Sentences with phrase «fluid combat gameplay»

A fluid combat gameplay meets a great character progression system.

Not exact matches

With tons of replayability, tense fast - paced gameplay, fluid controls and enjoyable combat, this is a game that will offer great gameplay for hours on end»
And by bringing naval combat into the heart of the game design, we're transporting that fast, fun and fluid C&C gameplay to the high - seas in ways that you've never seen before.»
2) Although conventional wisdom says the second game and sequels were better than the original, with easier controls, better gameplay, and more fluid combat, I beg to differ.
With tons of replayability, tense fast - paced gameplay, fluid controls and enjoyable combat,
As for the gameplay mechanics, Raiders of the Broken Planet will enjoy a fluid cover system (no dedicated button, the game just recognizes when your character is near an object that can offer cover) and combat brawling.
With tons of replayability, tense fast - paced gameplay, fluid controls and enjoyable combat, this is a game that will offer great gameplay for hours on end.
This results in a very fluid gameplay experience where the environments scroll across the screen smoothly, with both combat and exploration having a polished feel throughout.
The new gameplay sees members of the DICE team talk about how fluid movement and first - person combat blend together with... Read more
Between that and the new control scheme, gameplay is much faster and fluid feeling then the previous versions according to IGN who were lucking enough to test run a copy of Modern Combat 3: Fallen Nation.
Nice graphics, beautiful animations, great spell design, fast paced fluid combat, amazing soundtrack and clicky gameplay make this title one of the best roguelikes currently on the Nintendo Switch.
Nice graphics, beautiful animations, great spell design, fast paced fluid combat, amazing soundtrack and clicky gameplay make this title one
The gameplay we've seen so far is partly reminiscent of the Batman Arkham series, with open - world settings and fluid combat.
Sunset Overdrive was showcased at Microsoft's E3 conference with some new gameplay footage which displayed the fluid traversal of levels as well as the stylized combat.
Senran Kagura does a fair job as a beat -»em - up, due to the core gameplay feeling fluid and responsive, and also for the fact that one can rack up incredible combos, which makes combat a gleeful exercise.
Not only is the camera placed at a more intimate angle, placing you directly within the action, but this fluid gameplay mechanic allows for a more dynamic approach to turn based combat.
Gameplay wise it looked very similar to other third person action - RPGs, but appeared to be very fluid and a bit strategic in its combat.
Other Halo games in the Halo: The Master Chief Collection, that includes Halo Combat Evolved Anniversary, Halo 3 and Halo 4 are all Xbox 360 editions that now take advantage of improvements to the game engine running on Xbox One with clearer detail and more fluid gameplay — and it is clearly evident in the frame rates.
Vanquish is a sci - fi shooter that promises fast and fluid gameplay with some pretty wild combat.
His specialty is crafting fluid feeling combat gameplay with realistic body mechanics.
It makes combat feel more active, if not necessarily as fluid as gameplay in other shooters I've played.
Nier: Automata, at its core, is an open - world Role - Playing Game — given the involvement of PlatinumGames, the heavy focus on combat was a given, and while it doesn't reach the meteoric heights of Bayonetta in terms of gameplay, it's still extremely enjoyable and fluid for RPG standards.
Combat is fast, frantic, and extremely fluid, and definitely lives up to PlatinumGames» iconic staple of gameplay — bearing heavy similarities to the masterful Bayonetta, with Automata's evading system mirroring Bayonetta's ingenious Witch Time mechanic.
Unlike Yooka - Laylee before it, Skylar & Plux has a much more fluid gameplay with much more control over your camera and excellent controller responsiveness, especially when it comes to jumping (something essential in a 3D platformer), even if your combat is a tad bit clunky.
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