Each turn begins with what is known as the planting phase where you'll
flip over cards to determine the resources you'll have for buying new advancements to add to your deck.
Flip over the cards as though you are playing Snap.
After users pick their overall budget target — saving 2 percent, for example —
they flip over cards from two columns: investments and savings.
Have one person
flip over a card and call out the name of the picture.
8 - This second student then
flips over their card and reads aloud their definition.
Players take turns
flipping over each card and reading the name of a food group, while teammates call out names of foods that are in that group and a designated person makes a list.
When the game starts everybody
flips over their card and must quickly match one of their symbols to somebody else's, and when they do they give that person their card, or if they are holding more than one card then they hand them the whole pike.
Everybody
flips over their card and quickly tries to match one of their eight symbols to one shown on the draw pile's top card.
Not exact matches
Drag and drop «
cards» to organize projects;
flip them
over to assign tasks, set deadlines and upload files.
Flipping through the
cards, I was stunned at how many of the questions were alike: «How can I get
over a past failure, and move my career and business forward?»
For front and back flash
cards, where your child has to
flip the
cards over to see the letter, use the Memory Match set (left one in that top picture) printed front to back.
We each took turns,
flipping over one of each
card and making up our own silly fairy tale stories.
In the game, multiple matching pairs of
cards are placed face down in a random order, and players are asked to
flip over two
cards, one at a time, to find the matching pairs.
For the deck - of -
cards workout structure, you
flip over one
card at a time.
These let you bring up any character, and
flip it
over like a baseball
card.
Place all of the
cards face down and take turns at
flipping two
cards over.
- Take turns
flipping cards over one at a time.
Once cut, mix the
cards up, lay them out, and take turns
flipping cards over.
Read the story on the front of the
card, then
flip it
over to tackle four multiple - choice questions designed to test specific reading comprehension skills.
The student looks at the side with the problem, determines the answer, and then checks the solution by
flipping the
card over.
Lottery Quick Pick is perhaps the Internet's most popular with
over 280 lotteries Keno Quick Pick for the popular game played in many countries Coin
Flipper will give you heads or tails in many currencies Dice Roller does exactly what it says on the tin Playing
Card Shuffler will draw
cards from multiple shuffled decks Birdie Fund Generator will create birdie holes for golf courses
In Universal Harvester, he explores the role of novelist as tarot
card reader; as he uncovers each scene, he seems to say, «This could mean X, or it could mean the opposite of X. Let's
flip over the next
card to see what it reveals.»
** Key features of the BlackBerry Pearl
Flip from T - Mobile include the following **: · First BlackBerry smartphone to offer popular flip design · Wi - Fi - enabled (802.11 b / g) supporting Wi - Fi calling and fast Web browsing · Support for Unlimited HotSpot Calling, offering unlimited nationwide calling over accessible Wi - Fi networks · T - Mobile's myFavesSM support to stay in touch with those who matter most, with quick, one - click access for instant messaging, e-mailing, texting or calling to your Fave 5 SM from the Home Screen · Enhanced SureType ® keyboard to support text messaging, picture messaging, instant messaging (six popular clients), personal e-mail (access up to 10 supported e-mail accounts), and corporate e-mail · 2.0 megapixel camera with digital zoom, built - in flash and video recording (requires microSD card) · Advanced media player for pictures, music and video with full - screen video playback · Stereo Bluetooth ® support (A2DP / AVRCP) and 3.5 mm stereo headset jack · Media management software included on the BlackBerry Tools CD, which allows transfer of music files including sync of desktop iTunes music files *** · Enhanced HTML browser for high - performance browsing with a more desktop - style depiction · Internal QVGA 2.4 - inch diagonal screen, 320 x 240 pixels and supporting 65K colors · 128 MB of flash memory, 256 MB microSD card included, and support for up to a 16 GB microSD / SDHC card · Quad - band GSM / GPRS / EDGE / Wi - Fi network including support for international roaming · Dimensions: 3.9» x 1.96» x 0.68» · Weight: 3.
Flip from T - Mobile include the following **: · First BlackBerry smartphone to offer popular
flip design · Wi - Fi - enabled (802.11 b / g) supporting Wi - Fi calling and fast Web browsing · Support for Unlimited HotSpot Calling, offering unlimited nationwide calling over accessible Wi - Fi networks · T - Mobile's myFavesSM support to stay in touch with those who matter most, with quick, one - click access for instant messaging, e-mailing, texting or calling to your Fave 5 SM from the Home Screen · Enhanced SureType ® keyboard to support text messaging, picture messaging, instant messaging (six popular clients), personal e-mail (access up to 10 supported e-mail accounts), and corporate e-mail · 2.0 megapixel camera with digital zoom, built - in flash and video recording (requires microSD card) · Advanced media player for pictures, music and video with full - screen video playback · Stereo Bluetooth ® support (A2DP / AVRCP) and 3.5 mm stereo headset jack · Media management software included on the BlackBerry Tools CD, which allows transfer of music files including sync of desktop iTunes music files *** · Enhanced HTML browser for high - performance browsing with a more desktop - style depiction · Internal QVGA 2.4 - inch diagonal screen, 320 x 240 pixels and supporting 65K colors · 128 MB of flash memory, 256 MB microSD card included, and support for up to a 16 GB microSD / SDHC card · Quad - band GSM / GPRS / EDGE / Wi - Fi network including support for international roaming · Dimensions: 3.9» x 1.96» x 0.68» · Weight: 3.
