Sentences with phrase «flaws in the game which»

Saints left Merseyside without an effort on target, a flaw in their game which is becoming common and undoubtedly contributing to a run of just four wins in 20 league games.
One of the most disappointing and lackluster games on the GameCube today... No matter what type of gamer you are, though, there are many flaws in the game which are inexcusable — the game's length, lack of challenge (apart from Survival Mode), monotony, and bad graphics and sound.

Not exact matches

Microsoft, which has some pretty obvious skin in this game, also responded with a detailed online post (although this was before the May bombshell) showing how StatCounter's numbers are flawed without the inclusion of geo - weighting.
The story, which at least 841 Digg users recommended, claimed that Sony's game console had a fatal flaw in its graphics processors, that the units would have to be recalled, and that shortages were likely.
Alternatively, while all teams have games where they just don't click, the regularity with which Arsenal fail to turn up for tricky, medium - sized games suggests that there's some flaw in their preparation.
United's failure to find the next on multiple occasions in a game has been somewhat of a flaw for the Red Devils this season, with games against Huddersfield and Stoke standing out as being two fixtures which the Red Devils really should've come away with all three points from.
Ronny 331, you might have observed some important flaws in our first choice starting X1 which could be the reasons or added reasons for not winning a game in our last 4 games.
last night i saw on Sky sports Jamie Carragher show / demonstrate an interesting flaw Arsenals game there was huge gap between our attacking and defense at least 20 yards where no man land which allowed the opposition to counter attack with no resistance until well in to our own half our defense overwhelmed and on back foot while our midfield and attackers still in oppositions half, the reason we are better then last year is because of Coq and rapid speed of Belerin saved us but what with Coq out Ramsy loving being a forward we will have problems tomorrow night with the Greeks who love to counter attack, someone has to drop back when Ramsy is on his attack ’s
I can be frustrating at times because I write what I want and I wanted to highlight that 1) the game isn't just about pace and desire as Wenger says 2) that the media needs to stand up to these managers because it infantilizes us fans and robs us of seeing games more tactically and 3) because Arsenal are a deeply flawed team, managed by a guy who used to be knows for fluid passing and movement, but which has recently dried up to the point that Arsenal can't even pass the ball around the worst defensive team in the League (Stoke).
The only real flaw is the lack of variety in the monsters, which only change form based on what you do throughout the game.
The game's visuals and sound also betray its age, meaning that it's not in a position to provide a pleasant audiovisual experience either, which only gets aggravated by several flaws that should have been corrected.
Being a short and intense game, Ziggurat gives many incentives to be played again and again and only suffers from some technical flaws in its Wii U incarnation which nevertheless don't stand in the way of an addictive game.
While the unique clamshell design allowed the device to fold in half and fit into a pocket, this feature resulted in the screen being split in half by a large, black hinge, which made playing games and reading awkward and is cited as the Tablet P's most serious flaw.
Now, there's nothing wrong with hard events that challenge your driving skills, in fact, that's what they should all be, but these go from absurdly easy to stupidly tough and back again in a flash, and with no way of skipping them there's a distinct possibility that some gamers may find themselves unable to progress simply because they've hit their personal skill ceiling, which seems to me to be a severe flaw in the campaigns design.
For all the praise these interrogations deserve, a few flaws do appear; at points in the game the actors can go overboard on giving the impression of lying, which results in a slightly patronizing feeling.
I have a more detailed overview above, but the take away is that the games this gen which have been outstanding representations of their franchise, did things new, or newish, to reinvent the series, and really struck a chord of being an excellent game with the consensus like Nier, SMO, BOTW, etc scored in the mid-high 9's, which GOW outpaces all of them, with what i'd say is fewer flaws in the transition, and it only gets a 7.5.
But for a moment let's pretend my opinion matters here; it's a good game held back by its own inspirations, the flaws tarnishing a wonderfully charming return to a genre which often feels like it has left in the cold while shooters and open - world titles have their time in the sun.
