Not exact matches
Maybe the weapon suggested by the Capcom rep (a longsword) just clicked more, allowing me to mentally compare my
fluid attacks and dodges to a more traditional
character action game.
When it first launched, The Legend of Zelda: Wind Waker wasn't taken seriously for its art direction, but it grew on critics so much over time that some say it's one of the greatest video
games ever made because of
characters» expressions, finely detailed environments, responsive controls,
fluid combat
action and puzzles.
While most of the motion controls of the early days of the PS3 tried and failed to use motion to accomplish detailed
actions with a lot of precision, the sweeping
fluid nature of the
character movement in Journey made the Six Axis» rudimentary motion sensor feel more natural than almost any other
game to use that controller.