Housewives of
Designed with controls that mimic the simplicity of a NES game, players control Samus on a 2D plane, though they can switch to a first - person perspective on the fly by pointing the Wii Remote at their television screens.
Directed by Clint Eastwood and based on the book Playing the Enemy: Nelson Mandela and the Game that Made a Nation by John Carlin, this movie brings to the screen a pivotal point in history — giving a small glimpse into the difficulties of the South African people and the dreams of their first Black president.
The side of the building has a screen with 10 ~ 000 pins that can extend to the shape of a person's face.Those who wish to see their face on the side of the Pavilion first need to...
The side of the building has a screen with 10 ~ 000 pins that can extend to the shape of a person's face.Those who wish to see their face on the side of the Pavilion first need to go to a 3D booth to get photographs scanned.
Meanwhile, jumping around among the radio presets — something that people are likely to do far more often — is accomplished via small faux - buttons on the touch screen (provided it's not in use with the map, the phone menu, or the climate control menu; if so then you first have to select audio), or via the steering - wheel controls (but even they require two steps to change a station where most cars only need one).
They could have just come straight to this text - intensive screen and not missed any steps, but their user - tests probably informed them that people seeing THIS screen first bailed on the entire thing.
Size: Tablets are so useful that there is plenty of room for 7 inch, 10 inch, and even 12 + inch screens — the first for extra portability and the latter for professional and office applications... and there are lots of people that would own more than one size based on their varying needs.
I predict the latter... Tablets are so useful that there is plenty of room for 7 inch, 10 inch, and even 12 inch screens — the first for extra portability and the latter for professional and office applications... and there are lots of people that would own more than one size based on their varying needs.
First, it is much easier on most people's eyes than LCD screens.
Wow... fugly... This'll be pulled from the shelves close to release, as people realize what a waste of screen space it is when they attempt to watch their first movie on it.
You don't have to worry about the abilities, knowledge and qualifications of the people working for us — after all, we have an extremely selective hiring process, screening the less skilled writers on the initial stages and getting rid of unreliable ones within the first weeks of their working for us.
Facilities: - 3 air - conditioned bedrooms - 1 guest bedroom, that features a satellite TV & DVD, and two master bedrooms - 3 ensuite bathrooms featuring an outdoor rain forest shower (with a free standing bath in one master bathroom)- Fresh linens and towels - Deposit box in each bedroom - Fully equipped modern kitchen with fridge, microwave, water dispenser, cutlery, china and glassware - Living room complete with a massive flat screen satellite TV / DVD - Dining room with seating for 8 people - Private pool with sun loungers - Free WiFi Services: - Complimentary transfers from the airport to the villa for villa guests only (stay 5 or more nights and we will provide return transfers from the villa to the airport)- First morning breakfast ingredients await guests arrival - Welcome drink and fruit basket on arrival - Complimentary tea and coffee - Free mineral water - Daily housekeeping service (8 hours)- Daily manager availability - Cook (on request)- Gardener - Security guards 24/7
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
With Zombi, Ubisoft has finally brought over the first - person horror to the PC, PS4 and Xbox One, bringing enhanced graphics and streamlining the second screen controls and features to work on one screen and standard controllers.
anyway, this is the first ps2 game released in a while, it should do well especially with people who have tried it on psp and want to play on a larger screen
Each attraction involves manipulating the features of the Wii U's gamepad, so in some attraction the gamepad's screen is observed like a map or a first - person view unavailable from the third - party view displayed on the television, while other attractions require direct interaction by drawing a path or creating strokes on the gamepad's screen to direct movement.
That is, since the game screen 100 drawn from the first - person viewpoint is displayed on the display panel 14 having a form similar to a form of the visual filed of the human being, the player can obtain a feeling of immersion into the virtual game space.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
While the game mostly consists of first - person exploration through grid - like 3D environments and 2D battles, it's clear that Soul Hackers was a Sega Saturn title as it occasionally incorporates anime - style FMV content into its story, which are a pleasure to watch and look good on the 3DS screen, and add life to the story outside of its conversations with various characters.
This was the first time I have seen Mercenary in person and it's hard to describe just how gorgeous the game looks on the Vita's OLED screen.
While the game could have a touch more detail in the course layouts (it's hard to tell Spain from Japan from England), from a technical standpoint, I appreciate that Sega didn't even try to replicate the first - person view from the arcade and the Genesis, nor did they overload the Master System with more on - screen action than it could handle.
We will cover topics such as: Advantages of mixed reality, origin of the idea, Adapting Colin's streaming tech to work in Post Production, Camera Choice, Frame Rate, Slating & World Rotation, The Green Screen Stage & Shooting on Set, Capturing first person VR footage, Post Production & Compositing mixed reality footage, Footage Calibration & Alignment, Shooting Contraptions in the living room, Editing live action VR reactions, Unresolved Problems & Hope for the Future Attendee Takeaway The audience will understand how to create mixed reality livestreams and trailers for their own VR projects.
We'd do a first screen and include it in BS5 to let people see the art style, and so on.
Severed, a first person dungeon - crawler with slashing as the main combat mechanic, capitalizes on the potential of touch screening gaming in all the right ways.
We R Football (Free on iOS, Android)-- This first - person soccer game from Inspired allows players to take their own shots on the field by flicking the screen to aim at a particular part of the goal, with each athlete's individual skill level affecting the accuracy of the shot.
In the shooting levels, you take on first - person perspective like in Operation Wolf and just shoot enemies as they come up by moving the shooter indicator around the screen wit the D - Pad.
The arcade game's attract screens include a picture of an aged Rastan sitting on a throne (brazenly aping the final shot of Conan the Barbarian from 1982), with first person narration from Rastan about how he used to be a thief and a murderer, and that he will tell you of his days of high adventure.
There's virtually no screen tearing and anything you play on it, especially first person shooters, will be as smooth as a baby's bottom.
It was one of the first 3D, third - person mech games on home consoles and one of the first to feature split - screen gameplay.
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