Combat plays out in Dragon Quest-esque battles, yielding turn - based strategy and simple sprite based attacks over
flashy cinematic cutscenes and summon effects.
Combat plays out in Dragon Quest-esque battles, yielding turn - based strategy and simple sprite based attacks over
flashy cinematic cutscenes and summon effects.
Not exact matches
The campaign begins with an impressive
cinematic that introduces us to Cactus and a few of her chums, and it concludes with another
flashy cutscene.