Sentences with phrase «flip over cards»

Each turn begins with what is known as the planting phase where you'll flip over cards to determine the resources you'll have for buying new advancements to add to your deck.
Flip over the cards as though you are playing Snap.
After users pick their overall budget target — saving 2 percent, for example — they flip over cards from two columns: investments and savings.
Have one person flip over a card and call out the name of the picture.
8 - This second student then flips over their card and reads aloud their definition.
Players take turns flipping over each card and reading the name of a food group, while teammates call out names of foods that are in that group and a designated person makes a list.
When the game starts everybody flips over their card and must quickly match one of their symbols to somebody else's, and when they do they give that person their card, or if they are holding more than one card then they hand them the whole pike.
Everybody flips over their card and quickly tries to match one of their eight symbols to one shown on the draw pile's top card.

Not exact matches

Drag and drop «cards» to organize projects; flip them over to assign tasks, set deadlines and upload files.
Flipping through the cards, I was stunned at how many of the questions were alike: «How can I get over a past failure, and move my career and business forward?»
For front and back flash cards, where your child has to flip the cards over to see the letter, use the Memory Match set (left one in that top picture) printed front to back.
We each took turns, flipping over one of each card and making up our own silly fairy tale stories.
In the game, multiple matching pairs of cards are placed face down in a random order, and players are asked to flip over two cards, one at a time, to find the matching pairs.
For the deck - of - cards workout structure, you flip over one card at a time.
These let you bring up any character, and flip it over like a baseball card.
Place all of the cards face down and take turns at flipping two cards over.
- Take turns flipping cards over one at a time.
Once cut, mix the cards up, lay them out, and take turns flipping cards over.
Read the story on the front of the card, then flip it over to tackle four multiple - choice questions designed to test specific reading comprehension skills.
The student looks at the side with the problem, determines the answer, and then checks the solution by flipping the card over.
Lottery Quick Pick is perhaps the Internet's most popular with over 280 lotteries Keno Quick Pick for the popular game played in many countries Coin Flipper will give you heads or tails in many currencies Dice Roller does exactly what it says on the tin Playing Card Shuffler will draw cards from multiple shuffled decks Birdie Fund Generator will create birdie holes for golf courses
In Universal Harvester, he explores the role of novelist as tarot card reader; as he uncovers each scene, he seems to say, «This could mean X, or it could mean the opposite of X. Let's flip over the next card to see what it reveals.»
** Key features of the BlackBerry Pearl Flip from T - Mobile include the following **: · First BlackBerry smartphone to offer popular flip design · Wi - Fi - enabled (802.11 b / g) supporting Wi - Fi calling and fast Web browsing · Support for Unlimited HotSpot Calling, offering unlimited nationwide calling over accessible Wi - Fi networks · T - Mobile's myFavesSM support to stay in touch with those who matter most, with quick, one - click access for instant messaging, e-mailing, texting or calling to your Fave 5 SM from the Home Screen · Enhanced SureType ® keyboard to support text messaging, picture messaging, instant messaging (six popular clients), personal e-mail (access up to 10 supported e-mail accounts), and corporate e-mail · 2.0 megapixel camera with digital zoom, built - in flash and video recording (requires microSD card) · Advanced media player for pictures, music and video with full - screen video playback · Stereo Bluetooth ® support (A2DP / AVRCP) and 3.5 mm stereo headset jack · Media management software included on the BlackBerry Tools CD, which allows transfer of music files including sync of desktop iTunes music files *** · Enhanced HTML browser for high - performance browsing with a more desktop - style depiction · Internal QVGA 2.4 - inch diagonal screen, 320 x 240 pixels and supporting 65K colors · 128 MB of flash memory, 256 MB microSD card included, and support for up to a 16 GB microSD / SDHC card · Quad - band GSM / GPRS / EDGE / Wi - Fi network including support for international roaming · Dimensions: 3.9» x 1.96» x 0.68» · Weight: 3.Flip from T - Mobile include the following **: · First BlackBerry smartphone to offer popular flip design · Wi - Fi - enabled (802.11 b / g) supporting Wi - Fi calling and fast Web browsing · Support for Unlimited HotSpot Calling, offering unlimited nationwide calling over accessible Wi - Fi networks · T - Mobile's myFavesSM support to stay in touch with those who matter most, with quick, one - click access for instant messaging, e-mailing, texting or calling to your Fave 5 SM from the Home Screen · Enhanced SureType ® keyboard to support text messaging, picture messaging, instant messaging (six popular clients), personal e-mail (access up to 10 supported e-mail accounts), and corporate e-mail · 2.0 megapixel camera with digital zoom, built - in flash and video recording (requires microSD card) · Advanced media player for pictures, music and video with full - screen video playback · Stereo Bluetooth ® support (A2DP / AVRCP) and 3.5 mm stereo headset jack · Media management software included on the BlackBerry Tools CD, which allows transfer of music files including sync of desktop iTunes music files *** · Enhanced HTML browser for high - performance browsing with a more desktop - style depiction · Internal QVGA 2.4 - inch diagonal screen, 320 x 240 pixels and supporting 65K colors · 128 MB of flash memory, 256 MB microSD card included, and support for up to a 16 GB microSD / SDHC card · Quad - band GSM / GPRS / EDGE / Wi - Fi network including support for international roaming · Dimensions: 3.9» x 1.96» x 0.68» · Weight: 3.flip design · Wi - Fi - enabled (802.11 b / g) supporting Wi - Fi calling and fast Web browsing · Support for Unlimited HotSpot Calling, offering unlimited nationwide calling over accessible Wi - Fi networks · T - Mobile's myFavesSM support to stay in touch with those who matter most, with quick, one - click access for instant messaging, e-mailing, texting or calling to your Fave 5 SM from the Home Screen · Enhanced SureType ® keyboard to support text messaging, picture messaging, instant messaging (six popular clients), personal e-mail (access up to 10 supported e-mail accounts), and corporate e-mail · 2.0 megapixel camera with digital zoom, built - in flash and video recording (requires microSD card) · Advanced media player for pictures, music and video with full - screen video playback · Stereo Bluetooth ® support (A2DP / AVRCP) and 3.5 mm stereo headset jack · Media management software included on the BlackBerry Tools CD, which allows transfer of music files including sync of desktop iTunes music files *** · Enhanced HTML browser for high - performance browsing with a more desktop - style depiction · Internal QVGA 2.4 - inch diagonal screen, 320 x 240 pixels and supporting 65K colors · 128 MB of flash memory, 256 MB microSD card included, and support for up to a 16 GB microSD / SDHC card · Quad - band GSM / GPRS / EDGE / Wi - Fi network including support for international roaming · Dimensions: 3.9» x 1.96» x 0.68» · Weight: 3.6 oz
Lastly, flip over the tablet and lift the small latch by the hook and you'll have easy access to the microSD card slot, which supports up to 32 GB cards.
They come in: handy flip - over head - stapled card; hardbound leatherette; and soft, tactile and lightweight leatherette with expandable pockets and elastic closures.
By flipping the main board and a few other things over you can revert to a simpler form of Trickerion that takes away the Dark Alley, gives you three theater assignment cards instead of two and that takes place across five rounds instead of seven.
These special cards can't be scanned like others, instead only being flipped over when they hit the combat zone.
To scan a slot you just need to pay the amount of attack points listed below it, at which point the card is flipped over.
Then you flip the contract card over to reveal a further two bonus icons, and orientate it based on the visitor color you removed.
When somebody yells go everybody flips the cards over and starts matching symbols to the middle card.
Regardless of when you opt to pick up cards you must then use them all, either adding them to your masterpiece by slotting them under your starting token or instead improving your studio by flipping them over and slotting them in lower down.
Once everyone has made their choice the cards are flipped over, at which point each player takes one of their eight caravels and places it on the corresponding city as a way to quickly remember where you've been, and where everyone else has been as well.
Now, Shoggoth's are a moving threat because once on the board they'll begin moving toward the nearest portals whenever a card is flipped over from the summoning deck that includes a Shoggoth symbol.
Should you get to three red decay symbols across your deck field you have a choice to make; you can either stop where you are and continue with the next phase of your turn, or you can opt to push your luck by adding the current on - deck card to the field and flipping over a new one to take its place.
Not everything is sunshine, lollipops and arguing with the local planning office about why you have to have an inn before you can have a market, though, because at the end of every single round a card gets flipped over that reveals an incoming threat in the form of goblin hordes and angry barbarians who presumably want to do some raping and pillaging.
At the start of your turn you must first flip over the top card of the villain deck, and if it's a enemy place it on the first slot of the city track while resolving any Ambush effect listed.
At the beginning of your turn you flip over two new terrain cards and put down the indicated items, and then you begin moving your adventurers.
Turns rocket by as all players have to do is flip over a few cards, add a couple of things to the board and then move.
You may warp your way into the galaxy and get relatively unlucky compared to the other players, flipping over systems with less resources and running into dangerous exploration cards that wind up destroying your ships or even wiping out entire systems.
The razed card is then flipped over to indicate it's now nothing but ruins, which is important.
Here things get changed by a network card having to be flipped over after every turn you take, and if you can't get rid of one of the indicated cards, because none are left, then a black cube gets placed on the turn order track.
What you have to do is flip over the top card of your deck, which becomes known as the on - deck card, and then you add it yo the field.
Should you ever run out of tokens your character has gone insane and their card must be flipped over to reveal the black and white reverse side, which degrades their abilities, making them less useful, except in the case of the Journalist whose insane power to snag a clue card from the discard pile seems oddly powerful.
The game ships with four different characters to play as and in a nice touch each character card can be flipped over to show either a male or female portrait.
These cards get played in order based on the number listed on top of them, and if you end up on a house tile once everyone has finished moving around you get to flip it over and see who or what is on the bottom, thus moving you another step to solving the mystery.
When you go hunting you simply flip over the top card of the hunting deck and then run through the process thusly; first compare the animal's strength to your current weapon rating, and for each point lower take a wound.
The demon player then gets an opportunity to defend by flipping over the top card of their event deck and subtracting any shields shown in the corner from the damage total.
At the beginning of every round you're going to dump a doom token on the topmost agenda card until it reaches the limit, and then flip it over, reading the beautiful flavor text and then groaning at whatever evil it's going to drop on you from a great height.
Assuming the painting doesn't get wrecked, though, whoever plays the final card, or in other words the final touch, gets to flip the painting over to its completed side and claim the points for themselves.
In Reign of Cthulhu if a fourth cultist has to be placed an awakening ritual occurs instead, forcing you to flip over the next Old One card and therefore also deal with its effects.
a b c d e f g h i j k l m n o p q r s t u v w x y z