Sentences with phrase «flow of a good story»

Not exact matches

Well, it is largely determined by the author's ability to keep the «flow» of the story going and to deliver during pivotal moments, the same way a good prosecutor may begin to bare down on a witness that starts to show signs of «cracking».
Business Analysis There are three keys to most successful dividend growth stories in real estate: a stream of dependable cash flow, a strong balance sheet, and a long - term focused, conservative management team whoknows how to balance growth and dividend safety, as well as adapt to shifting industry conditions.
Well it is true that some people seek sorcerers to implement Jinn that are satanic demons into mankind or his house or his business to finish him or make his life miserable or to stop flow of his business income... In such case it is either you are religious enough and say your prayers often then it becomes hard for this to harm you or otherwise you need to find some one who practice exorcism to remove this evil... But many are just pretending to be good at it and help you not but squeeze money out of you with tales and stories... There is another type of possessions and that is not through a sorcerer but directly by coincidence what man is at his weakest moments and those weakest moments for a possessions are when you come through a great fear or when cry or laugh loudly in hysteria, or during a certain moment of mating... or even when sneezing loudly... That's why there are prayers to be said on daily basis to guard you from such things and specially if passing haunted places such as deserted houses but most evil ones are residents of public toilets and market places... Some of them even would claim that you have made a wrong action by which you have killed a dear one to them and for that they have possessed you and that is mostly night time such as throwing a cigaret butt to a dark place or stepping killing an insect or even an animal at night which could have been one of them or possessed by one of them... So this is true thing happening to many who suffer unexplainable illnesses or sufferings which could look like mental illness that comes and goes as pleased...
If Doug is so loving and transcending and wants only goodness to flow as he posted here 450 posts ago, than he should start with clearing of his good buddy Steve Knight's name because right now the story goes that he scrubbed it at Doug's directive.
The story of history requires a large picture of the flow of epochs as well as some concrete particularities (AE 72 - 75).5
In the semidesert, in all parched lands, life literally flows to and from the source of water (cf. the role of the place of the well of the Jacob story, Gen. 29).
So, to take the example of Aristotle's own favorite good story, we could not know in advance that Oedipus would blind himself but once he has done it instantly see that the whole story must lead to and flow from just this act.
That being said, the dialogue works well and the events of the story organically flow from one to another.
The book flows well and I actually laughed quite a bit reading it, some of the stories are pretty hilarious.
Unfortunately, those ties are sometimes shaky, and a good portion of Les Misérables feels disjointed, as though there's no flow between scenes and moments and characters and stories.
Though I've never read the book on which the film is based, I am familiar with its unique format (a compilation of individual accounts comprised a decade after the war), and while it may not please fans of the source material, the decision to streamline all the action through Gerry makes the story flow better.
This episode has a good flow and tempo, with lots of visually appealing cutscenes and action to break up the story, and while it reaches the end without feeling rushed, the cliffhanger feels a bit out of place.
Some of the stories where more interesting then others, but still flowed with the movie in its entire very well.
Dunwall is an amazing place in terms of the way it incorporates elements of steampunk with a victorian feel and setting a pace that wouldn't normally suit a 1st person action game but it just flows so well and the artwork on the characters is stunning but sadly let down by a bit of collision detection which is hard to ignore, combine all this with a satisfying story you get a really decent game with plenty to get stuck into.
Each case flows well into the next, and most of the cases on the various desks have an overarching connection that keeps the story cohesive.
The plot is easy to follow and while the special effects, as well as the story's villain — played by strangely possessed Bobby Cannavale — are not as polished or as fleshed out as they perhaps should be, the overall flow of the story is not totally impaired as a result.
At times the plot is the highlight of the experience, captivating you with its superb writing and well - tuned flow of story progression.
Not only does the story flow rather well given how much is happening but they find some ways to make the very suggestion of things REALLY not working out seem plausible and somewhat emotional.
A remarkable true story of one mans determination to survive at any cost and Boyle does well to keep the film flowing despite it being contained in the one place for an hour and a half.
Well the dungeons in WW seem to flow better than TP as did the overall story of the game.
A messy and mesmerizing coming - of - age story with an almost stream - of - consciousness flow, «American Honey» tags along with Star (stunning newcomer Sasha Lane) a poor, exploited teenager who regretfully leaves behind her younger siblings (and not so regretfully ditches her confusing array of no - good parental figures) in Muskogee and runs away to join a motley crew of disenfranchised youngsters selling magazines door to door.
The interior however is another story altogether and seems to suggest that the budget was on the bump stops when this was being designed — It's a pity because TVRs have always excelled at the creative, flowing, cocooning interior and what we see in the new design is, well frankly at afterthought inspired by an aesthetic of two decades ago.
