Sentences with phrase «fly around the screen»

The music screeches, the actors vamp, the knives and weapons and bombs and fireballs fly around the screen.
All of this is handled while flying around the screen, dodging and darting between oncoming enemies.
The rhythm game itself is great fun, if not a little on the difficult side; even on normal difficulty it can be hard to keep track of everything flying around the screen.
Still, Spidey flies around the screen, leaping, punching and kicking like he's on a sugar rush giving combat a fast and fluid feel that makes it fairly enjoyable, though by time you're reaching the end of the games five to seven hour lifespan the combat is going to be grinding.
For example, it might present them with a «b», a blank space, and a «g.» They could tap the «u» Tiggly Letter on the screen to make «bug» and a cute bug will start flying around the screen!
You barely know, and you barely care, because you're having too much fun to make sense of the fireballs and bodies flying around the screen.
On the PS4 you simply move the right stick and a little wand will fly around the screen, if it goes over a hidden treasure then it will appear.
The game borrows various aspects from its older brother; it focuses on a space ship flying around the screen trying -LSB-...]
Combine that with the fact that you can have 5,000 bolts flying around the screen and moving enemies plus your own ammo — it's a wonder they've managed to keep a stable framerate.
The environments are stunning to look at, and even when dozens of enemy ships are flying around the screen, the performance never stutters.
The 5th level boss (The Magician from HotD1) is probably the hardest, he just flies around the screen, and I can't kill him without using 1 or 2 continues.
Out of battle, she's also empowered by the ability to fly around the screen by holding down the A button, and it's astonishing how giddy this small touch can make you feel as you gracefully pirouette around obstacles and explore the world's varied and beautiful locations.
The concept is easy, you fly a plane using a top - down view, and missiles randomly fly around the screen to try and destroy you.
The transformation of Sonic into Supersonic, flying around the screen in an invincible glowing - golden blur as the music sped up and the badniks withered before your awesomeness, represents, to this day, probably the best reward - to - work payoff of any video game I've ever played.
Deathmatch isn't as simple as just killing the other characters, so players will want to know why they keep dying from these ghosts constantly flying around the screen.

Not exact matches

We finally snuck open the bottom of the window, pushed the screen out, reclosed the window and went around outside to pull the screen out and watch him fly through the air into the still - blooming (really) day lilies.
An LED screen wraps around the fly, displaying a sequence of flashing objects in front of its eyes, two objects at a time.
The idea of a «natural» sound stage is almost at odds with a film in the Star Wars series, but the sound mix team here (led by the incomparable Gary Rydstrom) have created an electrically vibrant, totally involving mix that makes full use of the entire sound stage, with effects happily flying around the room in complete sympathy with what's happening on screen.
Besides the ability to look around the large battlefields and see the enormous castles pop off the screen at either end, it's great to witness planes fly by and rivers run down the center of the stage.
Obviously, there's still a ways away to go in the Rift technology, but being able to look down and see an entire city at your feet, then look behind you and see a whole landscape and then turn back around and have crows circling and flying straight towards you (that bit isn't so exciting) that are, in all actuality, little more than pixels on a screen — it goes without saying that this is undoubtedly the most exciting technological advancement to come out of the 21st century.
Despite the carnage, Miller keeps the action easy to follow regardless of how many actors are flying around on screen.
It can get pretty hectic on screen though, especially with two lots of bullets flying around!
Hop onto laser - mounted scooters and fly across the screen in rocket packs, and learn to cooerate with your teammates or simply annoy each other in an awesomely fun way by throwing each other around the screen.
Even when we're flying in the ships, there was a screen that wrapped around the ship and was showing us the space for flying and lighting our faces.
Just after a shot in the video of Chris Pratt flying around in front of a green screen as Star - Lord, we see the Infinity Gauntlet sitting in a large black case.
There'll be jets flying overhead dropping bombs, vehicles scooting around and Insecticons doing all sorts of nonsense, half of it on - screen and the other half off of it.
For what the game is doing, having up to 8 players on screen once each flying around with superb physics, it is admirable how the game holds up with little performance hiccups.
This will give players the ability to fly around freely with their character and battle tons of enemies on screen at a time on the ground and in the sky.
During battles however, the game ran as smooth as butter, even with multiple objects flying around on screen.
I think this is an issue that a lot of the game faces; when not engaging in turn - based combat or scrabbling around for supplies in a settlement, the caravan moves from one picturesque side of the screen to the other, flying their colourful banner and walking at a pace that would get anyone killed just from boredom.
All characters have a similar template compared to Street Fighter where some characters have projectiles, or arms that reach across the entire screen, or the ability to fly around the playfield.
The dead zones often found on the sticks was nowhere to be seen; even slight movements registered perfectly and the entire control scheme in general felt just sublime including touch screen weapon changing and Mantys control — a small droid unit you can take control of and fly around as recon, which serves as one of many Van - Guard systems you can unlock.
The game does lack substantial game modes, and while this game is all about kinetic combat with dozens of projectiles flying all around the screen, additional modes would have added some spark to the game, like a proper story mode that doesn't rely on text boxes to say everything.
It's a little overwhelming at the start, especially when you begin to fly around Oa, home of the Green Lanterns, and the screen warps a little to help deal with the spherical nature of the world, but after a while it becomes easier to deal with.
The only thing anyone would recognize besides the special moves, would be the score / energy bar up top, a single fish on the right side of the screen and the birds flying around a dizzy Ken's head.
Yellow and red bars will flash around the edge of the screen in an attempt to warn of impending danger, characters will start warning of other teams dying, not to mention all the lasers and Gundam flying all over the place.
And then the foreground comes into focus, and again, there are moths flying around, mysterious shadow creatures climbing up and down trees; the whole screen seems to come alive with movement.
Your team's attacks paint the screen with all sorts of effects while the boss flies around firing off attacks of their own.
Ghosts will fly beyond the confines of the television screen and soar around the room.
Players control their planes movement by dragging their finger around the screen to fly and dodge incoming projectiles.
For instance, flying a kite with free controls to move around as you wish or using one analog stick to control part of the screen during an imaginary adventure while using the other analog stick to maintain progress at the real - life job.
Incidentally, although Helix has technically only just been announced, rumours about a DNA man have been flying around since the last Nintendo Direct where a screen shop accidently hinted at the fighter, along with three other fighters that are yet to be a revealed, one of which appears to be a robot.
Exclusive to this game, many of the stages span heights greater than a single TV screen, giving you wider areas to maneuver around and a sense of vastness from where you're flying.
That means to say that the main gameplay consists of flying through single - screen wrap - around levels shooting at rocks, which split into smaller rocks when hit, eventually becoming small enough to disappear.
By default, your car floats in the middle of the screen, and using the analog joystick, you fly around the extremities, littering the air with pulsing energy bullets and erratically dodging enemy fire.
This childhood favourite wriggles onto our phone screens complete with exploding sheep, holy hand grenades and homing missiles flying furiously around as you try to destroy your opponent.
He can spin his sword like a saw blade (called the «Dust Storm»), careen around the screen like a flying whirlwind to slice up enemies in mid-air, and knock his enemies into the sky.
In one screening interview, a fly buzzed around the room for the first few minutes.
While I love the hybrid form factor, I love it for the same reason that I love the 360 - degree hinge; I like to make the system an inverted V for watching movies and similar activities when flying, and I like to wrap the screen around all the way (to turn the thing into a chunky tablet) for watching movies in bed.
Put them on, face your screen and calibrate them and you can then move your head to track sounds in the game, whether it be bullets flying around you, or a rival car trying to sneak past in a race.
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