flip design · Wi - Fi - enabled (802.11 b / g) supporting Wi - Fi calling and fast Web browsing · Support for Unlimited HotSpot Calling, offering unlimited nationwide calling
over accessible Wi - Fi networks · T - Mobile's myFavesSM support to stay in touch with those who matter most, with quick, one - click access for instant messaging, e-mailing, texting or calling to your Fave 5 SM from the Home Screen · Enhanced SureType ® keyboard to support text messaging, picture messaging, instant messaging (six popular clients), personal e-mail (access up to 10 supported e-mail accounts), and corporate e-mail · 2.0 megapixel camera with digital zoom, built - in flash and video recording (requires microSD
card) · Advanced media player for pictures, music and video with full - screen video playback · Stereo Bluetooth ® support (A2DP / AVRCP) and 3.5 mm stereo headset jack · Media management software included on the BlackBerry Tools CD, which allows transfer of music files including sync of desktop iTunes music files *** · Enhanced HTML browser for high - performance browsing with a more desktop - style depiction · Internal QVGA 2.4 - inch diagonal screen, 320 x 240 pixels and supporting 65K colors · 128 MB of flash memory, 256 MB microSD
card included, and support for up to a 16 GB microSD / SDHC
card · Quad - band GSM / GPRS / EDGE / Wi - Fi network including support for international roaming · Dimensions: 3.9» x 1.96» x 0.68» · Weight: 3.6 oz
Lastly,
flip over the tablet and lift the small latch by the hook and you'll have easy access to the microSD
card slot, which supports up to 32 GB
cards.
They come in: handy
flip -
over head - stapled
card; hardbound leatherette; and soft, tactile and lightweight leatherette with expandable pockets and elastic closures.
By
flipping the main board and a few other things
over you can revert to a simpler form of Trickerion that takes away the Dark Alley, gives you three theater assignment
cards instead of two and that takes place across five rounds instead of seven.
These special
cards can't be scanned like others, instead only being
flipped over when they hit the combat zone.
To scan a slot you just need to pay the amount of attack points listed below it, at which point the
card is
flipped over.
Then you
flip the contract
card over to reveal a further two bonus icons, and orientate it based on the visitor color you removed.
When somebody yells go everybody
flips the
cards over and starts matching symbols to the middle
card.
Regardless of when you opt to pick up
cards you must then use them all, either adding them to your masterpiece by slotting them under your starting token or instead improving your studio by
flipping them
over and slotting them in lower down.
Once everyone has made their choice the
cards are
flipped over, at which point each player takes one of their eight caravels and places it on the corresponding city as a way to quickly remember where you've been, and where everyone else has been as well.
Now, Shoggoth's are a moving threat because once on the board they'll begin moving toward the nearest portals whenever a
card is
flipped over from the summoning deck that includes a Shoggoth symbol.
Should you get to three red decay symbols across your deck field you have a choice to make; you can either stop where you are and continue with the next phase of your turn, or you can opt to push your luck by adding the current on - deck
card to the field and
flipping over a new one to take its place.
Not everything is sunshine, lollipops and arguing with the local planning office about why you have to have an inn before you can have a market, though, because at the end of every single round a
card gets
flipped over that reveals an incoming threat in the form of goblin hordes and angry barbarians who presumably want to do some raping and pillaging.
At the start of your turn you must first
flip over the top
card of the villain deck, and if it's a enemy place it on the first slot of the city track while resolving any Ambush effect listed.
At the beginning of your turn you
flip over two new terrain
cards and put down the indicated items, and then you begin moving your adventurers.
Turns rocket by as all players have to do is
flip over a few
cards, add a couple of things to the board and then move.
You may warp your way into the galaxy and get relatively unlucky compared to the other players,
flipping over systems with less resources and running into dangerous exploration
cards that wind up destroying your ships or even wiping out entire systems.
The razed
card is then
flipped over to indicate it's now nothing but ruins, which is important.
Here things get changed by a network
card having to be
flipped over after every turn you take, and if you can't get rid of one of the indicated
cards, because none are left, then a black cube gets placed on the turn order track.
What you have to do is
flip over the top
card of your deck, which becomes known as the on - deck
card, and then you add it yo the field.
Should you ever run out of tokens your character has gone insane and their
card must be
flipped over to reveal the black and white reverse side, which degrades their abilities, making them less useful, except in the case of the Journalist whose insane power to snag a clue
card from the discard pile seems oddly powerful.
The game ships with four different characters to play as and in a nice touch each character
card can be
flipped over to show either a male or female portrait.
These
cards get played in order based on the number listed on top of them, and if you end up on a house tile once everyone has finished moving around you get to
flip it
over and see who or what is on the bottom, thus moving you another step to solving the mystery.
When you go hunting you simply
flip over the top
card of the hunting deck and then run through the process thusly; first compare the animal's strength to your current weapon rating, and for each point lower take a wound.
The demon player then gets an opportunity to defend by
flipping over the top
card of their event deck and subtracting any shields shown in the corner from the damage total.
At the beginning of every round you're going to dump a doom token on the topmost agenda
card until it reaches the limit, and then
flip it
over, reading the beautiful flavor text and then groaning at whatever evil it's going to drop on you from a great height.
Assuming the painting doesn't get wrecked, though, whoever plays the final
card, or in other words the final touch, gets to
flip the painting
over to its completed side and claim the points for themselves.
In Reign of Cthulhu if a fourth cultist has to be placed an awakening ritual occurs instead, forcing you to
flip over the next Old One
card and therefore also deal with its effects.