Saints left Merseyside without an effort on target,
a flaw in their game which is becoming common and undoubtedly contributing to a run of just four wins in 20 league games.
One of the most disappointing and lackluster games on the GameCube today... No matter what type of gamer you are, though, there are many
flaws in the game which are inexcusable — the game's length, lack of challenge (apart from Survival Mode), monotony, and bad graphics and sound.
Not exact matches
Microsoft,
which has some pretty obvious skin
in this
game, also responded with a detailed online post (although this was before the May bombshell) showing how StatCounter's numbers are
flawed without the inclusion of geo - weighting.
The story,
which at least 841 Digg users recommended, claimed that Sony's
game console had a fatal
flaw in its graphics processors, that the units would have to be recalled, and that shortages were likely.
Alternatively, while all teams have
games where they just don't click, the regularity with
which Arsenal fail to turn up for tricky, medium - sized
games suggests that there's some
flaw in their preparation.
United's failure to find the next on multiple occasions
in a
game has been somewhat of a
flaw for the Red Devils this season, with
games against Huddersfield and Stoke standing out as being two fixtures
which the Red Devils really should've come away with all three points from.
Ronny 331, you might have observed some important
flaws in our first choice starting X1
which could be the reasons or added reasons for not winning a
game in our last 4
games.
last night i saw on Sky sports Jamie Carragher show / demonstrate an interesting
flaw Arsenals
game there was huge gap between our attacking and defense at least 20 yards where no man land
which allowed the opposition to counter attack with no resistance until well
in to our own half our defense overwhelmed and on back foot while our midfield and attackers still
in oppositions half, the reason we are better then last year is because of Coq and rapid speed of Belerin saved us but what with Coq out Ramsy loving being a forward we will have problems tomorrow night with the Greeks who love to counter attack, someone has to drop back when Ramsy is on his attack ’s
I can be frustrating at times because I write what I want and I wanted to highlight that 1) the
game isn't just about pace and desire as Wenger says 2) that the media needs to stand up to these managers because it infantilizes us fans and robs us of seeing
games more tactically and 3) because Arsenal are a deeply
flawed team, managed by a guy who used to be knows for fluid passing and movement, but
which has recently dried up to the point that Arsenal can't even pass the ball around the worst defensive team
in the League (Stoke).
The only real
flaw is the lack of variety
in the monsters,
which only change form based on what you do throughout the
game.
The
game's visuals and sound also betray its age, meaning that it's not
in a position to provide a pleasant audiovisual experience either,
which only gets aggravated by several
flaws that should have been corrected.
Being a short and intense
game, Ziggurat gives many incentives to be played again and again and only suffers from some technical
flaws in its Wii U incarnation
which nevertheless don't stand
in the way of an addictive
game.
While the unique clamshell design allowed the device to fold
in half and fit into a pocket, this feature resulted
in the screen being split
in half by a large, black hinge,
which made playing
games and reading awkward and is cited as the Tablet P's most serious
flaw.
Now, there's nothing wrong with hard events that challenge your driving skills,
in fact, that's what they should all be, but these go from absurdly easy to stupidly tough and back again
in a flash, and with no way of skipping them there's a distinct possibility that some
gamers may find themselves unable to progress simply because they've hit their personal skill ceiling,
which seems to me to be a severe
flaw in the campaigns design.
For all the praise these interrogations deserve, a few
flaws do appear; at points
in the
game the actors can go overboard on giving the impression of lying,
which results
in a slightly patronizing feeling.
I have a more detailed overview above, but the take away is that the
games this gen
which have been outstanding representations of their franchise, did things new, or newish, to reinvent the series, and really struck a chord of being an excellent
game with the consensus like Nier, SMO, BOTW, etc scored
in the mid-high 9's,
which GOW outpaces all of them, with what i'd say is fewer
flaws in the transition, and it only gets a 7.5.
But for a moment let's pretend my opinion matters here; it's a good
game held back by its own inspirations, the
flaws tarnishing a wonderfully charming return to a genre
which often feels like it has left
in the cold while shooters and open - world titles have their time
in the sun.
An area
in which the
game has some
flaws is its visuals.
