Not exact matches
Also, Concept Mapping (Joseph Novak's work) is an example of an instructional strategy... he wisely does not provide an
effect size for «
graphic organizers» — because
graphic organizers is not a specific instructional method (that would included,
flow charts, ranking ladders, Venn diagrams, Fishbone diagrams, Mind Maps and Concept Maps).
It included Z - Spec ground
effects, a spoiler, unique grille and
graphics package, Torch Red body colour, Z - Spec concept 18 - inch wheels, Cobalt Red cabin features perforated black suede seat inserts, a Z - Spec sport pedal kit, sport shift knob and a racing - style flat - bottom steering wheel, performance brakes with four - piston calipers, a new high -
flow exhaust system and performance suspension parts.
Each time a Harmony object is hit, the particle
effect flies across the screen to fill in the indicated Harmony letter, it adds to the
flow of
graphics in game.
Just to name a few I have: Skyrim, because I loved Fallout 3 but I'm terrified to start it in case I lose another 200 hours to Bethesda; Super Mario Galaxy, because it seems to be the best Mario game made in the last decade and it really deserves to be played; Journey, since it's supposed to be beautiful and I loved Flower and
FlOw; Mass
Effect 2 & 3, because I played through the first one and enjoyed it (even if the
graphics are horribly dated and all the character look likes corpses converted into horrifying marionettes).