An area in which the game has some flaws is its visuals.
Misplaced Mechanics is a weekly Wednesday feature, in which Gyuri brings three games with flawed game mechanics to question them and share...
Before that I owned a Game Gear and even a Sega Nomad - which was great in theory, very flawed in practice.
For the first few hours Naughty Bear is highly entertaining and unique but after a time the idea's begin to wilt and become repetitive and the lack of variety in locations and gameplay begins to bore but I have no doubt that this game will find a niche of gamers to slot itself into and it does deserve it for all of its flaws it's unique and plain fun which are both things that many games now are lacking in.
The biggest flaw in the game is it's random number generator which can give you some really awful draws.
The lag that was found in this game is actually a bit of improvement from what we saw on the Playstation 2, but it is still a noticeable flaw, which hopefully would be entirely eliminated in the next iteration of the franchise.
It has some flaws - sometimes the platforms which Anne can jump onto blend in with the static background, sometimes the platforming is fiddly with edges not aligning with the art, sometimes the way the game plays with focus screws up and an important part of the scene is blurred, but these issues are few and far between.
And maybe the worst flaw in the series was the introduction of the Bat mobile which not only breaks so much Batman logic that the game ceases to be about this character.
They always take their time with games which results in games with few flaws.
The last version had a major flaw in shader code which lost most highlights on instanced objects and made the game look very bland.
It is fun to play with the environment physics, and the freedom to destroy every building in the game, but it flaws in its progression, which lacks freshness.
Thankfully this is not all too evident in the gameplay sections, but there are a lot of cut scenes within the game at various intervals and so it's hard not to notice the flaws as it tries so hard to make you believe the story which neither has that much of a build - up.
How oddly ironic that all these years later, a new Parasite Eve game should come out in which the worst foe truly is not a monster, but flaws within the design of the game itself.
so far no db game has preformed on all cylinders, tenkaichi is still my favorite series but i haven't played in six years and nostalgia (up to a couple months ago) has blinded me to its flaws, since i had low expectations for budokai i noticed its flaws immediately and almost wrote it off (the game flaws is a totally different conversation all together though), all fans need to put nostalgia aside and see what would truly make the best game, but the 2d angle isn't what makes budokai great, and if dimps worked hard those 2 years I'm confidant they can make a 3d fighter the likes of which the world has never seen, maybe something even evo worthy.
But it is too short, and both the jumping mechanics and melee combat present more than niggling frustrations, but, it does make up for these pitfalls with some of the best graphics in any Xbox LIVE Arcade game, combined with a gritty artistic style and melancholy audio, which sum to a flawed, but beautiful game.
As stated in our review, Duke Nukem Forever is a game with an array of flaws, none of which come directly from it being a «classic» game.
It recognized the single most damaging flaw of XBLIG, which was the loss of consumer confidence in the platform (similar to the video game crash of 1983 as mentioned before), and addressed it.
The game is not without its flaws, some of which are outlined in various reviews, from difficulty spikes to confusing boss patterns.
A desire for pointless destruction is completely within the realms of his personality which aids greatly in player immersion and in a way, offers freedom without the cost of being inconsistent with the character, a flaw so many open - world games possess.
Whether it is for Horizon: Zero Dawn, the stunning open world action RPG that took the world by storm, or Uncharted: Lost Legacy, a light hearted swashbuckling new Uncharted game that shows us where the future of the beloved franchise might lie, to even something like Gran Turismo Sport, which for all its flaws is a daring attempt at reinventing a tired franchise, to the great announcements by Sony, including Ghosts of Tsushima, Mr. Yoshida's contributions in securing PS4's place at the top of the console pile can not be understated at all.
But sadly the game was beset with flaws - namely, a curious lack of much sniping - which we hope has been rectified in the PS3 port due a review very soon.
The original Destiny was a flawed but revelatory game for the ways in which it combined the addictive elements of role - playing games with the mindless fun of first - person shooters.
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