John Guleserian's cinematography is superb, all dark tones and impossibly
fluid camera movements.
An impressive achievement considering it was Lumet's first film, extremely well - written and superbly directed, with many elegant shots,
fluid camera movements and a gripping plot that takes place entirely inside a room and is sustained only by a tense, smart dialogue.
While it has visual energy to spare, the movie is more relaxed and less flamboyantly playful than most of Honore's other films, unfolding with naturalistic grace — precise but unfussy framing,
fluid camera movements — and fewer New Wave - y winks and nods.
Not exact matches
Scorsese's direction isn't showy but he keeps his
camera fluid, giving scenes a sense of
movement even when the characters are static.
The gameplay itself runs flawlessly, and the
movement is very
fluid — even just watching the battles is enjoyable thanks to excellent
camera direction and smooth animations that tie together well.
All aspects of Mario's
movement, along with the rotational
camera, make for a
fluid experience.
The stages, as I said, always stick at a locked 60 FPS, meaning
camera movement and
movement of the models on screen always stays smooth and
fluid.
Enemies can soon overwhelm you, so the
fluid movement and
camera system keeps encounters tense yet manageable.
A Tactical Action RPG with roguelike elements set in a charming, twisted, dark, fairy tale inspired world featuring a 2D top down
camera and
fluid turn - based
movement that allows you to set the pace.
Also important to bear in mind is that that are 37 sensors in the Vive headset providing
fluid, seamless
movement, while there's also a front - facing
camera that makes a world of difference.