Misplaced Mechanics is a weekly Wednesday feature,
in which Gyuri brings three
games with
flawed game mechanics to question them and share...
Before that I owned a
Game Gear and even a Sega Nomad -
which was great
in theory, very
flawed in practice.
For the first few hours Naughty Bear is highly entertaining and unique but after a time the idea's begin to wilt and become repetitive and the lack of variety
in locations and gameplay begins to bore but I have no doubt that this
game will find a niche of
gamers to slot itself into and it does deserve it for all of its
flaws it's unique and plain fun
which are both things that many
games now are lacking
in.
The biggest
flaw in the
game is it's random number generator
which can give you some really awful draws.
The lag that was found
in this
game is actually a bit of improvement from what we saw on the Playstation 2, but it is still a noticeable
flaw,
which hopefully would be entirely eliminated
in the next iteration of the franchise.
It has some
flaws - sometimes the platforms
which Anne can jump onto blend
in with the static background, sometimes the platforming is fiddly with edges not aligning with the art, sometimes the way the
game plays with focus screws up and an important part of the scene is blurred, but these issues are few and far between.
And maybe the worst
flaw in the series was the introduction of the Bat mobile
which not only breaks so much Batman logic that the
game ceases to be about this character.
They always take their time with
games which results
in games with few
flaws.
The last version had a major
flaw in shader code
which lost most highlights on instanced objects and made the
game look very bland.
It is fun to play with the environment physics, and the freedom to destroy every building
in the
game, but it
flaws in its progression,
which lacks freshness.
Thankfully this is not all too evident
in the gameplay sections, but there are a lot of cut scenes within the
game at various intervals and so it's hard not to notice the
flaws as it tries so hard to make you believe the story
which neither has that much of a build - up.
How oddly ironic that all these years later, a new Parasite Eve
game should come out
in which the worst foe truly is not a monster, but
flaws within the design of the
game itself.
so far no db
game has preformed on all cylinders, tenkaichi is still my favorite series but i haven't played
in six years and nostalgia (up to a couple months ago) has blinded me to its
flaws, since i had low expectations for budokai i noticed its
flaws immediately and almost wrote it off (the
game flaws is a totally different conversation all together though), all fans need to put nostalgia aside and see what would truly make the best
game, but the 2d angle isn't what makes budokai great, and if dimps worked hard those 2 years I'm confidant they can make a 3d fighter the likes of
which the world has never seen, maybe something even evo worthy.
But it is too short, and both the jumping mechanics and melee combat present more than niggling frustrations, but, it does make up for these pitfalls with some of the best graphics
in any Xbox LIVE Arcade
game, combined with a gritty artistic style and melancholy audio,
which sum to a
flawed, but beautiful
game.
As stated
in our review, Duke Nukem Forever is a
game with an array of
flaws, none of
which come directly from it being a «classic»
game.
It recognized the single most damaging
flaw of XBLIG,
which was the loss of consumer confidence
in the platform (similar to the video
game crash of 1983 as mentioned before), and addressed it.
The
game is not without its
flaws, some of
which are outlined
in various reviews, from difficulty spikes to confusing boss patterns.
A desire for pointless destruction is completely within the realms of his personality
which aids greatly
in player immersion and
in a way, offers freedom without the cost of being inconsistent with the character, a
flaw so many open - world
games possess.
Whether it is for Horizon: Zero Dawn, the stunning open world action RPG that took the world by storm, or Uncharted: Lost Legacy, a light hearted swashbuckling new Uncharted
game that shows us where the future of the beloved franchise might lie, to even something like Gran Turismo Sport,
which for all its
flaws is a daring attempt at reinventing a tired franchise, to the great announcements by Sony, including Ghosts of Tsushima, Mr. Yoshida's contributions
in securing PS4's place at the top of the console pile can not be understated at all.
But sadly the
game was beset with
flaws - namely, a curious lack of much sniping -
which we hope has been rectified
in the PS3 port due a review very soon.
The original Destiny was a
flawed but revelatory
game for the ways
in which it combined the addictive elements of role - playing
games with the mindless fun of first - person shooters.