To my knowledge this is
his first weak game as a Gunner.
Not exact matches
Iwobi recked my head last night he was
weak and misplaced many passes he cant seem to control the ball its always running away from him he should not be in the middle in the middle you need good ball controllers with good eyes for passes long and short on the ground and above the ground >> > waterford yesterday were on top of us with no space giving to our players and we were scattered all over the place with no vision or leader ship too goals in the space of 3 minuets ok the
first goal was a fluke but come on the second one???? and thats all what it takes to loose a match many times this season we cant play when the opposition seats in our face we have no cohesion or understanding we crumble away we need to start the
game together as a unit a compact unit
Since Sanchez
first game I have been criticising his passing, link up and ball retention, I keep saying that he needs to work hard on those 3 aspects as they are his
weakest.
Arsenal was given one of the
weakest team in this CL competition.Everybody expected a win, like by big margin but the whole match there was no fight and desire.The
game was so poor at all front last night.City and Man Utd played their hearts out even though they were defeated.Man Utd players witnessed a horrific injury to their team mate, that will affect their focus and rhythm but they fought with desire to win the
game till the end.City were the better team than Juventus, they played really good.I have even read an article on Sky that states even though Man utd and City is defeated they still can qualify the group stage, thats how their performance were reassuring.But Arsenal were really poor from starting the
game till end.Zagreb got their
first win in CL since 1999, that says it all.
This
game, the battle for
first place in the
weak NFC West Division, features the 7 - 8 Rams vs. the 6 - 9 Seahawks.
but we have one of the
weakest teams left an they are missing key players i expect us to have this finished by end of
first game - no excuses we have the quality an experience
I just stated that we already did in the
first game at home against a
weaker side.
Now to all them saying «put a shift in track back» Yes he does bloody try but he will be the
first to Admit that hes very
weak in that department, The guy played last season plus the entire World cup had no pre season, Yet Wenger decides to throw him into every
game literally playing 90 mins.
it takes a specialist in failure to lose the
first game at home against a
weaker side like West ham.
The Jan. 10 return of 6» 10» sophomore center Randolph Morris, who was suspended for 14
games for improper contact with an agent, has given a boost to an otherwise
weak front line (Morris had 29 points and 13 rebounds in his
first two
games), but it hasn't solved all the team's troubles.
no idea what
games you have been watching but the idea of ramsey as a defensive enforcer is comical... missed tackles galore, slow in to tackles and
weak first touch define his
game... though to be fair only wenger thinks he is a renasiance footballer qble to play any position... the ramsey bandwagon was for some time based on the barca cant have him ay any price delusion... the man should be part of the summer sale crop along with mert walcott and gibbs... its fifty fifty on campbell and giroud... both are decent squad players but the need for quality attacking options is palpable
He's at the stage where he needs consistent
game time for the
first - team and with that unlikely to happen at Liverpool for the moment, a move to one of the
weaker Premier League sides would make a lot of sense.
The Golden Eagles have a great chance to continue their momentum this weekend against two teams that have played considerably
weaker teams in the
first four
games of the season.
I love this signing as he will bring that pace and power as mentioned... On another note, he is really taking the lime light off Nkoudu and that should help him, not as much pressure... One thing very evident from our
first 3
games was the bench, it looked very
weak.
Nothing is predictable as an Arsenal fan and for those that put some cash on the
games, it's prudent to click here for live betting so you can
first evaluate which Arsenal team has turned up to play; the team that is capable of both thrashing
weaker sides and grinding out a win when necessary or the team that capitulates so easily once the opposition start to show some fight.
As I mentionned above that ive just watched all the Arsenal
game 2007 and 2008, Ive personnaly gave up with this idea of strngthenin our defence.Its obvious, we need CDM, and I strongly recommend Toure for that job, but finally, I found out our main PBM: AW is a man who beleives in: THE BEST DEFENCE IS ATTACKIN.He has built the team that way.When I watched our 2007
games, i could see that most of these teams who has defeated us this season played exactly the same style of
game last season but they couldnt perform so much as our attackin side were so strong for them so that they were always held at their own defensive side.The
game is completely Psycological.At the 1st 10mn of the
game, they try to attack @their best, but just when we start attackin then all their mdlfldr start to pull back coz most of our attack are all dangerous.And this is what makes the diffrence between the so called BIG 4 and the rest of the league.The Pbm isnt really that our defence is so
weak, It is our attack which is
WEAK.Durin the
first half of this season, Our guys couldnt perform any attackin strategy planned by AW, coz 1st: they were new to it, coz they have only practiced it durin trainin session.2 nd: Some of the key players are gone.3 rd: Even AW did nt know where exactly is the best position for those new players, the likes of Nasri, Vela, and some of them were all subsitute last year.Plus they are all young players who can improve and change their style
game after
game.
The
game was okay, the bad guys weren't as scary as in the
first game - except Fortune - and the ending - Solidus being the third Snake - is rather
weak and a typical move for a sequel.
People shouldn't criticize warcraft because it has a
weak campaign; the
game is
first and foremost a multiplayer
game.
