Not exact matches
Well, it is largely determined by the author's ability to keep the «
flow»
of the
story going and to deliver during pivotal moments, the same way a
good prosecutor may begin to bare down on a witness that starts to show signs
of «cracking».
Business Analysis There are three keys to most successful dividend growth
stories in real estate: a stream
of dependable cash
flow, a strong balance sheet, and a long - term focused, conservative management team whoknows how to balance growth and dividend safety, as
well as adapt to shifting industry conditions.
Well it is true that some people seek sorcerers to implement Jinn that are satanic demons into mankind or his house or his business to finish him or make his life miserable or to stop
flow of his business income... In such case it is either you are religious enough and say your prayers often then it becomes hard for this to harm you or otherwise you need to find some one who practice exorcism to remove this evil... But many are just pretending to be
good at it and help you not but squeeze money out
of you with tales and
stories... There is another type
of possessions and that is not through a sorcerer but directly by coincidence what man is at his weakest moments and those weakest moments for a possessions are when you come through a great fear or when cry or laugh loudly in hysteria, or during a certain moment
of mating... or even when sneezing loudly... That's why there are prayers to be said on daily basis to guard you from such things and specially if passing haunted places such as deserted houses but most evil ones are residents
of public toilets and market places... Some
of them even would claim that you have made a wrong action by which you have killed a dear one to them and for that they have possessed you and that is mostly night time such as throwing a cigaret butt to a dark place or stepping killing an insect or even an animal at night which could have been one
of them or possessed by one
of them... So this is true thing happening to many who suffer unexplainable illnesses or sufferings which could look like mental illness that comes and goes as pleased...
If Doug is so loving and transcending and wants only goodness to
flow as he posted here 450 posts ago, than he should start with clearing
of his
good buddy Steve Knight's name because right now the
story goes that he scrubbed it at Doug's directive.
The
story of history requires a large picture
of the
flow of epochs as
well as some concrete particularities (AE 72 - 75).5
In the semidesert, in all parched lands, life literally
flows to and from the source
of water (cf. the role
of the place
of the
well of the Jacob
story, Gen. 29).
So, to take the example
of Aristotle's own favorite
good story, we could not know in advance that Oedipus would blind himself but once he has done it instantly see that the whole
story must lead to and
flow from just this act.
That being said, the dialogue works
well and the events
of the
story organically
flow from one to another.
The book
flows well and I actually laughed quite a bit reading it, some
of the
stories are pretty hilarious.
Unfortunately, those ties are sometimes shaky, and a
good portion
of Les Misérables feels disjointed, as though there's no
flow between scenes and moments and characters and
stories.
Though I've never read the book on which the film is based, I am familiar with its unique format (a compilation
of individual accounts comprised a decade after the war), and while it may not please fans
of the source material, the decision to streamline all the action through Gerry makes the
story flow better.
This episode has a
good flow and tempo, with lots
of visually appealing cutscenes and action to break up the
story, and while it reaches the end without feeling rushed, the cliffhanger feels a bit out
of place.
Some
of the
stories where more interesting then others, but still
flowed with the movie in its entire very
well.
Dunwall is an amazing place in terms
of the way it incorporates elements
of steampunk with a victorian feel and setting a pace that wouldn't normally suit a 1st person action game but it just
flows so
well and the artwork on the characters is stunning but sadly let down by a bit
of collision detection which is hard to ignore, combine all this with a satisfying
story you get a really decent game with plenty to get stuck into.
Each case
flows well into the next, and most
of the cases on the various desks have an overarching connection that keeps the
story cohesive.
The plot is easy to follow and while the special effects, as
well as the
story's villain — played by strangely possessed Bobby Cannavale — are not as polished or as fleshed out as they perhaps should be, the overall
flow of the
story is not totally impaired as a result.
At times the plot is the highlight
of the experience, captivating you with its superb writing and
well - tuned
flow of story progression.
Not only does the
story flow rather
well given how much is happening but they find some ways to make the very suggestion
of things REALLY not working out seem plausible and somewhat emotional.
A remarkable true
story of one mans determination to survive at any cost and Boyle does
well to keep the film
flowing despite it being contained in the one place for an hour and a half.
Well the dungeons in WW seem to
flow better than TP as did the overall
story of the game.
A messy and mesmerizing coming -
of - age
story with an almost stream -
of - consciousness
flow, «American Honey» tags along with Star (stunning newcomer Sasha Lane) a poor, exploited teenager who regretfully leaves behind her younger siblings (and not so regretfully ditches her confusing array
of no -
good parental figures) in Muskogee and runs away to join a motley crew
of disenfranchised youngsters selling magazines door to door.
The interior however is another
story altogether and seems to suggest that the budget was on the bump stops when this was being designed — It's a pity because TVRs have always excelled at the creative,
flowing, cocooning interior and what we see in the new design is,
well frankly at afterthought inspired by an aesthetic
of two decades ago.
