I read the «Why your brain
flips over visual illusions» article (4 September, p 14), then the piece «Weird water...
Not exact matches
In hallways all
over the school, HGSE volunteers, some on knees, some at tables, others on ladders, painted murals, posters, and signs in
visual aid to lessons taught in nearby classrooms — a fish mural, a music mural, a water - cycle mural — so that walking a hallway is like
flipping through an illustrated textbook.
Shovel Knight has a wide anatomy despite its 2D
visual presentation that gives players the ability to
flip enemies, use secondary items, leap
over gaps, duel with foes, pogo jump, dig up the ground to find treasure, as well as upgrade items, armor and life points.