Sentences with phrase «floaty controls»

First - person jumping puzzles absolutely blow, especially when being fired at and with floaty controls
Similar management games such as Darkest Dungeon suffered the same fate that floaty controls do not mesh well when what you need is tight and organised design to effectively manage all the moving parts.
The designers at Delphine Software, who had never made a fighting game before, looked at Mortal Kombat's floaty controls, odd physics, eccentric hit boxes, and strange timing, thinking that it was commonplace.
My nephews always LOVED little big planet but had some problems with the floaty controls... heck, even I do with that game..
Floaty controls and dizziness at least fits the theme of being in zero gravity.
It's got floaty controls, sidekick AI that is pretty useless, button prompts that don't show up, and times when the game refuses to recognize that you're in the right spot for something to happen.
It's a recycled formula that has worked over and over again and it has left some gameplay issues that should have been fixed long ago (e.g. floaty control or collision detection); however, the «if it ain't broke don't fix it» formula works and for many that will most likely be fine for them.
I wish I liked Slime - san more than I did, but the platforming is hampered for me severely by the confounding views combined with my dislike of the floatier controls and frustrating dash ability.

Not exact matches

The character feels floaty which makes controlling him a bit tricky.
Racing mechanics also receive substantial changes in Reckless Racing 2, exchanging the «floaty» and hectic feel of the original for a driving system that imbues much more control to the player.
The game is unfortunately brought down by it's floaty and odd controls, but having thousands of classic LEGOs in the game can make up for it if you're looking for a nostalgic LEGO trip.
That floaty body control which defined the Modena's driving experience is gone, with the CS giving the driver much more confidence in being able to take liberties with the available grip and push harder into corners.
The optional three - position dampers can be driver - selected to deliver slightly jouncy Sport, a bit floaty Comfort or just - right Normal ride control.
Grip is good though, and while body control is a little floaty, it feels nimble and rides well.
In comfort, the S3's body control is just a wee bit too floaty for our taste, though it does a good job of preventing bumps from transferring into the cabin.
The Denali trim level can be had with an electronically controlled damping system that helps keep the Acadia from feeling too floaty, but that will set you back another $ 1,200.
Motions are controlled and firm, never floaty.
The ride quality verged on floaty, but the car never felt out of control.
Suspension smooth and controlled, but not floaty.
The jetski and tiger controls are honestly a bit too quick when accelerating, and it feels like they're a bit floatier as well.
Character controls are a bit too floaty and awkward to make combat ever feel satisfying (you can't shoot downward, for example).
Standing in your way are enemies of varying difficulty, tricky platforming sections, and some rather «floaty» controls.
The controls were somewhat floaty, leaving some high - performance cars feeling heavy and sluggish and making it hard to corner.
The only knock I have against Icycle, and it's a minor one, is that the controls are a tad too floaty.
However, with movement tied down to the Left Stick only rather than the directional buttons, A controlling Max's rather floaty jump and the puzzle solving marker actioned with ZR and then a face button dependant on whether you are destroying or creating a new item, they don't feel particularly natural and instead occasionally come across as irritating.
The play mechanics look dumb, controls and physics are way floaty... And to throw on top of it the fact that you can't really make a level made of pure penis creatures in mario land - psh thats just a outrage.
It's a different story in the new Batmobile though as things get pretty wonky and the precise on - foot controls suddenly become a floaty, meandering mess.
This fiddly control system combines with some floaty vehicle physics and some very tight level designs to create a driving system that feels more like playing pinball with a car.
I don't know if floaty is how I would describe the controls, but when flying things are definitely not as tight.
You have to give credit to developer Twisted Pixel for taking one of the complaints about Kinect (the somewhat laggy and floaty motion control) and spinning it into a feature.
Travellers Tales, however, made the controls somewhat floaty and imprecise.
I returned to the game to collect a few more notes (graphics are fine, music is whimsical, controls are good - but - floaty like LittleBigPlanet).
The platforming is a little floaty, but generally the game controls fairly well and touch screen controls are purely optional (I didn't bother) only being used for aiming.
The game is packed with on - foot platforming sections that are incredibly dull, with controls that are too floaty and imprecise.
The game is fairly fun and the controls are a little floaty but this is expected as you are in water.
Controls are not great either, with floaty jumping and dodgy platform jumping.
The space ship controls are also a little floaty but this could be down to the type of ship I was using.
That means for better or worse, the issues that plagued the previous control scheme (floaty timing, particularly on stealth) are still here.
For the most part, children will hardly notice the floaty nature of the controls and as most people won't be attempting to collect the hundreds of trinkets dotted around each map, it's difficult to claim that it truly hampers your experience playing it.
Controls can be janky to learn due to the floaty nature of this anti-grav racers, but feel satisfying once mastered.
The brawling is fun, but the controls aren't precise and have a floaty feel at times.
Yoshi not only has a more floaty jump to help Mario across more dangerous chasms, but he also provides the game's best use of motion controls, as Yoshi's whiplike tongue is controlled by pointing the Wii remote to gobble up enemies or interact with objects.
The controls are a little too floaty, which is common for the genre because you sort of have to be able to move one - half - space at a time, or else it would be too hard to maneuver blocks into the correct positions.
The controls in Assassin's Creed are already floaty enough and this accentuates that floatyness.
However, the physics of the boat often feel «floaty» (Sorry, pun couldn't be avoided) and you'll realize it's quite common to lose control of your boat, especially at higher speeds.
The jumping speed is also a bit slower and floatier, but easier to control.
Between each round, players were asked to describe their perceived feel of controlling the avatar, as well as rate it in categories such as how «fluid», «floaty» and «twitchy» the game felt.
The controls are also a bit floatier than the other games, so it's way too easy to accidentally stumble straight into an enemy.
The game controls more in the vein of fellow puzzle platformer Limbo — namely slow, floaty and clumsy.
The game features decent controls that, while being a little bit floaty, aren't much of an issue given the nature of its vehicles.
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