It's hard to know where to begin with
the flaws in the game design, so it's probably easier to describe how the trouble starts.
Personally, I find it additionally irritating that some games companies continue to try and «wage wars» against things that are, really,
flaws in their game design, by means other than simply fixing the game design (I find Blizzard's assault on MDY particularly abhorrent in this regard — http://t-machine.org/index.php/2008/03/26/mmo-economies-suck-but-developers-are-blameless/)
Not exact matches
The
flaws in Pokémon Go are multiple, and range from small details to all - encompassing philosophical shortcomings (and I'm just talking about
design, not the
game's various technical problems).
Kill xyor the unwed matchmaking server Its absolutely unacceptable, but so is a lot of
design flaws in the
game that Destinys fanbase has complained about.
The original
game surely had
flaws, but it also showed some interesting and sound ideas
in level and
game design.
Castle of Heart may seem appealing when looking at its still pictures but once the
game starts moving, a more unpleasant reality kicks
in: it's hard to control, the difficulty level is forced and at the same time, unchallenging and the
game suffers from several
design flaws that make this experience really difficult to enjoy.
Oceanhorn is a competent, budget, bite - sized Zelda - like experience that is not without its
flaws, both
in terms of glitches and
in terms of sheer
game design.
Built upon an original and interesting idea, Storm is a nice experience for puzzle
game lovers, but some inconsistencies
in level
design and
flaws in the controls and physics prevent it from reaching its full potential.
The PS4 and Xbox One versions of the
game released to a mixed reception, and the Switch release sees a lot of the issues that were called out
in the earlier versions fixed — but there are some
design flaws that prevent this from being able to reach the same lofty heights as its N64 predecessors, but I'll leave them for later!
In addition to highlighting the solid
design foundation of Revengeance's combat system, the boss battles also expose one of the
game's glaring
flaws: its ineffective camera.
While the unique clamshell
design allowed the device to fold
in half and fit into a pocket, this feature resulted
in the screen being split
in half by a large, black hinge, which made playing
games and reading awkward and is cited as the Tablet P's most serious
flaw.
Now, there's nothing wrong with hard events that challenge your driving skills,
in fact, that's what they should all be, but these go from absurdly easy to stupidly tough and back again
in a flash, and with no way of skipping them there's a distinct possibility that some
gamers may find themselves unable to progress simply because they've hit their personal skill ceiling, which seems to me to be a severe
flaw in the campaigns
design.
Obtain or attempt to obtain any unfair advantage, procure
in -
game items and / or currency, or bypass any
game system by exploiting a bug,
design flaw, technical issue, or by any other method.
The Nintendo 64
game cartridge is one of the most
flawed design decisions
in Nintendo's history.
I don't blame the review, he wasn't comparing it to other
games, he wasn't bashing it recklessly or being an idiot about it, he was telling us that the
game is
flawed in designed, uneventful and over all of poor quality.
There were frustrating parts of levels that made us want to ruin another controller but none of those moments were because of
flaws in its
design — the
game simply takes a lot of time to become comfortable with.
How oddly ironic that all these years later, a new Parasite Eve
game should come out
in which the worst foe truly is not a monster, but
flaws within the
design of the
game itself.
At this year's GameCity event
in Nottingham, I sat down with Blow to talk about The Witness, how he's avoiding the
design flaws that killed adventure
games in the mid-90s, and why,
in his opinion, social
games are evil.
One could go on all day about the
design flaws in this
game, really.
As long as you can look past a few
design flaws and don't mind slightly dated graphics, Neon Chrome is a
game for anyone who wants strategy and destruction
in a single package.
SEUM can be extremely infuriating at times, either by intentional
design choices like its challenging nature and time limits or by unintentional
flaws such as the excessively sensitive controls, but I've constantly felt that usual «just one more attempt» feeling present
in a lot of difficult but fun
games.
A
flawed masterpiece loses many of its
flaws in this version, and while there are still some irritating quirks, the overall
design is still ahead of most contemporary video
games in terms of depth and emotional intensity.
Sadly, a rather major
flaw in Drifting Lands» level
design really brings down a
game that is mostly well crafted.
In the end Sea of Thieves is a
flawed game, it's a 60 $ product that has very little content that's
designed for players, but it's a good kind of
flaw, because it forces players to make their own story, and that's what being a pirates is all about.
These repetitive images are not an accident; they are
designed to illustrate just how frustrating it is to see, over and over, the fatal
flaw in an otherwise potentially great
game.