Sentences with phrase «flow of battle»

The cover system does its job well for the most part and cover isn't always reliable so it leads to a consistent flow of battle as new, intact spots are being sought after.
Master the rhythmic flows of battles and vanquish foes to evolve your powers based on your playstyle.
In both of these modes, along with fighting as your own character, you also issue commands to the troops to attack and defend as the ebb and flow of battle rolls on.
Running between enemies, landing strikes, building combos and letting your three AI - controlled party members back you up are all familiar, but the overall flow of battle feels new.
Maintaining the smooth controls and flow of the battles when adapting from PS4 to PC was a central focus as with any fighting game — when reactions and intuition are a key part of the gameplay, it's even more important to make sure your game is properly adapted to new platforms, since minor irritations or carelessly clunky controls will seriously damage the player experience.
Initially you'll enter combat with between two to four Soul Gauge units available out of a maximum of five, but it's a meter that is always in flux due to the ebb and flow of battle.
There are all the hallmarks here of a Musou title, with accessible, gratifying combat tied to a bodycount in the thousands, while you're tasked with maintaining the flow of battle across the whole map.
The timing - based inputs are generous and the flow of battle intuitive.
If you're familiar with the Thorn from Freedom Wars, or the Demon Hand from Toukiden 2, you'll have some idea of how Dauntless» Chain Blades can change the flow of battle.
These systems work similarly to challenges, tasking players with smaller objectives then rewarding them with events that influence the flow of battle.
Fighting in and out of hallways and apartments, anything is a weapon, with lamps and hot plates becoming as decisive to the flow of the battle as handguns.
The addition of multiple characters allows you to perform special skills of each character that helps keep the flow of battle.
Each unit has a specific set of skills and moveset which may aid or hinder the flow of battle and it is your job as commander (or «summoner» as you are referred to in the game) to utilize each unit to the best of their abilities.
The Gambit system is very well realized, allowing players to truly control the flow of battle even without issuing commands to characters.
- I kind of dig the battle system a lot of the time, but then there are times where it will throw in fights where the flow of battle does not feel at all within my control and I just have to hope the enemy AI stupids out of putting me in situations where I am literally incapable of preventing a Game Over.
All three points have two main routes in and out, creating a triangle that keeps players moving, and the flow of battle constantly changing.
Armed with both sensational weaponry and advanced intel acquisition techniques, the Advanced Warfighters of the future are uniquely capable of dictating the flow of battle, engaging on their terms and dynamically alternating between sneaky stealth, balls - out action and any mix of the two.
Normally this isn't a bad thing, but you couldn't turn off the Linked Attack function, and the cutscene interrupted the flow of the battle, even if you skipped it.
You have to comprehend the flow of the battle and read the enemies.
Most Japanese role - playing games (JRPGs) let you control the battle, either directly, like the turn - based Pokémon that makes you choose each move, or indirectly, like with Final Fantasy's micro-management that lets you tweak stats and positioning to determine the flow of the battle.
They follow the flow of battles.
Enemy Within adds new maps, new missions, a new soldier class, new alien opponents, and even a new currency that can change the flow of battle.
The Gambit system is very well realized, allowing players to truly control the flow of battle even without issuing commands to characters.
As characters take damage, get knocked out, and adapt to each others» strategies, the flow of battle can dramatically change.
V - Skills typically don't change the flow of a battle, but they do add an additional skill to the mix for each character.
Do this two or three times and you have effectively killed the flow of the battle and sullied the entire combat experience.
Pros: Fun battle system with fluid controls, great cast of characters, amazing soundtrack Cons: Slowdown hurts the flow of battles, some problematic A.I.
Paragon places a very heavy focus on player skill; where you aim, when you attack, and how you approach and move will all impact your performance and your effect on the flow of battle.
I was given a break from micromanaging my party and left to control the ebb and flow of the battle.
Party member positioning once again plays a vital role in the flow of battle.
-- Control the flow of battle to fine - tune your strategy — Evolve, train, customize and equip your animals to give them unique stats and abilities — Hundreds of levels waiting to be conquered — In Jungle Force, strategy is king!
The few inventive classes, such as Squad Leaders and Commanders, do little to change the flow of battle.
Once you get all 7 you summon Shenron and then are presented with 4 wishes that can really change the flow of battle depending on what you pick.
These elegant controls allowed me to immerse myself into the flow of battle.
«Our Dunkirk map offers a unique gameplay perspective by inverting the flow of battle so it ends on the beach instead of starting there,» explains creative director Andrew Spearin.
The flow of battle requires players to stay on the offensive in order to keep filling their «Tension» gauge, which is used for features like the «Roman Cancel», which helps keep a combo moving.
The tower - defence gameplay also features real - time strategy elements, with capture and control points helping to turn the flow of battle.
Holding down the attack button will usually see you through danger, but being (effectively) blind removes your ability to properly issue techniques and orchestrate the flow of battle.
This unorthodox combination totally works, constantly changing the flow of battle and forcing players to think strategically.
Setting up pre-loaded sets of strategies and using them to control the flow of battles is a brilliant bit of in - depth and systems - driven design ingenuity, the sort of idea Final Fantasy has always been very good at.
The phases don't ultimately mean a whole lot — they don't change based on the flow of the battle or whether you're winning or losing, and are just present to give the feeling that you're actually staging a rock duel against an opponent.
Battles are extremely dynamic as the stage can be covered in either coloured ink at any given time; therefore the stage and flow of battle is constantly changing, with no two matches feeling inherently the same.
As a result, the key to victory is almost always in controlling the flow of the battle.
The scope of battles is never as vast as the likes of Total War, but the microscale lets you control the flow of the battle without ever feeling overwhelmed or unnecessary.
Having experienced the flow of battle for myself, I can heartily agree.
The option to have a drop down view of the map, mid battle, to let players strategize is a feature that will completely change the flow of battle.
These attacks ruin the flow of a battle, as you have to stop parrying in order to dodge each beam.
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