Sentences with phrase «flaws in the game design»

It's hard to know where to begin with the flaws in the game design, so it's probably easier to describe how the trouble starts.
Personally, I find it additionally irritating that some games companies continue to try and «wage wars» against things that are, really, flaws in their game design, by means other than simply fixing the game design (I find Blizzard's assault on MDY particularly abhorrent in this regard — http://t-machine.org/index.php/2008/03/26/mmo-economies-suck-but-developers-are-blameless/)

Not exact matches

The flaws in Pokémon Go are multiple, and range from small details to all - encompassing philosophical shortcomings (and I'm just talking about design, not the game's various technical problems).
Kill xyor the unwed matchmaking server Its absolutely unacceptable, but so is a lot of design flaws in the game that Destinys fanbase has complained about.
The original game surely had flaws, but it also showed some interesting and sound ideas in level and game design.
Castle of Heart may seem appealing when looking at its still pictures but once the game starts moving, a more unpleasant reality kicks in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the game suffers from several design flaws that make this experience really difficult to enjoy.
Oceanhorn is a competent, budget, bite - sized Zelda - like experience that is not without its flaws, both in terms of glitches and in terms of sheer game design.
Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
The PS4 and Xbox One versions of the game released to a mixed reception, and the Switch release sees a lot of the issues that were called out in the earlier versions fixed — but there are some design flaws that prevent this from being able to reach the same lofty heights as its N64 predecessors, but I'll leave them for later!
In addition to highlighting the solid design foundation of Revengeance's combat system, the boss battles also expose one of the game's glaring flaws: its ineffective camera.
While the unique clamshell design allowed the device to fold in half and fit into a pocket, this feature resulted in the screen being split in half by a large, black hinge, which made playing games and reading awkward and is cited as the Tablet P's most serious flaw.
Now, there's nothing wrong with hard events that challenge your driving skills, in fact, that's what they should all be, but these go from absurdly easy to stupidly tough and back again in a flash, and with no way of skipping them there's a distinct possibility that some gamers may find themselves unable to progress simply because they've hit their personal skill ceiling, which seems to me to be a severe flaw in the campaigns design.
Obtain or attempt to obtain any unfair advantage, procure in - game items and / or currency, or bypass any game system by exploiting a bug, design flaw, technical issue, or by any other method.
The Nintendo 64 game cartridge is one of the most flawed design decisions in Nintendo's history.
I don't blame the review, he wasn't comparing it to other games, he wasn't bashing it recklessly or being an idiot about it, he was telling us that the game is flawed in designed, uneventful and over all of poor quality.
There were frustrating parts of levels that made us want to ruin another controller but none of those moments were because of flaws in its design — the game simply takes a lot of time to become comfortable with.
How oddly ironic that all these years later, a new Parasite Eve game should come out in which the worst foe truly is not a monster, but flaws within the design of the game itself.
At this year's GameCity event in Nottingham, I sat down with Blow to talk about The Witness, how he's avoiding the design flaws that killed adventure games in the mid-90s, and why, in his opinion, social games are evil.
One could go on all day about the design flaws in this game, really.
As long as you can look past a few design flaws and don't mind slightly dated graphics, Neon Chrome is a game for anyone who wants strategy and destruction in a single package.
SEUM can be extremely infuriating at times, either by intentional design choices like its challenging nature and time limits or by unintentional flaws such as the excessively sensitive controls, but I've constantly felt that usual «just one more attempt» feeling present in a lot of difficult but fun games.
A flawed masterpiece loses many of its flaws in this version, and while there are still some irritating quirks, the overall design is still ahead of most contemporary video games in terms of depth and emotional intensity.
Sadly, a rather major flaw in Drifting Lands» level design really brings down a game that is mostly well crafted.
In the end Sea of Thieves is a flawed game, it's a 60 $ product that has very little content that's designed for players, but it's a good kind of flaw, because it forces players to make their own story, and that's what being a pirates is all about.
These repetitive images are not an accident; they are designed to illustrate just how frustrating it is to see, over and over, the fatal flaw in an otherwise potentially great game.
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