Sentences with phrase «flashy combos in»

against almost all techniques with a single button,» and a new Lethal Hit system will allow for flashy combos in slow motion.

Not exact matches

With most Dynasty Warriors games and spinoffs, you have a good idea of what you're going to get going in: big maps with multiple objectives, huge amounts of enemy soldiers, and lots of hack - and - slash gameplay with flashy combos.
Mostly, fighting game tutorials don't teach lessons that can be applied in various situations; they simply instruct players how to perform a special move or a flashy combo.
The rhythmic mashing of attack buttons to pull off flashy combos can put you in an almost meditative state of flow.
The game looks crisp and clear even in portable mode and the frame rate is steady during even most of the flashy looking combos.
In addition to this, there are also Hunter Arts Special moves that you can equip and use before a hunt, these can range from a quick dodge, to a flashy, hard - hitting combo.
Customers looking to add something flashier than an all - black interior trim can spec their Volvo XC40 in a black and lava red combo.
The combo system is rigid and absolute in the way it demands its players to interact in very limited ways, but if you're willing to go along with it the entire experience is a lot of flashy, yet brutal fun.
You use light and heavy attacks to build combos, punctuate those combos with flashy AoEs and finishes, and dodge and block enemy attacks in - between.
And while I'll admit I do enjoy games with lots of flashy combos, there's still a certain badass - ness that can be felt even in games without a complex combo system but that still require skill and push you to efficiently and effectively use the tools at your disposal.
Players will engage in exhilarating and aggressive battles with flashy and speedy sword skills, robust combos, burst attacks, and active partnering.
If you are a fighting game enthusiast, you've probably thought about it more than once, amazed by the flashy fireballs and super combos in Street Fighter or the juggling system...
Killer Instinct builds on the frenetic fighting and patented Combo Breaker system of the 1994 original, resulting in one of the flashiest and most strategically rich brawlers you can find on any platform.
The combat was fast - paced, with characters tagging in and out to create flashy combos and moves.
If you haven't seen the Superior Tech series before, the concept is that instead of trying to just show flashy combos that you wouldn't use in a real match, they instead give practical team combos and resets based around a single team concept.
But it's also fast, flashy and fun when players get a hang of the core systems and pummel foes with combos in order to rapidly heal or deal as much damage as possible.
The general fighting mechanics are as fast, frantic and combo - heavy as ever, but Infinite swaps out tag team assists in favour of letting players call their second character whenever the time is right — mid-air, mid-combo or even mid-animation — to pull off devastating attack strings or execute precisely timed finishers, all with flashy animations and battle cries which do justice to the unlikely cast of comic - book heroes and video game icons assembled.
Other system - wide concessions include auto - combos, performed with rapid presses of light or medium attack (the former including a flashy air combo, the latter ending in a super move); a Super Dash, which homes in on your opponent from anywhere on screen; and the Vanish, which teleports you behind your opponent and whacks them away.
You still have to put in the appropriate moves at the right time, which you do have to learn, but you can kind of just mash buttons and pull off 15 - hit combos without Combo Assist, so using it in hopes of seeing all the flashy moves and combos is pointless — you can do that already.
Between easy - to - execute combos, cinematic cut - ins on «Lethal Blaze» attacks that run the gamut from awe - inspiring to adorable, and assist mechanics that allow for up to six on - screen characters at a time, the development team at EXAMU ensures that combat in Nitroplus Blasterz: Heroines Infinite Duel stays fast and flashy.
We are also treated to new and even better Ultra Combos, some might not be as flashy as the other Ultra's we are used to pulling off in Street Fighter IV but they are just as deadly and powerful.
Between the easy - to - execute combos, cinematic cut - ins on «Lethal Blaze» attacks that run the gamut from awe - inspiring to adorable, and assist mechanics that allow for up to six onscreen characters at a time, the development team at EXAMU — best known for their work on the popular Arcana Heart series — ensures that combat stays fast and flashy.
Between easy - to - execute combos, cinematic cut - ins on «Lethal Blaze» attacks that run the gamut from awe - inspiring to adorable, and assist mechanics that allow for up to six onscreen characters at a time, the development team at EXAMU — best known for their work on the popular Arcana Heart series — ensures that combat stays fast and flashy.
With easy - to - execute combos, cinematic cut - ins on «Lethal Blaze» attacks that run the gamut from awe - inspiring to adorable, and assist mechanics that allow for up to six on - screen characters at a time, combat in Nitroplus Blasterz: Heroines Infinite Duel is guaranteed to stay fast and flashy.
Like every other character in the game the Arbiter rocks flashy supers and combos, but he also has an incredible projectile that forces the opponents he faces to play footsies and respect his stage positioning.
Crusher Knee Kick isn't as flashy in nature, though it is effective in dealing an up close and personal blow that will launch his enemy slightly up into the air for combos.
Take down your enemies with a wide array of combos and flashy special moves in 3v3 combat.
Players were encouraged to rake in Style points as they look for ways to destroy enemies in a series of flashy combos.
Even though Ninja Gaiden's combat is flashier and more focused on chaining combos, all the pieces seem to be in place for a new title done in the style of Nioh.
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