The
first game is absurdly
weak and offers little more than a look into the world before it ends abruptly after five hours.
If I'd come out of Dead Island with a burning desire for more Dead Island, Riptide would go down a lot easier, but since that original
game started out strong and just got
weaker as it wore on, playing through another 15 hours of almost exactly the same thing, when the
first one already felt like more than enough, instead just becomes a tiresome exercise.
Mario Party 8 was the
first Mario Party
game I played, and while I do really like it, I will admit that's it's one of the
weaker games in the franchise.
This
game should have been made on pc
first then ported to the
weaker consoles the xboxes.
Just as in the
first game, players will have to balance following the prison schedule and shifts at a prison job with exploration of the prison for
weak points and potential escape routes.
The entire
first half of the
game feels rather
weak with straightforward battles, uninspiring locales to explore and a plot which feels like it's managed to get lost somewhere along the way, but the second half of the
game almost feels like a different beast.
There's some
weak textures here or there, but it's hard to care overly much when you're hammering through the desert in the
game's delightful
first - person driving mode, yanking enemies out of the driver's seat with a harpoon.
I feel the
first game is the
weakest due to most of the secrets being random leaps of faith.
They already made her much
weaker in Brawl (she was awesome in the
first two Smash
games, but much
weaker in Brawl), and it sounds like they made her even worse.
When I
first heard the Summer of Arcade line up I though that this would be one of the
weak games in the promotion.
Gunplay becomes even more noticably
weak in comparison to other
games, although the option to switch to third - person when taking cover is very welcome, not that you'll need it as the
first - person view works quite nicely with the cover system.
- the
game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but
weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of
game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the
first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Again, this is because Deponia is the
first in a planned trilogy, so we always knew it was going to end in a cliffhanger of some description, but the
games finale just felt
weak in comparison to the rest of the story.
While she may appear at
first glance as a
weak girl that is clutching a stuffed rabbit, she is no damsel in distress and she sure as hell will let you know it by using her CIA training and Aiden to wreak havoc on guys twice her size throughout a large portion of the
game.
The Verdict: 9 In some ways
weaker, in other ways better, Chaos on Deponia ends up being just as good as the
first game, which is to say pretty dang good!
VGChartz.com Xbox Live Arcade Sales Top 100 - 4/26/08 «Of the European - Themed card
games, Lost Cities seems to debut the
weakest, as Carcassonne and Catan both debuted with an estimated 8,000 - 10,000 units their
first week.»
Much of that conflict comes in the form of hand - to - hand combat, and it's easily the
weakest aspect of the
game, as fighting Yakuza 5's various gangsters hasn't changed a whole lot since the
first game.
Features from past
games like the choice between
first and third - person view and the slow - motion mode in combat to find
weak points are still here in full form and better than ever.
Most of the Suikoden
games are now out of print, except for the
first and IMHO
weakest game, available on PSN.
Not the best way to finish a
game, but it's certainly better for the sake of
first impression to have the
weak parts in the latter portions of the
game.
«At
first I was just amazed that a company would honestly try to use this kind of
weak - ass defence in the year 2016,» explained
gamer Jody McCormick.
Persona 4 Golden has an inverse difficulty curve — the
first couple of bosses are the hardest in the
game since you're still limited in your party options, everyone's S - Link levels are low and you still have
weak persona.
Kojima's cinematic direction is a massive asset to the project, but in many ways has overshadowed the core gameplay that makes it less fun to play than its predecessors for those that love the style; Play them
first, they're better
games, and then you'll forgive the
weaker elements in MGS4 to see how it all plays out.
From the
first game to this one I have tried different weapons and loved each — lance is my current weapon of choice, as the ability to block almost anything and attack through enemy skin to
weaker points inside really appeals to me.
first of all the
games fun for about an hour, then it becomes a monotonous repetitive
game with
weak writing and storytelling.
This won't be the
first time we've had the chance to play as Ellie, after the
first game put us in her shoes for a short mission, but here the purpose of the mission was to make her feel
weak in comparison to Joel.
When the 3DS
first came out we had our doubts — the launch software line - up was
weak, and there were serious questions about how a dedicated handheld could survive in a world of cheap, great smartphone
games.
All the
game modes that the
first game had after its year of support ended are here, there's a range of new and reworked weapons and abilities to try, the surprise highlight that the short and sweet Salmon Run horde mode was, and while still the
game's
weakest point, a more expansive and well rounded single player adventure.
The most prolific, of course, is the slime — a silly little grinning drop of goo that's usually the
first enemy you meet, and the
weakest foe in the
game.
Rather than shielding yourself and parrying enemies to create an opening (one shield can be found in the
game, but it will break upon
first hit — an in - joke to Souls fans), speed and agility are required to dodge enemies and attack them at their
weakest points.
With no knowledge of the
game's more interesting wrinkles and a poor tutorial, the
first hour is where the
game is at is
weakest.
At a certain point in the
game, your characters will develop the ability to chain attack based on the
first attack, only if the enemy they are targeting is
weak against that attack (for example if Character X attacks with a lightning Spell, Character Y will chain that attack with an ax attack).