Sentences with phrase «flawed game mechanics»

Misplaced Mechanics is a weekly Wednesday feature, in which Gyuri brings three games with flawed game mechanics to question them and share...

Not exact matches

Dishonored is an all right game, but the risks the developers made feel more like flaws than brilliant mechanics.
Some technical flaw and some dull mechanic ruins the appeal of the game.
Unfortunately, the stunning reconstruction of the game is marred by some gameplay mechanics flaws that haven't been updated and add another layer of difficulty.
It's too bad that the game's fundamental mechanics and gameplay hasn't received an overhaul and there are no multiplayer modes to speak off, but Bejeweled 3 still offsets its flaws with a well - rounded selection of modes and absorbing puzzle gameplay; it's Bejeweled like you know and love it.
While not without its flaws, the game capably brings the gameplay mechanics and general style of the Tony Hawk games to the mountain.
GameSpot's Payday 2 review awarded the game a 7/10, with Chris Watters saying its «systems and mechanics all have small flaws and limitations, but they come together to set the stage for exciting heists that you'll want to pull again and again.»
As such, when a game gets a 5... or less... despite having not one single technical flaw, solid game play mechanics which beat out some bigger name games, being about as long as any other game with the same presentation, and being a visual masterpiece, the merit of the review is going to be called into question... not naming names, just using an example.
But, they insist on forcing the game - play to their flawed mechanics.
The changes made to the game's mechanics make it clear that Team Ninja saw the flaws present in the original version, and did just about everything they could to make Razor's Edge stand out as the best form of Ninja Gaiden 3.
Final Conclusion: Crisis on the Planet of the Apes has its flaws, but it also has some great mechanics which could really help other games moving forward into VR.
Another flaw was in the twin - stick shooting mechanics, with the game not giving you the full freedom to shoot in a 360 degree motion but instead limiting you to specific angles.
It has redeeming qualities and ideas or mechanics that may be interesting, but these are overshadowed by severe flaws that detract from the fun of the game.
In the end, I liked Lobotomy, but it's a heavily flawed game in some areas and doesn't manage to convert some of its thematic ideas into original gameplay mechanics, instead coming off as a Zombicide style game that maybe struggles to completely cement its own personality.
It encompasses more than just glitches and bugs, it could include intentional flaws in the gameplay mechanics (games that don't adhere to the Call of Duty button layout standards) or intentional flaws in the control scheme or the way the game feels (like The Conduit's aiming, FarCry Instincts, or Uncharted 3's hover - on targeting).
Despite a few minor flaws which seek to dampen the experience, Watch Dogs 2 is an incredible game that truly plays with its key mechanics and ideas to create a fun and cohesive playground.
However, the fact that it implements older gaming mechanics can prove to be a major flaw as well, along with other flaws that this game brings to the field.
The game from ACE Team manages to capture B - movie atmosphere and aesthetics perfectly, but fails to provide a truly compelling gameplay experience due to a flawed execution of many of its mechanics.
It has some pretty obvious flaws, and some mechanics may be a turn off to certain gamers.
It's a somewhat flawed idea because it heavily implies that the systems (the ludic part) and the story (the narrative) are different things and that's usually not really the case as Brenda Romero highlights in her experimental game series, «the mechanic is the message».
For a game completely reliant on these mechanics, them being so flawed certainly doesn't make the experience remotely fun.
The character creator found in All Points Bulletin truly IS amazing... it is just unfortunate that practically all of the other mechanics found in the game are flawed.
There is a little more zombie battling this time around so some of the flaws with the combat mechanics, as well as in the game's trial and error quick time events, rear their ugly head a little too often.
But it is too short, and both the jumping mechanics and melee combat present more than niggling frustrations, but, it does make up for these pitfalls with some of the best graphics in any Xbox LIVE Arcade game, combined with a gritty artistic style and melancholy audio, which sum to a flawed, but beautiful game.
It's the only flaw I could find in the hacking mechanics of the game though; they were otherwise an enjoyable and unique way to take down or distract enemies.
Despite the solid core and decent mechanics, the game still has its flaws.
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