Because of that structure, critique groups are often better with writing craft issues on a smaller scale (clarifying sentences or paragraphs, scene goals, immediate motivations, dialogue passages, etc.) than on a story - sized scale (character development, plot flow, story goals and motivations, themes, emotional arcs, etc.).
The story flowed so very well that the ease of belief and understanding of the story line was flawless.
We strive every day to make the world a better place by allowing authors to tell their stories through the free flow of information for the benefit of humanity.
It was just one of those stories where the words flowed and it worked well from the beginning.
This silo trilogy has a really good story flow to it and I was really enjoying the first part of the book, but as far as the plot goes, I was expecting more action.
My goal is to edit your manuscript so it flows with the language, rhythms, and voice that best serve the needs of the story, and your characters, plot, and world are compelling.
For example, if your editor suggests moving Chapter Seven of your book to a spot earlier in the story, so that it now becomes Chapter Three, then you may well have to rewrite the end of Chapter Two so that it and the new Chapter Three will flow naturally together.
Readers will often look past substantive issues and finish the book, but they won't pick up another book by that author, and they will leave negative comments, such as, «Some parts were confusing» (a problem with consistency), «The writing was choppy» (a problem with flow within and between paragraphs), «It wasn't well written» (a problem with awkward sentences and possibly other various issues), «I wasn't sure who was saying what» or «The dialogue wasn't that great,» and «It didn't really hold my attention» or «The story was boring» (a problem with telling instead of showing).
The Snowflake Method For Designing A Novel If you have a box of unfinished beginnings of your writing and could never find a way to make an end, «The Snowflake Method» by «America's Mad Professor of Fiction Writing» will make you look at the end as well as the beginning and how both can connect and make a flowing story - line.
Which leads to some at best awkward things and at worst entire duplicated chapters, and chunks of text that really hamper story flow but no one dared object.
To me, a great publisher puts out the best product they can - no typos, no changed character names out of nowhere, a story that flows smoothly... Harlequin has done this for years, but now they are going to put their name on any old drivel as long as they are paid enough.
it did seem a bit off kilter with the flow of the story and really surprised me, but I still thought the story was able to continue nicely and revived the story well after the surprise.
Business Analysis There are three keys to most successful dividend growth stories in real estate: a stream of dependable cash flow, a strong balance sheet, and a long - term focused, conservative management team whoknows how to balance growth and dividend safety, as well as adapt to shifting industry conditions.
Naturom Spa Cottage is 2 story well appointed home to enjoy the flow of your own individual activities.
The singleplayer never gives itself over fully to the idea of EXO suits, but remains enjoyable regardless with a story that while not scintillating and certainly predictable is still good enough to keep the action flowing.
Pros + One of the best - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand withbest - told renditions of the story seen in the series so far + Game flows brilliantly between storyline and gameplay + Return to the classic gameplay last seen in Dynasty Warriors 5 + EX moves, secondary Musou attacks and Weapon Switching add variety + Lots of new characters, including a new clan + Great selection of weapons + Best looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand withBest looking Dynasty Warriors title to date + Finally a DW title with online play + Potential to expand with DLC
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
Similar in fashion to games like Bioshock, a good heap of the story details are narrated through tapes you have to tediously select and listen to through the menu — I may not be speaking for all the gamers out there, but this isn't exactly my cup of tea and breaks gameplay flow very jarringly.
The flow of villains doesn't actually help the stories overall quality, but it's hard to care thanks to Rocksteady's brilliant takes on each of the characters, with every one of them having some seriously talented voice actors delivering their well written lines.
The story and mystery of who's behind the mask of the Arkham Knight keep you engaged throughout, and the game's signature free - flow combat system has never looked or felt better.
It has probably a hundred hours worth of content including the main story and several enthralling mini-games (cabaret, real estate) but it somehow manages to make all of these systems and new ideas flow well over the course of time with it.
The start isn't explained all that well and really lacks a lot of aspects that should make a story flow and feel meaningful.
More story flows into the action as you near the game's final encounters, but if someone asked you to describe the plot of this or any Souls game, you'd be best served by saying,» You play as a human with no chance in hell of living, in a world where literally everyone and everything wants to kill you.»
The story is enjoyable and flows well with the pacing of the missions.
If you just let the story flow and take its own path, it becomes a reflection of self, and thus works well for drama.
Single player 70 %: Faster suit changes for the Dynamic Duo allow the game to flow better through a story that has a rich variety of environments for you to smash up and collect ALL THE THINGS!
The story of the game was altered slightly to allow for the ten scenes to better flow from one to the other.
While I'm not a huge fan of the overdone witch / time travel story line I found the story flowed well and didn't get in the way of my puzzle addiction.
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