The whole
fixed game idea is a bit silly really.
Not exact matches
According to The New York Times» Marc Stein, when the NBA first came up with the
idea of drafting teams as a way to
fix the annual all - star
game, it initially intended on televising the draft.
i love the
idea of
fixing the dessert that your children made for my friends
game night.
She believes it's a possible
game changer in public education, where she said
ideas for quick
fixes to entrenched problems abound.
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest
game flopped, leaving you in the dark as to what you might need to think about
fixing for your next release, and that can be frustrating, especially if your company is on the verge of going bust and you really need to make your next
game sell but have no
idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance of graphics and sound.
I look at the
idea of «it ain't broke so don't
fix it» in another direction, I don't need my FPS
games to have motion control, or my platform
games or whatever.
It's almost like developer Visceral had the
idea for a police
game but couldn't get the funding to build it, before EA stepped in and demanded a new Battlefield
game to meet their quota since DICE were still busy
fixing the mess that was Battlefield 4.
As thousands of
gamers continue to petition for a way to convert Sub Accounts to Master Accounts, PS4.sx has come up with a few
ideas to
fixing this problem and would like to know your
ideas to resolving the Sub to Master Account issue.
Video
game movies are still being made, and I'm not going to even humor the
idea that any given adaptation will somehow «
fix» the notoriously bad genre.
I have no
idea how so many people gave this
game a perfect score with the
game breaking bugs (now
fixed), bit of repetitiveness in single player, and the miss or hit AI.
It took a really long time to complete, mainly because it was my first
game and I really had no
idea of how to do most of the things required, and even when I thought the
game was finished there was always a bug to
fix or performance to improve, so what Brad said in this post really hits home.
The basic
idea of the
game is to clear the Dungeon (a
fixed deck of 54 cards) without dying and as much gold as possible.
But when things go wrong, and you have no
idea why or how to
fix it, all the fun leaks out of the
game like so much oxygen from a punctured dome.
We are open to suggestions for improvements, bug
fixes, interesting mechanical and every
idea that might add to the
game!
The
game will continue to improve as we
fix bugs and put in your
ideas and suggestions.
Though the gameplay itself may be somewhat dated by today's standards with
fixed camera angles and puzzle - based progression, Eternal Darkness revolutionized the
idea of breaking the fourth - wall in video
games thanks to the Nintendo - patented «Sanity» system: Sanity is measured by a green gauge in the top - left corner of the screen; characters will lose Sanity as long as they are in a creature's line of sight until the gauge is empty.
At this point in the
game, I'm just looking to get a very basic
idea of what needs to be
fixed, repaired, and taken into consideration for coming up with an ARV to know whether to move forward of not.