Sentences with phrase «flank enemies»

You'll see the game's protagonist speed up time to flank his enemies, as well as stop time altogether in order to escape the blast radius of incoming grenades.
A demo shown during the conference showed off a battle from the game, which should look very familiar to anyone who's played games in the XCOM series, with characters working to flank their enemies and finish them off using special abilities and weapons.
These encounters provide much more intense shootouts that require serious environmental awareness to avoid being flanked while searching for chances to flank your enemies.
That's not to say outdoor encounters in The Division are terrible; they are great because they can play out completely differently with more opportunities to move around and flank enemies.
The demo is not a run and gun, you'll have to find cover, shift your fire to enemies that threaten the group, and work together to outsmart and flank the enemies.
The opportunity to flank enemies with your squad, or get to a new vantage point makes a world of difference in a tough situation.
Joyce's abilities to manipulate time come in quite handy when faced with a corridor filled with bad guys; he can slow time in his vicinity and thus move in a blur to flank his enemies, or he can stop the bullets from their guns in mid-air and then release them in a spray.
Weapons all have various ranges, and while it's tempting to load up four Heavy Mechs with long - range weaponry having a smaller Mech that can flank enemies and shoot them in the back could make all the difference.
Having the distant detection helps set up strategies and flank the enemies.
Flank enemies for extra efficiency, but avoid getting flanked yourself!
Working with friends in unspoken coordination to flank enemies from behind, daringly revive each other, bombarding enemies with heavy attacks, and taking down big bosses is incredibly fun.
Level design is very Quake - like, with large castles and courtyards full of evil and dark imagery, and plenty of space to strafe and flank your enemies.
The Bureau's main draw is its squad based tactical gameplay build around a third person, cover based shooter where Carter gives commands to his two squad mates as they flank enemies, use various class specific powers and blast away the alien enemy as «Battle Focus» is engaged.
Getting rolled completely happened a lot when I tried this mode, but when I had teammates who seemed to flank enemies well and use their thorns properly, I had a lot of fun.
The tactical options it points out often consist of where a good sniper location is, a stealth sneaking route, or which way to go to flank enemies.
«You can flank enemies», my friend told me, «That's tactical».
Your newfound ability to pull of controlled descents via thrusters can only be used in specific moments, yet when one thinks of being granted double jumps and controlled falls one imagines using them more naturally around the environment to flank enemies by power leaping up the side of a building before dropping down from a great height.
As a hover pack, players will be able to use it to glide around, slow their descent, and flank enemies from overhead.
Rather than being restricted to moving left - to - right in a battle like in older games, by holding the R2 button you're free to roam the 3 - dimensional battlefield, and this gives you tactical options such as being able to flank enemies.
There's little more satisfying than flanking an enemy via your team's ink before splatting them and taking back their territory.
And just like in Xenoblade Chronicles, positionning is crucial in this game too: you can attack from behind or try to flank an enemy.
Maps are well designed, with multiple ways to advance on and flank the enemy.
Move units freely around a grid - based map to flank the enemy, striking from both sides in a pincer attack.
Level design is outstanding, with lots of shortcuts and verticality baked in, allowing for squads to flank the enemy or avoid encounters.
Tactically your main goal is to position your forces behind the enemy in order to take advantage of the flanking bonus for some serious extra damage, thus combat is largely about trying to flank the enemy without putting your own troops in a bad position while using the occasional piece of scenery to your advantage.
These four highly mobile characters have the unique task of flanking the enemy and gunning down key targets from behind.
It's usually great, but there will be the occasional moment when half your army seems to wander off to deal with three flanking enemies, or you notice a lack of focus, or troops just seem to wander haplessly into the field of fire.
Rather than running head - first into a deathtrap I chose to flank the enemy by running 30ft to an area filled with cover, only to be told I couldn't do that.
There only purpose in life was to act as a bullet sponge so that I could flank the enemy.
So, instead of constantly flanking enemies I found myself going to cover and using my rifle zoomed in from behind cover to pick enemies off.
Level design is outstanding, with lots of shortcuts and verticality baked in, allowing for squads to flank the enemy or avoid encounters.
The only way you're able to flank the enemy base is by air units, encouraging you to turtle up and surround yourself with base defenses when playing against human opponents.
It's not concerned with flanking the enemy, it's concerned with being the big frontline ship that is almost literally impossible to kill without several people ganging up on it.
If an enemy is behind cover, you may take two or three hits to destroy that cover before you can expose the enemy, so trying to flank the enemy is a great strategy to get alongside them ready to attack.
Fight your way through the Axis barricades scattered amongst the foothills, move up into the mountains, flank the enemy encampments and begin your final ascent up the mountain to confront Raubvogel in an epic sniper duel that could decide the fate of a continent.
The maps are intricately detailed and offer enough space to organize your forces before attacking or flanking the enemy and assisting your allies.
It opens up a completely new set of tactics, allowing you to flank your enemy, perform dual combos, and hang back and taunt to recover vitality.
Smart tactical decisions like flanking an enemy, attacking from concealment, or gaining a height advantage can all add more points to your total.
Using them, you defend positions, flank the enemy, and revive yourself when you need it, but your AI - controlled partners never seem like they are truly making a difference in any firefight.
Others may take the lone wolf approach as I tend to do, flanking enemies and making my way round the outer edges of the map, sneaking into undefended areas while everyone else is distracted.
Each map seems to utilise the new movements available for the players as there are gaps and walls to run on to flank your enemy.
This can be helpful in flanking the enemy, gaining hard to reach higher ground or moving heroes toward an objective area more quickly.
In each fight I was darting from cover to cover, flanking enemies and spraying shots where I could while making sure to be constantly on the move.
Maps are well designed, with multiple ways to advance on and flank the enemy.
If hiding isn't something you like, why not wait and take the guard hostage and blast your way out of a sticky and most violent situation, or flank an enemy and come up behind him.
Figuring out good tactics that includes the layout of the land and skillfully flanking our enemy are the key elements that will lead us to victory.
Forests can help you hide your movements and flank the enemy.
Playing with a partner was fun, flanking the enemies with a shotgun as my partner laid down AR fire was a thrill and felt very satisfying.
When the British would finally turn their full attention to a flanking enemy they would simply melt away back into the woods or city.
Because you can't flank an enemy team on your own with a shotgun or sit perched behind cover with a sniper rifle for the entirety of the match, there is far less lone wolf activity and one - shot kills being traded back and forth.
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