Sentences with phrase «fixed game idea»

The whole fixed game idea is a bit silly really.

Not exact matches

According to The New York Times» Marc Stein, when the NBA first came up with the idea of drafting teams as a way to fix the annual all - star game, it initially intended on televising the draft.
i love the idea of fixing the dessert that your children made for my friends game night.
She believes it's a possible game changer in public education, where she said ideas for quick fixes to entrenched problems abound.
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your company is on the verge of going bust and you really need to make your next game sell but have no idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance of graphics and sound.
I look at the idea of «it ain't broke so don't fix it» in another direction, I don't need my FPS games to have motion control, or my platform games or whatever.
It's almost like developer Visceral had the idea for a police game but couldn't get the funding to build it, before EA stepped in and demanded a new Battlefield game to meet their quota since DICE were still busy fixing the mess that was Battlefield 4.
As thousands of gamers continue to petition for a way to convert Sub Accounts to Master Accounts, PS4.sx has come up with a few ideas to fixing this problem and would like to know your ideas to resolving the Sub to Master Account issue.
Video game movies are still being made, and I'm not going to even humor the idea that any given adaptation will somehow «fix» the notoriously bad genre.
I have no idea how so many people gave this game a perfect score with the game breaking bugs (now fixed), bit of repetitiveness in single player, and the miss or hit AI.
It took a really long time to complete, mainly because it was my first game and I really had no idea of how to do most of the things required, and even when I thought the game was finished there was always a bug to fix or performance to improve, so what Brad said in this post really hits home.
The basic idea of the game is to clear the Dungeon (a fixed deck of 54 cards) without dying and as much gold as possible.
But when things go wrong, and you have no idea why or how to fix it, all the fun leaks out of the game like so much oxygen from a punctured dome.
We are open to suggestions for improvements, bug fixes, interesting mechanical and every idea that might add to the game!
The game will continue to improve as we fix bugs and put in your ideas and suggestions.
Though the gameplay itself may be somewhat dated by today's standards with fixed camera angles and puzzle - based progression, Eternal Darkness revolutionized the idea of breaking the fourth - wall in video games thanks to the Nintendo - patented «Sanity» system: Sanity is measured by a green gauge in the top - left corner of the screen; characters will lose Sanity as long as they are in a creature's line of sight until the gauge is empty.
At this point in the game, I'm just looking to get a very basic idea of what needs to be fixed, repaired, and taken into consideration for coming up with an ARV to know whether to move forward of not.
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