Because
of that structure, critique groups are often
better with writing craft issues on a smaller scale (clarifying sentences or paragraphs, scene goals, immediate motivations, dialogue passages, etc.) than on a
story - sized scale (character development, plot
flow,
story goals and motivations, themes, emotional arcs, etc.).
The
story flowed so very
well that the ease
of belief and understanding
of the
story line was flawless.
We strive every day to make the world a
better place by allowing authors to tell their
stories through the free
flow of information for the benefit
of humanity.
It was just one
of those
stories where the words
flowed and it worked
well from the beginning.
This silo trilogy has a really
good story flow to it and I was really enjoying the first part
of the book, but as far as the plot goes, I was expecting more action.
My goal is to edit your manuscript so it
flows with the language, rhythms, and voice that
best serve the needs
of the
story, and your characters, plot, and world are compelling.
For example, if your editor suggests moving Chapter Seven
of your book to a spot earlier in the
story, so that it now becomes Chapter Three, then you may
well have to rewrite the end
of Chapter Two so that it and the new Chapter Three will
flow naturally together.
Readers will often look past substantive issues and finish the book, but they won't pick up another book by that author, and they will leave negative comments, such as, «Some parts were confusing» (a problem with consistency), «The writing was choppy» (a problem with
flow within and between paragraphs), «It wasn't
well written» (a problem with awkward sentences and possibly other various issues), «I wasn't sure who was saying what» or «The dialogue wasn't that great,» and «It didn't really hold my attention» or «The
story was boring» (a problem with telling instead
of showing).
The Snowflake Method For Designing A Novel If you have a box
of unfinished beginnings
of your writing and could never find a way to make an end, «The Snowflake Method» by «America's Mad Professor
of Fiction Writing» will make you look at the end as
well as the beginning and how both can connect and make a
flowing story - line.
Which leads to some at
best awkward things and at worst entire duplicated chapters, and chunks
of text that really hamper
story flow but no one dared object.
To me, a great publisher puts out the
best product they can - no typos, no changed character names out
of nowhere, a
story that
flows smoothly... Harlequin has done this for years, but now they are going to put their name on any old drivel as long as they are paid enough.
it did seem a bit off kilter with the
flow of the
story and really surprised me, but I still thought the
story was able to continue nicely and revived the
story well after the surprise.
Business Analysis There are three keys to most successful dividend growth
stories in real estate: a stream
of dependable cash
flow, a strong balance sheet, and a long - term focused, conservative management team whoknows how to balance growth and dividend safety, as
well as adapt to shifting industry conditions.
Naturom Spa Cottage is 2
story well appointed home to enjoy the
flow of your own individual activities.
The singleplayer never gives itself over fully to the idea
of EXO suits, but remains enjoyable regardless with a
story that while not scintillating and certainly predictable is still
good enough to keep the action
flowing.
Pros + One
of the
best - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with
best - told renditions
of the
story seen in the series so far + Game
flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots
of new characters, including a new clan + Great selection
of weapons +
Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with
Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with DLC
The levels were as interesting as any other Halo campaign but due to the
better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts
of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed
better than the rest for this, the game
flowed well between each level bouncing from blue team and team Osiris following the
story to show where paths cross and what each team is doing in between, I feel like all
of the trailers kind
of pointed the
story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one
of the
best Halo games I have played in many years, I was never a fan
of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was
well worth the wait.
Similar in fashion to games like Bioshock, a
good heap
of the
story details are narrated through tapes you have to tediously select and listen to through the menu — I may not be speaking for all the gamers out there, but this isn't exactly my cup
of tea and breaks gameplay
flow very jarringly.
The
flow of villains doesn't actually help the
stories overall quality, but it's hard to care thanks to Rocksteady's brilliant takes on each
of the characters, with every one
of them having some seriously talented voice actors delivering their
well written lines.
The
story and mystery
of who's behind the mask
of the Arkham Knight keep you engaged throughout, and the game's signature free -
flow combat system has never looked or felt
better.
It has probably a hundred hours worth
of content including the main
story and several enthralling mini-games (cabaret, real estate) but it somehow manages to make all
of these systems and new ideas
flow well over the course
of time with it.
The start isn't explained all that
well and really lacks a lot
of aspects that should make a
story flow and feel meaningful.
More
story flows into the action as you near the game's final encounters, but if someone asked you to describe the plot
of this or any Souls game, you'd be
best served by saying,» You play as a human with no chance in hell
of living, in a world where literally everyone and everything wants to kill you.»
The
story is enjoyable and
flows well with the pacing
of the missions.
If you just let the
story flow and take its own path, it becomes a reflection
of self, and thus works
well for drama.
Single player 70 %: Faster suit changes for the Dynamic Duo allow the game to
flow better through a
story that has a rich variety
of environments for you to smash up and collect ALL THE THINGS!
The
story of the game was altered slightly to allow for the ten scenes to
better flow from one to the other.
While I'm not a huge fan
of the overdone witch / time travel
story line I found the
story flowed well and didn't get in the way
of my puzzle addiction.